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https://forums.elderscrollsonline.com/en/discussion/668861

The champion cap raise wasnt enough, seriously

  • Orchish
    Orchish
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    30 was fine. I am only at 440 and i play quite a lot although mostly PvP which doesn't give anywhere near as much CXP as it should. Still i went from almost catching up to almost 100 behind again. If i were a minorityi am sure ZoS would have raised it more than 30.
  • kongkim
    kongkim
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    Happy with its only 30. Im on 301 now and it has taken forever.
  • SanTii.92
    SanTii.92
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    '... aren't enough' - for what exactly? Why do you need more cps? The cap shouldn't be raise at all until we get a system placed that let us control pve difficulty at will. Similar to Diablo's Inferno levels I, II, III, etc.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Uh IDK about you but when I walk through town or even in Cyrodiil I see plenty of players who are not at the CP cap.

    Just cause you and a few friends you have are at the cap doesn't mean every one else is.
  • Lucius_Aelius
    Lucius_Aelius
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    For one thing, the Guilds that one veteran player is a part are in no way an appropriate sample to draw any kind of conclusions from such as the OP is trying to do. Of course your Guild has so many at the cap or close to it, the most likely people a person who plays as much as you will associate with are going to be other people who play as much as you (or close to it). And even if that's not the case, a few Guilds still don't represent a sufficient sample size anyway.

    And then of course there's the fact that the OP plays on PC, and a huge chunk of players don't. PC has been out a lot longer, so it makes sense that they would have a higher proportion of capped players, Consoles are lagging much further behind and are in need of catching up.
    Edited by Lucius_Aelius on 1 August 2016 22:53
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Taleof2Cities
    Taleof2Cities
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    I support a CP cap raise ...

    I don't support another complaint thread about it ...
  • AzuraKin
    AzuraKin
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    Rylana wrote: »
    So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.

    So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?

    For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.

    60-90 a patch would be much more realistic.

    More than a few.

    You really don't understand just how many aren't at cap yet if you think it's just a few.

    501's are the minority.

    not 100% true, only way someone who has played at least 6 months is not 501 is if they earn only 50k -75k xp a day or less. you wont see a lot of 501s in random dungeons as most 501s run dungeons with guilds or friends if at all. also i think you will find players at the 501 stage are also quitting the game. the general concensus among many top end players is that the game is broken and zos either doesnt care to fix at all, or rather create new dlc's rather then take care of content already in game. personally i think its both. a prime example is the fact out of the 15 original 4 man dungeons 7 have yet to have thier vet dungeons released (these are part of the original game that were delayed because zos hadnt finished them by games release) and i doubt we will because as i have just mentioned they are part of original content thus zos cannot charge dlc fee for them thus work on them would not generate any dlc fees for them.

    In fact i will go so far to challange zos if they believe i am wrong and they are working on them, to finish the last 7 original dungeons vet modes and release by end of 2016. dont see whats so challenging to write a story such as helping selene's friends and family from the evil mage who trapped selene's soul. heck its one of the things i look forward to doing someday.
    v160 spellsword (nightblade)
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    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Blackbird71
    Blackbird71
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    AzuraKin wrote: »
    Rylana wrote: »
    So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.

    So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?

    For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.

    60-90 a patch would be much more realistic.

    More than a few.

    You really don't understand just how many aren't at cap yet if you think it's just a few.

    501's are the minority.

    not 100% true, only way someone who has played at least 6 months is not 501 is if they earn only 50k -75k xp a day or less. you wont see a lot of 501s in random dungeons as most 501s run dungeons with guilds or friends if at all. also i think you will find players at the 501 stage are also quitting the game. the general concensus among many top end players is that the game is broken and zos either doesnt care to fix at all, or rather create new dlc's rather then take care of content already in game. personally i think its both. a prime example is the fact out of the 15 original 4 man dungeons 7 have yet to have thier vet dungeons released (these are part of the original game that were delayed because zos hadnt finished them by games release) and i doubt we will because as i have just mentioned they are part of original content thus zos cannot charge dlc fee for them thus work on them would not generate any dlc fees for them.

    In fact i will go so far to challange zos if they believe i am wrong and they are working on them, to finish the last 7 original dungeons vet modes and release by end of 2016. dont see whats so challenging to write a story such as helping selene's friends and family from the evil mage who trapped selene's soul. heck its one of the things i look forward to doing someday.

