I've been playing werewolf lately and have been using a very strong WW build. Werewolf is strong but unfortunately I don't think it's viable in a lot of situations due to the following:
1. Unable to resurrect another player while in werewolf form. This is a huge let down when playing in a pack of werewolves and need to resurrect a fellow wolf, to do so you need to exit werewolf form which defeats the purpose of trying to stay in the form as long as possible.
2. Feed synergy unreliable and hard to use. The synergy can sometimes appear and disappear rapidly making it hard to activate in the heat of battle. If the enemy respawns while you are feeding on them it just wastes your timer.
3. Unable to remove negative effects while in werewolf form. This is probably the biggest problem with werewolves. Werewolves rely on their strong self heal to survive and the heal debuffs in the game are very strong. Werewolves also rely on their speed to reposition but are unable to do so when enemies place many snares and slows on them. There are a lot of snares being thrown around in pvp right now. Whilst in WW form you don't get access to things such as shuffle or forward momentum. A possible solution may be for the WW heal to remove snares and give 1-2 sec immunity.
If these things were addressed werewolf would become very viable in pvp at last.
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
Former Emperor x11 campaign cycles