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Make Breath of Life function like Dark Deal?

  • Cinbri
    Cinbri
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    DDuke wrote: »
    DDuke wrote: »
    What many of you saying the game "shouldn't be balanced around 1v1 or duels" (as if that's a bad thing) are forgetting is that this game is going to get Arenas/Battlegrounds next year, and it has to be balanced around 1v1 before that or we get another *** PvP experience and people quitting the game.
    DDuke wrote: »
    DDuke wrote: »
    Wow...

    While I don't necessarily agree with singling out BoL/HtD as the source of all problems, I can't help but shake my head at some of the comments posted here.
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    The game doesn't revolve around duels as much as duelers would like to think it does. 1v1 means nothing in this game for many many patches. It should have no relevance on balance to the game. Not since softcaps were removed were duels relevant.

    Its proved by the fact that you think 12 people is large that you are clearly out of touch with the game as a whole.

    Sweeps can be easily avoided by good movement and also stamina classes can almost completely mitigate it by using shuffle. I'm not talking about stamplar, purely magplar.

    1v1 templar is a strong class because of their sustainability, but vs most decent opponents they will eventually lose. Take the dueling events as an example, Sure a STAM templar almost won (imo he did win because of the buffs the DC player had) but no mag templars were even close.

    In last patch, magicka templars were in a great spot. I made it to semifinals with my magplar in that tournament where the stamplar came 2nd, only losing to the stamplar (judges decided on his favour after neither of us could kill each other).

    This patch... magicka templar is out of control. Not only are you just as unkillable as in previous patch, but with the heavy armor buffs sustain has gone through the roof and even damage is better than before.

    I haven't lost a single duel this patch with my magplar (and I've fought pretty much everyone relevant) - it's simply not possible unless I fall asleep.


    The problem however isn't that BoL/HtD is instant cast - the problem is that healing & dmg shields>damage in cost effectiveness.

    You can spam heals/shields forever, and as long as they are stronger than incoming damage you can't really die unless you get instagibbed (which won't happen if you have enough health/mitigation/shield strength).

    This is an universal problem and doesn't affect only Templars.


    You may be dismayed by my comments but I'm only pointing out the facts.
    How many of your duels have you been able to kill a competent enemy? Not losing and winning are 2 very different things.
    I'll stand by my point that duels are not as relevant now as they used to be with softcaps. Playing to draw doesn't really appeal to me.
    There are some truly terrible players in game which make some material for good videos but if you get into a decent fight you can't tell me that you won't be reaching for BoL at some point.

    I agree with you about there is a problem but it comes from resource management not that heals and shields are better than damage. The solution isn't to change what is one of templars very few good skills. But to change the fighting system itself.

    Except you did not point out any facts apart from that duels are kinda boring at the moment.

    1v1 templar is a strong class because of their sustainability, but vs most decent opponents they will eventually lose

    In previous patch, you'd draw vs good stamina DKs, stamplars, magicka sorcs - you wouldn't lose. All other classes/builds you'd beat somewhat quickly.

    In this patch, you can beat anyone (and I've fought pretty much everyone who does dueling) as a magplar within a couple of minutes without even going below 50% health if you have the correct build - it's ridiculously strong.
    So strong in fact that I haven't bothered dueling on magplar for a couple of weeks since it's just unfair.

    Please feel free to provide any examples you wish to support your arguments. What vastly underpowered class are you playing now?

    If you want examples, I have plenty of those on my latest magplar build video (DB patch).
    https://youtu.be/5kHkXLPC0cE

    Also, I play all classes (currently mostly on magicka sorcerer), so I don't know what you mean by "vastly underpowered class".

    All classes are strong when played with a proper build - but I'd say magicka templar is currently miles above the rest on most aspects of PvP (duels, grp PvP). In 1vX, it's just as good as something like stamblade - though plays vastly differently.

    You have made the mistake of assuming that any battlegrounds or arenas will be 1v1. I very much doubt they will be anything less than 4v4 until we get more info you can't assume the game should be balanced by anything other than its current state.

    As you said it's likely to be more than 1 year away so do we accept bad pvp until then? Hopefully not

    I'll watch the video later and give you my thoughts. It's funny your playing a mag sorc though you complain templar is too easy and then role mag sorc XD

    And what happens when 3 of the 4 are dead and there's two unkillable magicka templars left eternally battling each other?

    That's not how competitive PvP works.

