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Force Shock should be undodgeable

  • holosoul
    holosoul
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    Oh is it too hard?
    I'm so sorry to hear that.
    Perhaps slotting vigor and dodging behind a tree will help.

    Don't worry, we all need time and experience.
  • leepalmer95
    leepalmer95
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    holosoul wrote: »
    Oh is it too hard?
    I'm so sorry to hear that.
    Perhaps slotting vigor and dodging behind a tree will help.

    Don't worry, we all need time and experience.

    If you actually have a problem with dodge rolling you really need to learn a few things.

    Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • holosoul
    holosoul
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    Oh ok. So you're saying that dodge rolling is a weak defense and gives no one any problems whatsoever.
    I see.

    So you won't mind if it's nerfed then since clearly you have no use for it.
    Got it, thanks =)

    I'm sure you'll be fine
  • leepalmer95
    leepalmer95
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    holosoul wrote: »
    Oh ok. So you're saying that dodge rolling is a weak defense and gives no one any problems whatsoever.
    I see.

    So you won't mind if it's nerfed then since clearly you have no use for it.
    Got it, thanks =)

    I'm sure you'll be fine

    No i'm saying it's a defence with easy counter available. The fact it has a cost increase as well.

    I'm saying if your struggling with it and are crying about it, which you basically are then you need to L2P.

    Here what class/build are you, i'll be nice and implement the knowledge your lacking and try and help you gain a bit of skill.

    It's ok we were all bad at some point.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • holosoul
    holosoul
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    Oh yes yes, tell me about all these "counters to dodge roll"
    You mean, "waiting for it to end"?
    No no, of course you mean "channeled Heavy attack"
    Such deep counter play.

    So basically you will die if you can't spam damage immunity?
    I see, OK.

    Don't worry, you'll adapt.
  • leepalmer95
    leepalmer95
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    holosoul wrote: »
    Oh yes yes, tell me about all these "counters to dodge roll"
    You mean, "waiting for it to end"?
    No no, of course you mean "channeled Heavy attack"
    Such deep counter play.

    So basically you will die if you can't spam damage immunity?
    I see, OK.

    Don't worry, you'll adapt.

    Hmm seems your a sorc who is 'ok' with the shield chnages, but suddenly has decide that dodge rolling needs a nerf.

    Why does it suddenly needs a nerf this patch, you seemed to be fine with it last patch when magicka was so much better. So it seems your actually not ok with the shield nerfs and instead want stamina classes to suffer because your sorc it, i see.

    As a sorc. Mines, curse, channeled lightning staff, soul assault, dawnbreaker, stream, defensive rune, endless fury them before they roll, atro, etc... so many option.

    Or you could just charge a heavy fire desto and hit them when they come out, it's not hard.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • holosoul
    holosoul
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    curse is dodgeable
    dawnbreaker is a stamina attack
    defensive rune is ... a cc ... that mesmerizes your opponent when they attack you ... what are you even ...
    endless fury procs once your opponent falls below 20%, which they won't, since they're immune to damage

    why are they rolling into mines?

    so the solution you realistically suggest is in fact:
    lightning or resto staff heavy attack
    cast an ultimate

    great thanks
  • holosoul
    holosoul
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    I'm mostly just messing with you, because you literally come into every sorc thread to whine.
  • olsborg
    olsborg
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    maybe if....>insert stamina ability here< is unshieldable.

    PC EU
    PvP only
  • leepalmer95
    leepalmer95
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    holosoul wrote: »
    I'm mostly just messing with you, because you literally come into every sorc thread to whine.

    Because i like coming into sorc thread where all the bad FOTM sorc from last patch and complaining that they either can't deal with the shield adjustments or are rerolling into something else. Because they can't seem to adapt and need to play the strongest class/build each patch.

    Instead they seem to bring op some obvious OP idea, like this thread basically.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • STEVIL
    STEVIL
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    How about undodge the staff force pulse but give it the same cost inc dodge gets when spammed?
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    YFMV Your Fun May Vary.

