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https://forums.elderscrollsonline.com/en/discussion/668861

Blazing shield build viability

  • Sandman929
    Sandman929
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    It's also fun with the new Guard ability from the Support tree in PcP
    SneaK wrote: »
    Sandman929 wrote: »
    SneaK wrote: »
    Sandman929 wrote: »
    Your biggest health buffs are going to be the percentage based buffs; Structured Entropy, Undaunted Mettle, War Horn, Armor Master 5-piece, and Imperial racial passive. Armor enchants and attributes will get your base health to a good level, but with those percentage increases it really shines, so it's hard to do without one of the biggest ones from the Imperial racial passive.

    I have 52K health on my Altmer, without Warhorn and with some slots open to more health. I think I could, if sacrificed monster set/crafted 5pc, achieve around 58-60K on my Altmer. Has about 2k regen..

    There is a point in the life of every Blazing Shield Templar where they can buff BS even more, but if they do, then Blazing Shield is the only thing they can do well. My Imperial, without War Horn, is at around 61k and I haven't gotten the extra 6% from Undaunted Mettle yet and most of my gear is purple.

    I'll probably try to completely max health, hoping to land at close to 70k by the time it's all done, because I primarily use the build for dungeon tanking. In PvP, I think it's advantageous to find a better middle ground at around 50-60K

    Yea, I have only been running this type of thing for a couple days.. I did the daily yesterday as the tank and oh god it was hilariously awesome. I am one more gold key away from Undaunted 9 so that will make my health go up some more too. All purple gear as well. I am still trying to find the best setup for PvP with regen/max.. So far I've run EG and Valkyn and tbh I don't know which I liked better.

    For dungeon tanking, I just don't see how it can get better than a health Templar (though I'm sure DK's might disagree). The healer can practically ignore me...huge red circles? Great, I'll go stand in the middle of them and watch the shield pop at full strength over and over again. The boss does his one-hit instant death move? Ok, that hurt for a second, and knocked me down, but that's all.

    I'm torn between running a complete 2 piece monster set, or using 2 different pieces with 1 piece health bonuses.
  • Snape2255
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    Gottbeard, I'd be interested to see a screenshot of your stats this patch with Fasalla's on (after having all passives, including new Heavy Armour passive bonus to health).

    Just to have an idea of what is to be expected.
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • Gottbeard
    Gottbeard
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    Snape2255 wrote: »
    Gottbeard, I'd be interested to see a screenshot of your stats this patch with Fasalla's on (after having all passives, including new Heavy Armour passive bonus to health).

    Just to have an idea of what is to be expected.

    It fluctuates depending on whether I load guard or structured entropy. Whether I use ozorgas gold food or blue food. But sure I will try to work on that for you.

    I used the free 5% boost to Hp this patch to drop structured entropy. So I could run the new guard so my health is Slightly lower now usually but the build is much more functional for the change. I also have been running imperial physique in the sewers in place of fasallas. It's ballsy but really really strong.
    Edited by Gottbeard on 17 June 2016 15:34
  • Sandman929
    Sandman929
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    Gottbeard wrote: »
    Snape2255 wrote: »
    Gottbeard, I'd be interested to see a screenshot of your stats this patch with Fasalla's on (after having all passives, including new Heavy Armour passive bonus to health).

    Just to have an idea of what is to be expected.

    It fluctuates depending on whether I load guard or structured entropy. Whether I use ozorgas gold food or blue food. But sure I will try to work on that for you.

    I used the free 5% boost to Hp this patch to drop structured entropy. So I could run the new guard so my health is Slightly lower now usually but the build is much more functional for the change. I also have been running imperial physique in the sewers in place of fasallas. It's ballsy but really really strong.

    I've been looking for a way to drop structured entropy but I didn't pull the trigger yet. I also worked Guard into the bar, since I'm a big pile of Health why not help keep someone else alive? I don't know for sure if the damage siphoned off from the person I'm guarding is going into my shield though. I assume so, but I haven't done any controlled test.
  • Gottbeard
    Gottbeard
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    Sandman929 wrote: »
    Gottbeard wrote: »
    Snape2255 wrote: »
    Gottbeard, I'd be interested to see a screenshot of your stats this patch with Fasalla's on (after having all passives, including new Heavy Armour passive bonus to health).

    Just to have an idea of what is to be expected.

    It fluctuates depending on whether I load guard or structured entropy. Whether I use ozorgas gold food or blue food. But sure I will try to work on that for you.

    I used the free 5% boost to Hp this patch to drop structured entropy. So I could run the new guard so my health is Slightly lower now usually but the build is much more functional for the change. I also have been running imperial physique in the sewers in place of fasallas. It's ballsy but really really strong.

    I've been looking for a way to drop structured entropy but I didn't pull the trigger yet. I also worked Guard into the bar, since I'm a big pile of Health why not help keep someone else alive? I don't know for sure if the damage siphoned off from the person I'm guarding is going into my shield though. I assume so, but I haven't done any controlled test.

