Attackopsn wrote: »While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%
leepalmer95 wrote: »Attackopsn wrote: »While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%
Lets have all weapon skill lines ignore shields.
leepalmer95 wrote: »Attackopsn wrote: »While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%
Lets have all weapon skill lines ignore shields.
Give roll dodging a 5s cooldown
leepalmer95 wrote: »leepalmer95 wrote: »Attackopsn wrote: »While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%
Lets have all weapon skill lines ignore shields.
Give roll dodging a 5s cooldown
Caltraps 100m radius with 100% snare. For balance reasons of course.
Father_X_Zombie wrote: »
Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?
Father_X_Zombie wrote: »Father_X_Zombie wrote: »
Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?
6k crit is the best case scenario with high SD and low SR for the target. Usually it doesn't reach near that.
Father_X_Zombie wrote: »Father_X_Zombie wrote: »
Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?
6k crit is the best case scenario with high SD and low SR for the target. Usually it doesn't reach near that.
Sorcs whine about fighting Shieldbreaker...that does 2k damage through shields...and you think 6k is ok through dodge....
The problem is with evasion. I think it's bad design to have both active and passive dodging in this game, and at the very least the evasion buff should only last for 6 seconds just like shields.
Wear elegant set with lightning staff sharpened with some poison on it. You'll kill people by just spamming curse and fully charges heavy attacks from lightning staff which are both undodgeable. On PTS i was able to keep dmg pressure on magicka DK emperor with that simple rotation.Father_X_Zombie wrote: »... Meanwhile our opponents (stam builds) are able to have better DPS, and survivalibility because of shuffle and dodge roll, which happens to be the bane of Sorcs because almost all of our abilities that do decent damage are dodgeable...
the ability definitely needs some work and a damage buff most players just stand there not even fazed by it theres almost no point in even dodging it
Force Pulse hits like a wet noodle I actually think wet noodles hit harder than Force Pulse in PVP I would use Mages Fury but that's actually worse(above 20%) it shouldn't be undodgeable but it should be unreflectable and a major buff. I really want my Trapping Webs back why ZOS I'll trade the entire Deadric Summoning Line(except for ward and maybe a few crowns)for it back.
leepalmer95 wrote: »Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.
It's like having force pulse just ignore shields or block.
Just adapt all the the 'decent' sorc have seemed too.
notimetocare wrote: »Complains about sorc nerf, edits post to say he isn't here to complain
leepalmer95 wrote: »Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.
It's like having force pulse just ignore shields or block.
Just adapt all the the 'decent' sorc have seemed too.
Like a permanent impen on armor and a permanent 15k spell and physical resist? One single dodgeroll negates like five critted attacks, dude. And Shuffle adds insult to injury.
Just stop your bias, young friend.
Stamina is the tremendous winner this match, dodge is OP AF and it doesn't help that one of the more popular classes, stam DK, reflects almost all of a sorc's attacks. In the meantime, that 10k+ Surprise Attack/Concealed always hits. ALWAYS. Cool.
leepalmer95 wrote: »Oh is it too hard?
I'm so sorry to hear that.
Perhaps slotting vigor and dodging behind a tree will help.
Don't worry, we all need time and experience.
If you actually have a problem with dodge rolling you really need to learn a few things.
Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.
leepalmer95 wrote: »Oh is it too hard?
I'm so sorry to hear that.
Perhaps slotting vigor and dodging behind a tree will help.
Don't worry, we all need time and experience.
If you actually have a problem with dodge rolling you really need to learn a few things.
Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.
Back to the point: force pulse is a beam, why is is reflectable again?
deepseamk20b14_ESO wrote: »It would just become a radiant spam rerun. No.