TheDarkShadow wrote: »Why we even need doors and walls anymore?
BurritoESO wrote: »Jumping into keeps adds an interesting dynamic to the game, just sitting there and watching people shoot pointless snipes and Jesus beams from full health from the safety of their walls is boring. Jumping into keeps and making actual dynamic and fun PvP makes sieges so much more interesting.
NordSwordnBoard wrote: »The siege in this game is blitzkrieg/arcade style and has very little to do with a realistic siege except for the equipment.
Taking this into consideration its not outlandish to have people use game skills to scale walls, its just not an equal playing field because not all classes can perform this move.
BurritoESO wrote: »Jumping into keeps adds an interesting dynamic to the game, just sitting there and watching people shoot pointless snipes and Jesus beams from full health from the safety of their walls is boring. Jumping into keeps and making actual dynamic and fun PvP makes sieges so much more interesting.
OsarMantrose wrote: »This is actually getting a bit rediculous too. Just last night I saw a group of reds (yes, a GROUP) use this exploit to get into a keep. I'd almost be tempted to say this was planned using a "spy" alt too. A "friendly" went and stood right on the grate above the front door. Not dumping oil, not shooting, just standing there. About five seconds later, a group of 8-10 started appearing up top (using the gap closer bug). One person and it "could" be unintentional. Half a raid doing it is clearly a pre-planned exploit. I snapped a few screenshots of it to send in as a report, but doubt anything will be done about it.
Working as intended!
TheDarkShadow wrote: »NordSwordnBoard wrote: »The siege in this game is blitzkrieg/arcade style and has very little to do with a realistic siege except for the equipment.
Taking this into consideration its not outlandish to have people use game skills to scale walls, its just not an equal playing field because not all classes can perform this move.
I disagree. It would be cool to "climb wall" but it must take time, and people climbing should be vulnerable to the defense force on the wall. And there should be limit rope you can climb and some kind of big bad boss NPCs patrol the wall and cutting the rope and warning across the map. Or else keeps are meaningless because people can take it too fast and not even a warning for the defense alliance.