    Yes the siphoned dmg goes into your shielding.
  • Gottbeard
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    Edited by Gottbeard on 17 June 2016 16:30
  • Baconlad
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    Just waiting for my heavy malubeth helm and shoulders in impen and ill have capped crit resist, also gold mats for upgrade...i bought reactive armor, making the switch from ebon for a 3 thousand ish sacrifice on health. Reactive is SO OP for survivability. It seems like when inside of an enemy zerg its always procced, I'm negating all crits, and doing decent healing through malubeth and Honor the Dead. Casting war horn as my ult.

    Tip of advice for the newer or advanced trollplar, slotting soul assault ultimate gives you a proc for AOE damage when you dip below 20% health, here's the key, it SCALES OFF MAX HEALTH. So at 60k health the tool tip for the passive reads like 7-8k. Meaning you hit non crit for 4ish thousand before resists in an emergency, doesn't sound like much but it has been the saving grace sometimes giving me up to three player killing blows, meaning I stay alive long enough to heal up and continue! Just swap bars to use warhorn....this build is so fun...
  • artal
    artal
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    Gottbeard wrote: »

    Damn man how can you pull of playing with such low resources pool. I tried it but it dont feel comfortable if I dont have 16k magicka
  • Gottbeard
    Gottbeard
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    artal wrote: »
    Gottbeard wrote: »

    Damn man how can you pull of playing with such low resources pool. I tried it but it dont feel comfortable if I dont have 16k magicka

    Haha I don't know. A big part of it is controlling the fight. You can influence the pace of the fight through your actions and their consequences with a little bit of practice and planning. This can help you regulate the battle to a pace that matches your regeneration for a seemingly infinite sustain. By the time you factor in channeled focus and constitution passive my magicka regeneration is effectively 3300. That is enough to comfortably cast 1 blazing shield every 2 seconds and never move my magicka.
  • Snape2255
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    Earlier on I decided to get my BS Tank sorted. I finally vet'd him (had been putting it off to play with my Stam NB) and spent ages getting him geared up. He's currently in full purple gear and hasn't got the Undaunted passives yet. The setup I am running is:

    2x Malubeth
    5x Fasalla's Guile
    2x Endurance
    3x Clever Alchemist


    WITHOUT Emperor buff I am sitting comfortable at around 61.9k Max Health. With Undaunted passives this will increase to roughly 65.5k Max Health.

    What I've noticed is that Malubeth is am absolute gamechanger for PVP. I'm more than content in dropping the extra little bit of health to run Malubeth, since it's giving me such a huge boost in survivability. I've managed to grab a few clips (which I'll stick together in a video when I get more content) of me and a friend 2vsX'ing constantly around Imperial City, and me tanking 5-6 players per time due to Malubeth and Invigorating Drain. Also keeping him up and ensuring I keep popping off Blazing Shield just by using Stalwart Guard.

    My build is not currently optimised and I'm missing many skills (largest loss atm is no Channelled Focus, which I am working on). I'm still quite comfortably taking on multiple players at a time. One of which was when we took on 6 Blues + a World Boss and after killing the blues (practically 3 times) we killed off the world boss.

    It's a fantastic build, really is, but I've noticed a HUGE difference in survivability between wearing Malubeth and not. Malubeth is healing me for 7k per beam, per enemy. The point of the build is to be up in groups of people's faces consistently. Not only does Fasalla's prevent their healing, and BS damage them substantially when they're all on you, but Malubeth proc'ing gives you some lovely heals that can change the course of a fight very quickly. I've gone from <10k health to >40k in an instant partly due to it.

    It's definitely worth checking out.

    Once I get some more footage I'll throw together a montage of the build in action. There are some quality clips of 2vsX'ing going on already. I've also done some 1vsX's but they're much more difficult than having 2 players. I think the build REALLY shines when you have another player with you and you can consistently keep Guard up on them. Real gamechanger.

    P.S.: Netted myself about 15k Tel Var over the past 3 circuits around the districts with just two of us, and about 50-60k AP. JUST on 3 circuits.
    Edited by Snape2255 on 19 June 2016 03:15
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • Brrrofski
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    Gottbeard wrote: »
    Brrrofski wrote: »
    It's viable against idiots.

    Fight two competent players though and you won't last long.

    Simply not true. And kind of rude as well, you just called every competent and better players I have 1vx'ed with a blazing Shield Templar an idiot.

    Well they are idiots is they die in a 1vx. A duel is different.

    You just range attack till they run out of magica which won't be long with everyone doing that. Sorry, but it's true.

    Have you ever died to someone using that build when you're playing something else?

    Luckily, there's a lot of idiots about so the build works well.
    Edited by Brrrofski on 19 June 2016 10:57
  • Snape2255
    Snape2255
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    Brrrofski wrote: »
    Well they are idiots is they die in a 1vx. A duel is different.

    You just range attack till they run out of magica which won't be long with everyone doing that. Sorry, but it's true.

    Have you ever died to someone using that build when you're playing something else?

    Luckily, there's a lot of idiots about so the build works well.

