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Force Shock should be undodgeable

  • leepalmer95
    leepalmer95
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    Attackopsn wrote: »
    While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%

    Lets have all weapon skill lines ignore shields.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dracane
    Dracane
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    Attackopsn wrote: »
    While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%

    Lets have all weapon skill lines ignore shields.

    Give roll dodging a 5s cooldown :D
    Edited by Dracane on 24 June 2016 08:14
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • leepalmer95
    leepalmer95
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    Dracane wrote: »
    Attackopsn wrote: »
    While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%

    Lets have all weapon skill lines ignore shields.

    Give roll dodging a 5s cooldown :D

    Caltraps 100m radius with 100% snare. For balance reasons of course.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Making undodgable and unblockable attacks, just cause you want them, is an unreasonable request. Because it's a bad way to balance an entire combat system. The shield breaker set is a prime example of a stupid way to balance shield.

    If dodge is too powerful, it needs to be addressed by nerfing dodge, not by adding class or weapon specific abilities that ignore dodge. There are several good suggestions in this post on how to do that.

    As a completely separate discussion, sorcs need a spamable attack. Fury had come up many times as a great place to put one for magicka sorcs. ZOS had declined to do it. But I think the campaign to get sorcs a spam attack is still worthwhile. Just drop the idea that it should be undodgable.

  • Dracane
    Dracane
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    Dracane wrote: »
    Attackopsn wrote: »
    While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%

    Lets have all weapon skill lines ignore shields.

    Give roll dodging a 5s cooldown :D

    Caltraps 100m radius with 100% snare. For balance reasons of course.

    Hardened ward, free cast, 100k strenght and 20s duration.
    Sorry, but we need balance I say :smiley:
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Father_X_Zombie
    Father_X_Zombie
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    ToRelax wrote: »
    ToRelax wrote: »
    No, that would be stupidly op.

    6k crits are stupidly op?

    Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?

    6k crit is the best case scenario with high SD and low SR for the target. Usually it doesn't reach near that.
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • Xsorus
    Xsorus
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    ToRelax wrote: »
    ToRelax wrote: »
    No, that would be stupidly op.

    6k crits are stupidly op?

    Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?

    6k crit is the best case scenario with high SD and low SR for the target. Usually it doesn't reach near that.

    Sorcs whine about fighting Shieldbreaker...that does 2k damage through shields...and you think 6k is ok through dodge....
  • Minalan
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    Xsorus wrote: »
    ToRelax wrote: »
    ToRelax wrote: »
    No, that would be stupidly op.

    6k crits are stupidly op?

    Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?

    6k crit is the best case scenario with high SD and low SR for the target. Usually it doesn't reach near that.

    Sorcs whine about fighting Shieldbreaker...that does 2k damage through shields...and you think 6k is ok through dodge....

    People on the internet have no concept of sarcasm..

    Like saying something so ridiculous, it's funny and you know that wasn't the point.
  • Anti_Virus
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    gibous wrote: »
    The problem is with evasion. I think it's bad design to have both active and passive dodging in this game, and at the very least the evasion buff should only last for 6 seconds just like shields.

    If that's the case then the dodge change needs to be 45%

    Edit: changed to 45%
    Edited by Anti_Virus on 26 June 2016 05:08
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Vythri wrote: »
    We should make Snipe undodgeable too.

    I second this idea!
    Power Wealth And Influence.
  • juhasman
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    ... Meanwhile our opponents (stam builds) are able to have better DPS, and survivalibility because of shuffle and dodge roll, which happens to be the bane of Sorcs because almost all of our abilities that do decent damage are dodgeable...
    Wear elegant set with lightning staff sharpened with some poison on it. You'll kill people by just spamming curse and fully charges heavy attacks from lightning staff which are both undodgeable. On PTS i was able to keep dmg pressure on magicka DK emperor with that simple rotation.

  • notimetocare
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    Complains about sorc nerf, edits post to say he isn't here to complain
  • Natas013
    Natas013
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    Not sure what I think about it being undodgeable but I can live with it being unreflectable as it seems more like a beam than a projectile.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Minalan
    Minalan
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    Natas013 wrote: »
    Not sure what I think about it being undodgeable but I can live with it being unreflectable as it seems more like a beam than a projectile.

    I'm pretty sure it's already Unreflectable?
  • ToRelax
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    Minalan wrote: »
    Natas013 wrote: »
    Not sure what I think about it being undodgeable but I can live with it being unreflectable as it seems more like a beam than a projectile.

    I'm pretty sure it's already Unreflectable?

    no
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • RebornV3x
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    the ability definitely needs some work and a damage buff most players just stand there not even fazed by it theres almost no point in even dodging it
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ToRelax
    ToRelax
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    RebornV3x wrote: »
    the ability definitely needs some work and a damage buff most players just stand there not even fazed by it theres almost no point in even dodging it

    No it doesn't. It's damage was reduced for a reason when they reworked Force Pulse.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • RebornV3x
    RebornV3x
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    ToRelax wrote: »
    RebornV3x wrote: »
    the ability definitely needs some work and a damage buff most players just stand there not even fazed by it theres almost no point in even dodging it

    No it doesn't. It's damage was reduced for a reason when they reworked Force Pulse.