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  • holosoul
    holosoul
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    STEVIL wrote: »
    How about undodge the staff force pulse but give it the same cost inc dodge gets when spammed?

    that would be pretty crappy when it isn't used on dodge.
    it would be more reasonable to charge the cost of stamina that the dodge roller used into the caster's magicka when it negates dodge
    otherwise you would significantly nerf every magicka dps pve
  • Vaoh
    Vaoh
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    Gotta love how the shield duration nerf was done to promote smart play....
    ..... And then they leave in the 20 second buff which grants you 20%+ chance to automatically have any attack MISS while giving snaring immunity for Stamina characters.

    Totally promotes smart play. :/
  • Dracane
    Dracane
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    Force shock needs many things. It's the weakest spammable ability in the game, and the only one that's reflectable and dodgeable at the same time. Funnel health is too, but it is basically a free cast to compensate.

    It needs more damage and I think it would be balanced to make it at least unreflectable. It doesn't really have the style of a projectile, it's more like a beam of elements.
    Auri-El is my lord,
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  • Minalan
    Minalan
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    Dracane wrote: »
    Force shock needs many things. It's the weakest spammable ability in the game, and the only one that's reflectable and dodgeable at the same time. Funnel health is too, but it is basically a free cast to compensate.

    It needs more damage and I think it would be balanced to make it at least unreflectable. It doesn't really have the style of a projectile, it's more like a beam of elements.

    Because DK needs to be able to reflect 100% of our damage back at us. That's fair!

    Have you ever compared Nightblade passives to sorc? Or all of the juicy Templar all-in-one DPS/defense/heal abilities to similar sorc ones? If you make an objective comparison, and you're not angry about it, then you're not playing a sorc. The class needs a serious redesign.

    Having one Ability that does sub par damage Unable to be dodged is fair, but I'd make it mages wrath personally.
    Edited by Minalan on 23 June 2016 16:06
  • Vythri
    Vythri
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    We should make Snipe undodgeable too.
  • STEVIL
    STEVIL
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    Vythri wrote: »
    We should make Snipe undodgeable too.

    What abt frags?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Father_X_Zombie
    Father_X_Zombie
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    This is going south quick.......
    GT: AK x Zombie

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  • Father_X_Zombie
    Father_X_Zombie
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    holosoul wrote: »
    Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.

    It's like having force pulse just ignore shields or block.

    Just adapt all the the 'decent' sorc have seemed too.

    I guess you can adapt also when dodge roll is nerfed <3

    Lol roasted xD
    GT: AK x Zombie

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  • Father_X_Zombie
    Father_X_Zombie
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    ToRelax wrote: »
    No, that would be stupidly op.

    6k crits are stupidly op?
    GT: AK x Zombie

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  • Father_X_Zombie
    Father_X_Zombie
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    holosoul wrote: »
    Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.

    It's like having force pulse just ignore shields or block.

    Just adapt all the the 'decent' sorc have seemed too.

    I guess you can adapt also when dodge roll is nerfed <3

    It's already been nerfed, it's not my fault pugs expect someone to just stand there and take damage.

    Curses
    Channels
    Any Aoe, including things such as jabs
    Dots
    Meteor

    It's easy to deal with a dodge roller because of the increased cost.

    If i go to light attack someone and they roll i just hold the light attack and when they finish the roll i hit them with a fully charged heavy for like 7k damage.

    So many counters. But i guess people just want to spam frags and hit 100% of the time.

    So how many class AoEs do sorcs have that actually hit above 2k in PvP?

    Channels? Only soul assault but one fear or bash later and that's a wasted ult.

    Meteor: stop rolling for one second and block it?

    Curse: I stated above why that isn't viable, you can heal back to full health with 1 vigor pop before the next one explodes

    Dots: yea us sorcs have tons of those! B)
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • Father_X_Zombie
    Father_X_Zombie
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    holosoul wrote: »
    Oh is it too hard?
    I'm so sorry to hear that.
    Perhaps slotting vigor and dodging behind a tree will help.

    Don't worry, we all need time and experience.

    If you actually have a problem with dodge rolling you really need to learn a few things.

    Having the desto dps skill as undodgeable is just a stupid idea i can't even believe it was actually suggested.