    Well, I've been playing since December (on PC), and I still don't have a single character at level 50. Not everyone who plays this game plays it every day, let alone for several hours a day. I get maybe one or two days a week with a couple of hours each day that I can devote to computer games. Sometimes that goes to ESO, sometimes it goes to something else. That doesn't mean I don't play ESO, or that my rate of play is somehow invalid.

    I can't say how many other players are in a similar situation to my own (I personally know of two others, but that's all I can vouch for), but I'm at least one that shows it is entirely possible to play this game for six months or longer without reaching 501.
  • Miszou
    Miszou
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    Why is it possible to accumulate points over the cap anyway?
  • ADarklore
    ADarklore
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    Rylana wrote: »
    Source on data. Specifically this "ZoS Data" because as someone who follows everything they do pretty damn religiously, they have never posted hard figures on their metrics, not even once. Practically everything you see quoted as coming from ZoS is either speculation or linked from another speculator.

    Um, back before VR was removed they actually gave hard numbers when explaining why 501 was chosen as cap, and the number of players at cap at that time was an extreme minority, particularly noteworthy was how many players were not at cap on PC... it was like 80% or so. Numerous players tried telling ZOS that they were lying because those players didn't want to accept the reality, that hundreds of thousands of players are outside of their personal game experience.

    Also keep in mind that with One Tamriel, ZOS expects a lot of new players coming on board, new players with ZERO CP, and that's exactly what Japanese players are facing now as well- especially since they are playing on PC-NA server. So raising the CP higher only benefits the minority and screws over the majority, including new players just coming to the game. ZOS knows the exact numbers of how many players are at CP cap and they will ONLY adjust that cap when they feel a larger majority of players are at or above cap.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Lucius_Aelius
    Lucius_Aelius
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    Miszou wrote: »
    Why is it possible to accumulate points over the cap anyway?

    So that your time spent playing the game isn't wasted (in terms of advancement) once you hit the cap, allowing you to automatically be higher than the cap once they raise it.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Bakven
    Bakven
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    Most players are casual, most are not at cap right now nor will they want to spend hours and hours grinding just to get to cap only to have it raised by 100 the next patch. I think 30 is fine. It doesn't affect anyone over cap so honestly quit complaining.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
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    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • acw37162
    acw37162
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    Rylana wrote: »
    So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.

    So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?

    For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.

    60-90 a patch would be much more realistic.


    End game problems.

    Let me share with you 501 CP now what 531 CP are in fact very much the minority.

    This is another great example of basing requested game changes, my small game changes l, large game changes on the experience of a few who do their own select thing and hang out wit their select group.




  • bowmanz607
    bowmanz607
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    more champ points = less balance/easy mode/less skill
  • disintegr8
    disintegr8
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    AzuraKin wrote: »
    In fact i will go so far to challange zos if they believe i am wrong and they are working on them, to finish the last 7 original dungeons vet modes and release by end of 2016. dont see whats so challenging to write a story such as helping selene's friends and family from the evil mage who trapped selene's soul. heck its one of the things i look forward to doing someday.
    They cannot fix what is currently broken so please do not encourage them to rush out more broken content.

    Also, 6 months of play must not equal CP cap level - people play for different reason, some start and delete many characters along the way and generally take their time having fun. It is only a game after all.

    Unless someone is gunning for PVP glory there is no reason to rush getting CP anyway. In fact I'd go so far as to say that the more CP you have and use, the less fun you might have in PVE because the challenge is lessened.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Miszou
    Miszou
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    Miszou wrote: »
    Why is it possible to accumulate points over the cap anyway?

    So that your time spent playing the game isn't wasted (in terms of advancement) once you hit the cap, allowing you to automatically be higher than the cap once they raise it.

    Technically, the whole game is a waste of time... :|

    Maybe I'm doing it wrong, but I wouldn't stop playing at 501 CP, and think to myself, "Well, that's it! I've won and there's no point in playing again until they raise the cap".