    In zerg vs zerg you can get away with such imbalances, but not in Arena/BG type PvP.
    Sadly, there won't be such situation, at least with current balance, simply coz templar will be focused down always the first and unless there will be 2nd magicka templar in group, templar will be easiest target to kill. Templar will drop Shards and spam BoL for any group member who being focused, but if Temp will be focused he won't be able not to restore stamina(due simply fact that he is only class without skill that can restore stamina) nor to be healed by teammates(Healing Ward is uncomparable to BoL/HtD effectiveness and won't save in 4v1). In 1v1 he may be unkillable but in open world he loosing too much potential.
    I somehow finding contradiction compairing how dragonknights and templars perform in pvp nowdays:
    1. Addition of Sturdy trait made dragonknights more tankier in duels, while it had not very big value for templars whos main attack is channel; and yet templar in 1v1 can suvive much easier simply coz he can outheal the damage instead of blocking it. However in 1vX blocking still main defense of DK and Temps, and there DK can have much better 1vX while Temps have worst as they can't mix sturdy with channeled/cast-time attacks and even 25k crit heal won't save when outnumbered.
    2. Dragonknights got serius buffs of their defensive skills but still have their healing skill useless, while Temps got nerfs of all other defensive skills but have their healing skill working in pvp. That led to irony that 1 healing skill > combination of defensive skills of other classes.
    3. Dragonknights have excellent self-sustain in form of resource returns but don't have group oriented skills while temps have worst resources sustain but have many skills oriented for group play. It led to another irony - DKs have better 1vX while, for example, group of 2xDK vs world won't have any advantages; while mTemps have worst 1vX capability but group of 2 templars can cover all weaknesses and fight 2dk vs 2temps will end with Temps victory for 100%.
    KenaPKK wrote: »
    I worry that ZOS will one day give us Arenas at a time when something like today's heavy armor Malubeth magplars are waking around. Enjoy fighting versus 4 of them in your 4v4. :grimace:
    Fighting nowdays anyone with malubeth is useless, no matter the class, unless you have fasalla and skills with Major Defile, and number of people abusing Malubeth+Rective Armor is increasing every day. And that the reason i constantly run with Dark Flare on my bar now.
    I believe decreasing Battle Spirit damage reduction to someting like 30% will make things much better at least for small-scale.
  • KenaPKK
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    @Cinbri I fear you underestimate just how much stronger than the other classes Templars are right now.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Cinbri
    Cinbri
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    KenaPKK wrote: »
    @Cinbri I fear you underestimate just how much stronger than the other classes Templars are right now.
    Templar indeed became strong since TG patch where their bugs got fixed (bugs are not buffs), but "Templar OP" is just a myth that started spreaded after templars stoped being 10 miles behind rest classes in term of balance coz most of skills were bugged. And I don't believe in myths, especially by playing Temp as main class and knowing all its strenghts and weaknesses. Before IC release - that was real time when templars were strong even with all buggs existed at that time.
    I don't mind if you will tell me where I am wrong in my previous post. Lets base our arguments on facts instead of myths.
    Right now i can agree about malubeth templars - it is really pathetic to see those running everywhere, but set that can provide 3k healing ticks to everyone who don't even have access to healing buffs on Azura no-cp camp is broken and can't counted in term of class balance.
    P.S.: btw for some reason everyone ignore meta on no-cp Azura where you can't cover weaknesses by CPs, thus making problems more visible.
    Edited by Cinbri on 14 July 2016 09:30
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    KenaPKK wrote: »
    DDuke wrote: »
    What many of you saying the game "shouldn't be balanced around 1v1 or duels" (as if that's a bad thing) are forgetting is that this game is going to get Arenas/Battlegrounds next year, and it has to be balanced around 1v1 before that or we get another *** PvP experience and people quitting the game.
    DDuke wrote: »
    DDuke wrote: »
    Wow...

    While I don't necessarily agree with singling out BoL/HtD as the source of all problems, I can't help but shake my head at some of the comments posted here.
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    The game doesn't revolve around duels as much as duelers would like to think it does. 1v1 means nothing in this game for many many patches. It should have no relevance on balance to the game. Not since softcaps were removed were duels relevant.

    Its proved by the fact that you think 12 people is large that you are clearly out of touch with the game as a whole.

    Sweeps can be easily avoided by good movement and also stamina classes can almost completely mitigate it by using shuffle. I'm not talking about stamplar, purely magplar.

    1v1 templar is a strong class because of their sustainability, but vs most decent opponents they will eventually lose. Take the dueling events as an example, Sure a STAM templar almost won (imo he did win because of the buffs the DC player had) but no mag templars were even close.

    In last patch, magicka templars were in a great spot. I made it to semifinals with my magplar in that tournament where the stamplar came 2nd, only losing to the stamplar (judges decided on his favour after neither of us could kill each other).

    This patch... magicka templar is out of control. Not only are you just as unkillable as in previous patch, but with the heavy armor buffs sustain has gone through the roof and even damage is better than before.

