So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
Shadesofkin wrote: »So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
More than a few.
You really don't understand just how many aren't at cap yet if you think it's just a few.
501's are the minority.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
The people who play eso multiple hours every day really think that's the standard player. It's not.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
Why do you say 80 percent? Where do you get that figure.
I can pull a screen, right now, of aforementioned trade guild proving my percentages, but you pulled 80 out of nowhere.
Also, my CP gain is ridiculously slow compared to PvE grinders and dungeon runners, they are in the 900+ area already.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
Why do you say 80 percent? Where do you get that figure.
I can pull a screen, right now, of aforementioned trade guild proving my percentages, but you pulled 80 out of nowhere.
Also, my CP gain is ridiculously slow compared to PvE grinders and dungeon runners, they are in the 900+ area already.
Zos data, not mine. And I was talking about the 2-3 cp -costing 900k each- a day just doing pvp.
Of course you can pull a screen with all the people having 501. And I can pull another one with more than 80% people with 300-400.
Rohamad_Ali wrote: »Keep in consideration new gear levels coming as well . They probably wanted to avoid making people regear two new levels . While people maybe we'll over CP cap mainly because of old grinding bugs in the past , those same people are just now getting fully geared . To do that twice over would be great for crafters but tough on costumers .
Shadowstep2003 wrote: »There are prob tens of thousands of active players in this game. You gotta understand that your five hundred member guild is also a minority. Even without evidence I'd argue that a majority of the people that play this game aren't in a trader guild of that magnitude.
Shadowstep2003 wrote: »There are prob tens of thousands of active players in this game. You gotta understand that your five hundred member guild is also a minority. Even without evidence I'd argue that a majority of the people that play this game aren't in a trader guild of that magnitude.
Sample size is sample size, hell lets poll every trade guild, results likely the same really, a trade guild comprises all walks of life in the game, PvE, PvP, RP, making money, hell even socializing. Go stand in AD Rawlkha or Elden Root, use FTC to see other players champion points on display.
Mind gets blown pretty quickly when you realize there actually arent that many under 400 anymore, and far fewer under 200.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
Why do you say 80 percent? Where do you get that figure.
I can pull a screen, right now, of aforementioned trade guild proving my percentages, but you pulled 80 out of nowhere.
Also, my CP gain is ridiculously slow compared to PvE grinders and dungeon runners, they are in the 900+ area already.
Zos data, not mine. And I was talking about the 2-3 cp -costing 900k each- a day just doing pvp.
Of course you can pull a screen with all the people having 501. And I can pull another one with more than 80% people with 300-400.
Source on data. Specifically this "ZoS Data" because as someone who follows everything they do pretty damn religiously, they have never posted hard figures on their metrics, not even once. Practically everything you see quoted as coming from ZoS is either speculation or linked from another speculator.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
Why do you say 80 percent? Where do you get that figure.
I can pull a screen, right now, of aforementioned trade guild proving my percentages, but you pulled 80 out of nowhere.
Also, my CP gain is ridiculously slow compared to PvE grinders and dungeon runners, they are in the 900+ area already.
Zos data, not mine. And I was talking about the 2-3 cp -costing 900k each- a day just doing pvp.
Of course you can pull a screen with all the people having 501. And I can pull another one with more than 80% people with 300-400.
Source on data. Specifically this "ZoS Data" because as someone who follows everything they do pretty damn religiously, they have never posted hard figures on their metrics, not even once. Practically everything you see quoted as coming from ZoS is either speculation or linked from another speculator.
I dont have the source, honestly. But it was in some interview or some place where they said (some months ago) that the vast majority of players were far beyond the cap. MMOs need new player influx to continue, if not, they lead nowhere.
The whole CP idea was horrible (at least, how it ended up) so what they do now is just to put limits according to their business model/new players data to continue selling dlcs, and story based content.
Its a TES game after all. Strange and having not much to do with a TES sp game, but still being a TES game.
So this is not about grinding korean style.
Imagine you would be able to use 700 cp today...and a friend want to start playing....
Now imagine the amount of time he would have to put to enjoy the endgame content. Now imagine he is paying too and it is a potential customer paying all the rainbowfarting items in the crown store...and he decides to leave cause he feels theres no game for him/her cause he/she fell isolated due to the cp barrier.
OK.
So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
OK, then ZOS can close the whole thing. You manage 2-3 cp a day just doing pvp....ok...THAT IS YOU.
Not the other 80% of people paying for this game in one way or another.
THIS IS BUSINESS after all.
Im far beyond the cap too, but I think its SILLY to add more than 30 cp for this patch, or more than 30 for the next.
It will even cause more imbalance than now.
And why in the world would you want to be able to use more CP with the current content??
Wanna solo vWGT?
o_O
Why do you say 80 percent? Where do you get that figure.
I can pull a screen, right now, of aforementioned trade guild proving my percentages, but you pulled 80 out of nowhere.
Also, my CP gain is ridiculously slow compared to PvE grinders and dungeon runners, they are in the 900+ area already.
Zos data, not mine. And I was talking about the 2-3 cp -costing 900k each- a day just doing pvp.
Of course you can pull a screen with all the people having 501. And I can pull another one with more than 80% people with 300-400.
Source on data. Specifically this "ZoS Data" because as someone who follows everything they do pretty damn religiously, they have never posted hard figures on their metrics, not even once. Practically everything you see quoted as coming from ZoS is either speculation or linked from another speculator.
I dont have the source, honestly. But it was in some interview or some place where they said (some months ago) that the vast majority of players were far beyond the cap. MMOs need new player influx to continue, if not, they lead nowhere.
The whole CP idea was horrible (at least, how it ended up) so what they do now is just to put limits according to their business model/new players data to continue selling dlcs, and story based content.
Its a TES game after all. Strange and having not much to do with a TES sp game, but still being a TES game.
So this is not about grinding korean style.
Imagine you would be able to use 700 cp today...and a friend want to start playing....
Now imagine the amount of time he would have to put to enjoy the endgame content. Now imagine he is paying too and it is a potential customer paying all the rainbowfarting items in the crown store...and he decides to leave cause he feels theres no game for him/her cause he/she fell isolated due to the cp barrier.
OK.
700 or 531, that newbie is still four-six months behind no matter how you slice it. (and to do 500 in four-six months is hardcore grinding, no way around that) That is an MMO reality, start late, start way behind, and nothing changes that.
Arbitrarily capping endgamers for that reason is just fallacy really.
Brittany_Joy wrote: »Rohamad_Ali wrote: »Keep in consideration new gear levels coming as well . They probably wanted to avoid making people regear two new levels . While people maybe we'll over CP cap mainly because of old grinding bugs in the past , those same people are just now getting fully geared . To do that twice over would be great for crafters but tough on costumers .
Are you insane. I am a crafter and regearing is tough on me because of the massive material grind.
Shadesofkin wrote: »So, I know theres a fair few players still somehow struggling to get to cap, but when i look at all my guilds, even trade guilds, most players are already champ 531 in the game.
So I will continue to sit on being about 200 over cap I guess? Am I ever gonna be able to use these? Sometime this decade?
For real though zos, 30 a patch is ridiculously slow, even just PvPing i still manage 2-3 a day despite them costs 900kish XP each.
60-90 a patch would be much more realistic.
More than a few.
You really don't understand just how many aren't at cap yet if you think it's just a few.
501's are the minority.
You sure about that mate? A full half of my 500 member trade guild are 531+ and another quarter are 501+
Only the bottom 25-33 percent are under cap, and most of those are well over 400.