    Force Pulse hits like a wet noodle I actually think wet noodles hit harder than Force Pulse in PVP I would use Mages Fury but that's actually worse(above 20%) it shouldn't be undodgeable but it should be unreflectable and a major buff. I really want my Trapping Webs back why ZOS I'll trade the entire Deadric Summoning Line(except for ward and maybe a few crowns)for it back.
    Edited by RebornV3x on 27 June 2016 09:45
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ToRelax
    ToRelax
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    RebornV3x wrote: »
    ToRelax wrote: »
    RebornV3x wrote: »
    the ability definitely needs some work and a damage buff most players just stand there not even fazed by it theres almost no point in even dodging it

    No it doesn't. It's damage was reduced for a reason when they reworked Force Pulse.

    Force Pulse hits like a wet noodle I actually think wet noodles hit harder than Force Pulse in PVP I would use Mages Fury but that's actually worse(above 20%) it shouldn't be undodgeable but it should be unreflectable and a major buff. I really want my Trapping Webs back why ZOS I'll trade the entire Deadric Summoning Line(except for ward and maybe a few crowns)for it back.

    Then Whip and Strife hit like wet noodles as well. And Force Shock was always superior to Webs...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Minalan
    Minalan
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    ToRelax wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Not sure what I think about it being undodgeable but I can live with it being unreflectable as it seems more like a beam than a projectile.

    I'm pretty sure it's already Unreflectable?

    no

    Good to know. When I see the reflect up, I usually just hit them with curse and heavy resto until they leave an opening for a frag.

    Heavy resto attack already does better than force pulse because can't be dodged or reflected, and it returns Magicka.
  • Lord-Otto
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    Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.

    It's like having force pulse just ignore shields or block.

    Just adapt all the the 'decent' sorc have seemed too.

    Like a permanent impen on armor and a permanent 15k spell and physical resist? One single dodgeroll negates like five critted attacks, dude. And Shuffle adds insult to injury.
    Just stop your bias, young friend.
    Stamina is the tremendous winner this match, dodge is OP AF and it doesn't help that one of the more popular classes, stam DK, reflects almost all of a sorc's attacks. In the meantime, that 10k+ Surprise Attack/Concealed always hits. ALWAYS. Cool.
  • Father_X_Zombie
    Father_X_Zombie
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    Complains about sorc nerf, edits post to say he isn't here to complain

    Actually the edit was a grammar error

    And the sorc nerf is kinda the reason this change, or the mages fury change Is needed. Read my posts
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
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    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Father_X_Zombie
    Father_X_Zombie
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    Lord-Otto wrote: »
    Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.

    It's like having force pulse just ignore shields or block.

    Just adapt all the the 'decent' sorc have seemed too.

    Like a permanent impen on armor and a permanent 15k spell and physical resist? One single dodgeroll negates like five critted attacks, dude. And Shuffle adds insult to injury.
    Just stop your bias, young friend.
    Stamina is the tremendous winner this match, dodge is OP AF and it doesn't help that one of the more popular classes, stam DK, reflects almost all of a sorc's attacks. In the meantime, that 10k+ Surprise Attack/Concealed always hits. ALWAYS. Cool.

    This.......
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    It would just become a radiant spam rerun. No.
    Hey everyone! Look! It's a signature!
  • Minalan
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    Back to the point: force pulse is a beam, why is is reflectable again?
  • Snatchez
    Snatchez
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    holosoul wrote: »
    Oh is it too hard?
    I'm so sorry to hear that.
    Perhaps slotting vigor and dodging behind a tree will help.

    Don't worry, we all need time and experience.

    If you actually have a problem with dodge rolling you really need to learn a few things.

    Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.
    holosoul wrote: »
    Oh is it too hard?
    I'm so sorry to hear that.
    Perhaps slotting vigor and dodging behind a tree will help.

    Don't worry, we all need time and experience.

    If you actually have a problem with dodge rolling you really need to learn a few things.

    Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.

  • Father_X_Zombie
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    Minalan wrote: »
    Back to the point: force pulse is a beam, why is is reflectable again?

    Cuz Zos logic
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
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    Claudia Aurella - Imperial Warden
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    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Father_X_Zombie
    Father_X_Zombie
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    It would just become a radiant spam rerun. No.

    If the damage was buffed by 300%, then you would be right.
    Edited by Father_X_Zombie on 29 June 2016 16:13
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
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    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Birdovic
    Birdovic
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    Just as others said, I think the Sorc is in need of some heavy Class Ability Updates, including more utility and also an option to NOT be bound to the Destro Staff.

    Either that or let the sorcerer excell at using the Destro Staff with adding class bound passives for using Destro Staves or something like that. Maybe a 10% Damage Buff or 10% higher Chance for Elemental Effects when using Destro Staff Abilities? Possibilites are endless.
    Edited by Birdovic on 29 June 2016 09:30
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