    I haven't lost a single duel this patch with my magplar (and I've fought pretty much everyone relevant) - it's simply not possible unless I fall asleep.


    The problem however isn't that BoL/HtD is instant cast - the problem is that healing & dmg shields>damage in cost effectiveness.

    You can spam heals/shields forever, and as long as they are stronger than incoming damage you can't really die unless you get instagibbed (which won't happen if you have enough health/mitigation/shield strength).

    This is an universal problem and doesn't affect only Templars.


    You may be dismayed by my comments but I'm only pointing out the facts.
    How many of your duels have you been able to kill a competent enemy? Not losing and winning are 2 very different things.
    I'll stand by my point that duels are not as relevant now as they used to be with softcaps. Playing to draw doesn't really appeal to me.
    There are some truly terrible players in game which make some material for good videos but if you get into a decent fight you can't tell me that you won't be reaching for BoL at some point.

    I agree with you about there is a problem but it comes from resource management not that heals and shields are better than damage. The solution isn't to change what is one of templars very few good skills. But to change the fighting system itself.

    Except you did not point out any facts apart from that duels are kinda boring at the moment.

    1v1 templar is a strong class because of their sustainability, but vs most decent opponents they will eventually lose

    In previous patch, you'd draw vs good stamina DKs, stamplars, magicka sorcs - you wouldn't lose. All other classes/builds you'd beat somewhat quickly.

    In this patch, you can beat anyone (and I've fought pretty much everyone who does dueling) as a magplar within a couple of minutes without even going below 50% health if you have the correct build - it's ridiculously strong.
    So strong in fact that I haven't bothered dueling on magplar for a couple of weeks since it's just unfair.

    Please feel free to provide any examples you wish to support your arguments. What vastly underpowered class are you playing now?

    If you want examples, I have plenty of those on my latest magplar build video (DB patch).
    https://youtu.be/5kHkXLPC0cE

    Also, I play all classes (currently mostly on magicka sorcerer), so I don't know what you mean by "vastly underpowered class".

    All classes are strong when played with a proper build - but I'd say magicka templar is currently miles above the rest on most aspects of PvP (duels, grp PvP). In 1vX, it's just as good as something like stamblade - though plays vastly differently.

    You have made the mistake of assuming that any battlegrounds or arenas will be 1v1. I very much doubt they will be anything less than 4v4 until we get more info you can't assume the game should be balanced by anything other than its current state.

    As you said it's likely to be more than 1 year away so do we accept bad pvp until then? Hopefully not

    I'll watch the video later and give you my thoughts. It's funny your playing a mag sorc though you complain templar is too easy and then role mag sorc XD

    Regardless of details and timeline, Arenas will require moba-style balancing around whatever size they are, else no one will take them seriously as the competitive small scale PvP which they are intended to be.

    When a moba such as League of Legends has an op character, it completely distorts the game's ranking system. League implemented a character banning system at the start of each match a long time ago in part to address this, and League also does much more frequent balance patches. They usually push a minor patch out every few weeks.

    I worry that ZOS will one day give us Arenas at a time when something like today's heavy armor Malubeth magplars are waking around. Enjoy fighting versus 4 of them in your 4v4. :grimace:

    Coming from swtor as a previous game I'm rather used to poor balance and arenas :p I think it depends how regular balance changes are made. What is op now might not be op then. Worrying about class balance isn't productive considering the problem isn't classes.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • FENGRUSH
    FENGRUSH
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    Cinbri wrote: »
    KenaPKK wrote: »
    @Cinbri I fear you underestimate just how much stronger than the other classes Templars are right now.
    but "Templar OP" is just a myth that started spreaded after templars stoped being 10 miles behind rest classes in term of balance coz most of skills were bugged.

    It is just myth that this class was the foundation of every large group!
  • Ghost-Shot
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    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!
    Edited by Ghost-Shot on 14 July 2016 14:12
  • Zheg
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    FENGRUSH wrote: »
    Cinbri wrote: »
    KenaPKK wrote: »
    @Cinbri I fear you underestimate just how much stronger than the other classes Templars are right now.
    but "Templar OP" is just a myth that started spreaded after templars stoped being 10 miles behind rest classes in term of balance coz most of skills were bugged.

    It is just myth that this class was the foundation of every large group!

    Because you have so much experience playing in a large group right? A healer is the foundation in every group since mmo's came up with the idea of grouping. Stamplar and magplar are never the foundation of a group, its healers. After healers, right now id say its sorc negates and nb fear bombers next on the totem pole. On the healer build i ran i could probably do it just as good on any of the other classes ironically enough, long as purge bug is fixed.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    FENGRUSH wrote: »
    Cinbri wrote: »
    KenaPKK wrote: »
    @Cinbri I fear you underestimate just how much stronger than the other classes Templars are right now.
    but "Templar OP" is just a myth that started spreaded after templars stoped being 10 miles behind rest classes in term of balance coz most of skills were bugged.