    You 'force' players to pay attention to you and/or proc your Blazing Shield. I achieve this by consistently having a Stalwart Guard up on an ally (increasing their Crit damage whilst intercepting 30% of their damage taken, which procs my Blazing Shield). I keep very close to that ally and I pop down Ritual of Retribution for a snare and to pull NBs out of stealth, and utilise Invigorating Drain and act as an LOS block. I FORCE enemies to damage me and/or focus me. Only really well communicating groups of players drop the DPS on me. All it takes is 2-3 idiots amongst 6-7 players for me to cause some serious damage and be a real nuisance.

    I knocked up together some footage from last night's escapades with a friend to show how the build can work effectively.

    My stats in the video are along the lines of:

    10k Max Magicka/Stamina
    64.5k Max Health
    2.2k Magicka Recovery

    The character is unfinished, does not even have Channelled Focus yet and has no Undaunted passives. I'm also missing 1 piece of Light armour since it seems I only have 6 traits on all my Light pieces and need to get someone else to make me a Clever Alchemist belt or something. Check it out.

    https://www.youtube.com/watch?v=7Fuy9zR8tBQ
    Edited by Snape2255 on 19 June 2016 11:10
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • You-SKID
    You-SKID
    I'm interested in making this build can some one message me a little guide to help me out iv got a maxed templar Bretton that I use to use will this be viable or have to start an imperial
  • Snape2255
    Snape2255
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    You-SKID wrote: »
    I'm interested in making this build can some one message me a little guide to help me out iv got a maxed templar Bretton that I use to use will this be viable or have to start an imperial

    Imperial is the predominant race for it due to the +12% Max Health, you really do lose out on a lot of survivability and damage by rolling anything else.

    Checkout @Gottbeard, look at his Discussions and checkout his build. It's pretty decent. I personally run a slightly different setup, but almost the same and it works a treat. Definitely worth a look!
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • Sandman929
    Sandman929
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    Brrrofski wrote: »
    Gottbeard wrote: »
    Brrrofski wrote: »
    It's viable against idiots.

    Fight two competent players though and you won't last long.

    Simply not true. And kind of rude as well, you just called every competent and better players I have 1vx'ed with a blazing Shield Templar an idiot.

    Well they are idiots is they die in a 1vx. A duel is different.

    You just range attack till they run out of magica which won't be long with everyone doing that. Sorry, but it's true.

    Have you ever died to someone using that build when you're playing something else?

    Luckily, there's a lot of idiots about so the build works well.

    Lots of people die to this build, even if they don't know it. It's not always the killing blow and it's not a build I would ever 1-v-anything with, but in a group it gets people killed by being a constant source of burst damage. Maybe all those "smart" players know better than to hit me in melee range, but the people around them never seem to.
  • Dermestes
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    I run a similar build to this and it seems Jesus beam is what generally gets me. I can purge but they just spam it over and over. It seems I lack the healing to keep topped off so it just hurts more and more till I die. How are people dealing with it?
  • Snape2255
    Snape2255
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    Dermestes wrote: »
    I run a similar build to this and it seems Jesus beam is what generally gets me. I can purge but they just spam it over and over. It seems I lack the healing to keep topped off so it just hurts more and more till I die. How are people dealing with it?

    The only counter I have against this is Invigorating Drain + Bashing them. Sucks but there's not much else you can do. It's the main thing that gets me when I'm ganked too.
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • SneaK
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    Snape2255 wrote: »
    Dermestes wrote: »
    I run a similar build to this and it seems Jesus beam is what generally gets me. I can purge but they just spam it over and over. It seems I lack the healing to keep topped off so it just hurts more and more till I die. How are people dealing with it?

    The only counter I have against this is Invigorating Drain + Bashing them. Sucks but there's not much else you can do. It's the main thing that gets me when I'm ganked too.

    Absorb Magic... not the end all be all skill, but definitely helps with Radiant.

    Snipe though, that's a whole different story.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Snape2255
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    Absorb Magicka only absorbs projectiles, does it not? Radiant is a channel, not a projectile. Correct me if I'm wrong here.
    The name is Snape. Full time Banana fighting for his Queen and Country. Favourite hobby; killing the cowardly Covenant and Pact infidels threat.

    Predominantly PVP based player running various characters. Mostly Magicka Templar, Magicka Sorcerer and Stamina Templar.

    Proud Right-Hand Man of The Saints Knights and Sergeant-At-Arms of The Yellow Army.
  • SneaK
    SneaK
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    Snape2255 wrote: »
    Absorb Magicka only absorbs projectiles, does it not? Radiant is a channel, not a projectile. Correct me if I'm wrong here.

    I think you're right. I don't really seem to have a problem with Radiant though and for some reason I was thinking that was why. Derp. I've had quite a lot of blonde moments today, please forgive.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Baconlad
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    Absorb magick only absorbs MAGIC ranged single target projectiles. And the NORD race is by far the best man...less max health yes, but 6% reduced incoming damage. You can get that 3% health from other sources. You cannot get the 6% reduced damage anywhere though
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