    I suggested it because I'm sick of playing chase the perma roller with shuffle across Cyrodiil with only 1 ability that can hit him (curse). Since Sorcs are tied to destro, why not make up for the new lack of offense by making a destro skill actually useful? Wrobel even said you should have the choice of strong attack, or defense. Right now stam doesn't have to choose, just dodge everything while hitting hard.
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • tist
    tist
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    Doncellius wrote: »
    Gotta love how the shield duration nerf was done to promote smart play....
    ..... And then they leave in the 20 second buff which grants you 20%+ chance to automatically have any attack MISS while giving snaring immunity for Stamina characters.

    Totally promotes smart play. :/


    The shield nerf was intended so sorcs had to choose whether to be offensive or defensive. Meanwhile shuffle.
  • Jsmalls
    Jsmalls
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    gibous wrote: »
    The problem is with evasion. I think it's bad design to have both active and passive dodging in this game, and at the very least the evasion buff should only last for 6 seconds just like shields.

    This is the greatest thing I've heard all day, change evasion to 6 seconds. Because you should be choosing between offense or defense :)
    Edited by Jsmalls on 23 June 2016 23:39
  • Cinnamon_Spider
    Cinnamon_Spider
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    What about changing another skill we use so it counters evasion? Power surge could have a chance to hit players with an evasion status effect applied to it along with the other buffs. That way it only applies to magic sorcs.
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  • Father_X_Zombie
    Father_X_Zombie
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    Thanks for the feedback (most of you). I was talking to some friends about the Mages fury undodgeable idea, and we came up with this

    Mages Wrath: made undodgeable, damage buffed so it's the spammable DPS that us sorcs need, no longer an execute

    Endless fury: basic execute for sorcs, does more damage against targets under 25%, also undodgeable

    What about this instead
    GT: AK x Zombie

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  • Cody
    Cody
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    holosoul wrote: »
    Nothing should ignore stamina's main defence, they don't have shields which negate all crit bonuses and passives void.

    It's like having force pulse just ignore shields or block.

    Just adapt all the the 'decent' sorc have seemed too.

    I guess you can adapt also when dodge roll is nerfed <3

    It's already been nerfed, it's not my fault pugs expect someone to just stand there and take damage.

    Curses
    Channels
    Any Aoe, including things such as jabs
    Dots
    Meteor

    It's easy to deal with a dodge roller because of the increased cost.

    If i go to light attack someone and they roll i just hold the light attack and when they finish the roll i hit them with a fully charged heavy for like 7k damage.

    So many counters. But i guess people just want to spam frags and hit 100% of the time.
    i have dodge rolled meteor, twice as of last night in fact:D
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    No, that would be stupidly op.

    6k crits are stupidly op?

    Yeah, for a cheap, ranged, spammable damage skill. People complained a lot about Concealed Weapon and Lave Whip when they were undodgeable, and that was before the stacking cost on dodge roll. You think making the ranged equivalent that everyone has access to undodgeable would be any more balanced?
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  • Attackopsn
    Attackopsn
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    While your at it lets make overload have infinite range, include a knockback, empower, apply major defile, be a 4000m aoe, snare targets and increase the speed of the user by 100%
    ign: ATTACKO
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  • Dracane
    Dracane
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    Minalan wrote: »
    Dracane wrote: »
    Force shock needs many things. It's the weakest spammable ability in the game, and the only one that's reflectable and dodgeable at the same time. Funnel health is too, but it is basically a free cast to compensate.

    It needs more damage and I think it would be balanced to make it at least unreflectable. It doesn't really have the style of a projectile, it's more like a beam of elements.

    Because DK needs to be able to reflect 100% of our damage back at us. That's fair!

    Have you ever compared Nightblade passives to sorc? Or all of the juicy Templar all-in-one DPS/defense/heal abilities to similar sorc ones? If you make an objective comparison, and you're not angry about it, then you're not playing a sorc. The class needs a serious redesign.

    Having one Ability that does sub par damage Unable to be dodged is fair, but I'd make it mages wrath personally.

    Did you quote the wrong person ?

    Edited by Dracane on 24 June 2016 06:38
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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