    Surely it could be argued that allowing the accumulation of CP over the cap just trivializes the new maximum? "Oh, new cap! Let me just log in aaaaaaand I'm max level again. Yay." :|
  • AtmaDarkwolf
    AtmaDarkwolf
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    this is a bad move. From the notes I assumed (Mistakenly, I mean when have they ever done things in a way which would make sense?) they were just going to remove the v14 items from the writ (IE instead of 2 resto nightwood staffs and 1 ash shield, it'd just be 1 ash shield) but this 3-5x as much mats needed for writs means writs are ONLY going to wreck ANY profit you can get from them. The cost (Except in woodworking) to do them far outweighs ANY chance at profit gained.

    On top of that, as this thread points out, the surveys still give v14 mats, which NOW are just an absolute space waster.

    Thanks devs. You found yet ANOTHER way to F**K your loyal players deeply in the A**S and leave us bleeding, and honestly think we gonna beg for more? LOL


    All I see now is 'event after event' where your sitting there daring the players to leave. "GO ON, THERE ARE MORE WHERE YOU CAME FROM, WE DON"T NEED YOU, *** OFF!'
  • jjaannssoonnub17_ESO
    jjaannssoonnub17_ESO
    Soul Shriven
    Rylana wrote: »
    So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.

    So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?

    For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.

    60-90 a patch would be much more realistic.

    More than a few.

    You really don't understand just how many aren't at cap yet if you think it's just a few.

    501's are the minority.

    Word
  • BlackguardBob
    BlackguardBob
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    Just today I was in Wrothgar with an alt when another player asked me to join up so I agreed. He was L25 and mine was CP 399. I saw a few players way below L50 in this area which used to be teeming with VR16s you couldn't move for them there were so many.

    What used to be an area with uber players is now sparsely populated with players still trying to get to L50 for the first time.

    As I understand it the CP cap is more to do with how developers can gauge how to make future content rewarding and challenging for the majority of players rather than some target that absolutely must be met at all costs in the shortest time.

    This is like somebody wanting to drive his car at 120mph because his speedo says he can do that while the lawful restriction for everybody is 70 mph.
  • Lucius_Aelius
    Lucius_Aelius
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    Miszou wrote: »
    Miszou wrote: »
    Why is it possible to accumulate points over the cap anyway?

    So that your time spent playing the game isn't wasted (in terms of advancement) once you hit the cap, allowing you to automatically be higher than the cap once they raise it.

    Technically, the whole game is a waste of time... :|

    Maybe I'm doing it wrong, but I wouldn't stop playing at 501 CP, and think to myself, "Well, that's it! I've won and there's no point in playing again until they raise the cap".

    Surely it could be argued that allowing the accumulation of CP over the cap just trivializes the new maximum? "Oh, new cap! Let me just log in aaaaaaand I'm max level again. Yay." :|

    I agree that I enjoy playing as a max level and don't enjoy leveling up so much, and that I'd happily keep playing without any level progression to compel me, but I also sympathize with people that want to feel like they're accomplishing something even when they're at max level. I for one just don't see any harm in letting people progress past the cap, especially as the cap only exists to stop any disparity in the playerbase from growing without limit.

    Letting people advance past the cap but only use the points up until the cap is the most equitable solution I can think of, anything else either limits progression for people at the cap or allows for the disparity in player levels to become so extreme as to be gamebreaking. It's not about letting people progress more when the DLC drops like with other MMOs (the comparable change in ESO would be a change in Gear Level Max, which isn't what this thread is about), it's just the most forgiving way ZOS has of stopping the most powerful players from becoming too much more powerful than everyone else.
    Edited by Lucius_Aelius on 2 August 2016 00:13
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Inig0
    Inig0
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    The issue isn't that not enough people are at cap or even close. It's the if they raised the cap anymore than 10 per tree it'll just brake the game even more because of how unbalanced the cp system is. Think about it, having more than one maxed out star in one tree would be insane. Let alone one and a half+ like it is now.
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  • Pandorii
    Pandorii
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    I thought I'd add that CP has diminishing returns, so the gap between having 0-100 champion points is relatively MUCH larger than going from 500-600. This gives advantage to those starting out and incentive to those who are more veteran to keep playing.
  • NoMoreChillies
    NoMoreChillies
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    gotta ask yourself:
    What content in this game do you need more CP for?
    Insulting people on the internet is cowardly.
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