    It is just myth that this class was the foundation of every large group!

    I'm not sure you should make further blanket statements like this without the experience to back them up. Perhaps things were vastly different on the US servers at launch but I doubt it having read @Zheg s reply.
    I understand the problem you have with templars it's frustrating but equally if you had the same tools that they had and no other options you would be forced into the same playstyle. Look at where stam sorc came from and how they are now having received substantial buffs since 1.6? (Could have been 1.5 dont remember) largely due to your own popularity. The group I ran with had a stam sorc since launch ironically he quit just before TG was released as they were getting better and better.

    It was actually sorcs that are the foundation of every large group both at release and now. Negate has almost always (apart from that time during IC if I remember correctly) been the most valued skill in any 24m. If you remember back when every class was spamming healing springs and purge templars were actually one of the least valued classes.

    In small - medium size groups templars were valued mostly because of the importance of dedicated healers and BoL was indeed a part of this strength. Since the nerf to BoL most groups are again running springs and using BoL or HtD to top up heal on demand. However groups can function as well if not better with sorc or dk heals / support.

    A lot of big pug style groups use templars because they rely on sustaining until they can overwhelm with numbers and templars only real role is to be a tanky healer. Sure there are players who can make dps work barely because they are stronger than most other players. Imagine if they were playing a decent class for example.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Bramir
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    Give it the bolt escape treatment...
  • KenaPKK
    KenaPKK
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    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Cinbri
    Cinbri
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    KenaPKK wrote: »
    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.

    Capture flag 4v4v4 zos showed long time ago was pretty fun to watch, i sure it will be also fun to participate in such things.
  • KenaPKK
    KenaPKK
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    Cinbri wrote: »
    KenaPKK wrote: »
    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.

    Capture flag 4v4v4 zos showed long time ago was pretty fun to watch, i sure it will be also fun to participate in such things.

    O_O where? link pls
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Ghost-Shot
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    KenaPKK wrote: »
    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.

    Yeah obviously I don't know what they actually plan to do but I see a lot of people talking about 1v1 arenas and I just don't want people to expect that and be disappointed. Personally I prefer duels to be the more casual stuff that is organized by players when it comes to tourneys like it is now, an actual dueling system just makes that easier to do and opens up possibilities of dueling in new areas, and for traditional Arena/BG content to be the more competitive stuff.
    Edited by Ghost-Shot on 14 July 2016 21:33
  • Ghost-Shot
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    KenaPKK wrote: »
    Cinbri wrote: »
    KenaPKK wrote: »
    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.

    Capture flag 4v4v4 zos showed long time ago was pretty fun to watch, i sure it will be also fun to participate in such things.

    O_O where? link pls

    Don't have a link at the moment but look up Quakecon 2014 ESO PVP Tournament.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    KenaPKK wrote: »
    Cinbri wrote: »
    KenaPKK wrote: »
    Ghost-Shot wrote: »
    KenaPKK wrote: »
    @Izanagi.Xiiib16_ESO I don't think the LoS was a bad change tbh, made sense to me. I also don't think templar is irrelevant for pvp in that regard sure @DDuke can comment on that statement, in most cases an offensive templar isn't as reliant on BoL/HTD as they are on sweeps, extended or other such HoTs like purifying. Guess given you predominately play large scale pvp with UF you would see it that way as it's relevant to you. But Templar has been a strong class now for last two patches wouldn't agree that we are only good for BoL and radiant.

    Not since softcaps were removed were duels relevant.

    So sadly truuuuueeee. :cry::cry::cry::cry:

    1v1 Arenas with leaderboards will be nice, but we are still highly concerned about 1v1 balance when that time comes.

    I wouldn't get your hopes up too much for 1v1 leader boards, in most games that I have played there are no 1v1 arenas. 1v1 comes from open world/duels, arenas are 2v2 or 3v3 and BG's are larger ranging from 8v8 to 40v40, using WoW as an example for those numbers.

    Edit: Someone else said this too that I didn't see!

    I'm down with that. Teams would be fun, and it'll give people more reason to duel casually as practice. Plus we would have more motivation to come to events with different fights than just 1v1.

    Capture flag 4v4v4 zos showed long time ago was pretty fun to watch, i sure it will be also fun to participate in such things.

    O_O where? link pls
    Edited by Cinbri on 14 July 2016 21:50
This discussion has been closed.