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https://forums.elderscrollsonline.com/en/discussion/668861

Werewolf needs these changes made to become viable.

IxSTALKERxI
IxSTALKERxI
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I've been playing werewolf lately and have been using a very strong WW build. Werewolf is strong but unfortunately I don't think it's viable in a lot of situations due to the following:

1. Unable to resurrect another player while in werewolf form. This is a huge let down when playing in a pack of werewolves and need to resurrect a fellow wolf, to do so you need to exit werewolf form which defeats the purpose of trying to stay in the form as long as possible.

2. Feed synergy unreliable and hard to use. The synergy can sometimes appear and disappear rapidly making it hard to activate in the heat of battle. If the enemy respawns while you are feeding on them it just wastes your timer.

3. Unable to remove negative effects while in werewolf form. This is probably the biggest problem with werewolves. Werewolves rely on their strong self heal to survive and the heal debuffs in the game are very strong. Werewolves also rely on their speed to reposition but are unable to do so when enemies place many snares and slows on them. There are a lot of snares being thrown around in pvp right now. Whilst in WW form you don't get access to things such as shuffle or forward momentum. A possible solution may be for the WW heal to remove snares and give 1-2 sec immunity.

If these things were addressed werewolf would become very viable in pvp at last.
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
Former Emperor x11 campaign cycles
Venatus Officer | RIP RÁGE | YouTube Channel
  • holosoul
    holosoul
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    ughhh I hate the WW non resurrect, I would almost want to consider it a bug that demands fixing.
    Also they should be able to dodge roll, what's up with that? WWs should be superhumanely agile but they can't even use basic human stamina skills? Not just from the appeal to realism argument, but it is a crappy and unfun way to balance them.

    I don't even play WW
  • Gottbeard
    Gottbeard
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    1. This would be hard to do since we feed on bodies. We would need them to change it to where you can not feed on allies in order to allow rezzing Allis and I don't know if this is a good thing.

    2. The feed mechanics are annoying, it should be a little shorter, it should return Stam as well as health, and it should check for a body at the beginning of the feed but award the health, Stam and time at the end of the feed.

    3. This is an annoying aspects of werewolf but I feel this is a balances more than a problem. Purge or CC Immunity of any kind on a ww's heal would really be OP. That leads to to ww power nerfs down the road. Rather leave it the same.
  • CP5
    CP5
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    Gottbeard wrote: »
    1. This would be hard to do since we feed on bodies. We would need them to change it to where you can not feed on allies in order to allow rezzing Allis and I don't know if this is a good thing.

    2. The feed mechanics are annoying, it should be a little shorter, it should return Stam as well as health, and it should check for a body at the beginning of the feed but award the health, Stam and time at the end of the feed.

    3. This is an annoying aspects of werewolf but I feel this is a balances more than a problem. Purge or CC Immunity of any kind on a ww's heal would really be OP. That leads to to ww power nerfs down the road. Rather leave it the same.

    You feed using the synergy key and you rez using the player interact key, it should not be a problem at all to allow werewolves to rez and feed. And honestly werewolves have enough weaknesses that having some way to combat the debuff/snare fest that is pvp would not be overpowered, more so now that every stam dk has an excess of poison damage to slaughter them with.
  • Gottbeard
    Gottbeard
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    CP5 wrote: »
    Gottbeard wrote: »
    1. This would be hard to do since we feed on bodies. We would need them to change it to where you can not feed on allies in order to allow rezzing Allis and I don't know if this is a good thing.

    2. The feed mechanics are annoying, it should be a little shorter, it should return Stam as well as health, and it should check for a body at the beginning of the feed but award the health, Stam and time at the end of the feed.

    3. This is an annoying aspects of werewolf but I feel this is a balances more than a problem. Purge or CC Immunity of any kind on a ww's heal would really be OP. That leads to to ww power nerfs down the road. Rather leave it the same.

    You feed using the synergy key and you rez using the player interact key, it should not be a problem at all to allow werewolves to rez and feed. And honestly werewolves have enough weaknesses that having some way to combat the debuff/snare fest that is pvp would not be overpowered, more so now that every stam dk has an excess of poison damage to slaughter them with.

    The conflict comes in the prompt that comes from interacting with a dead ally. Normals get a raise indicator and wolf's get an annoying ding and a synergy.

    If they give us a purge I will use the hell out of it. I want it but only out of greed. In the long run removing this core counterbalance will jus get ww nerfed some where else.
  • NativeJoe
    NativeJoe
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    https://www.twitch.tv/trixytricks/v/72090726
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    Idk about buffs to WW at this point lol....

    Keep them as they are and they feel plenty strong enough.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • IxSTALKERxI
    IxSTALKERxI
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    NativeJoe wrote: »
    https://www.twitch.tv/trixytricks/v/72090726
    ^ ^
    Idk about buffs to WW at this point lol....

    Keep them as they are and they feel plenty strong enough.

    Yep. Like I said they can be strong, a situation like the one in this video is ok, he wasn't getting heal debuffed and didn't need to reposition he was just fighting 1 dude. In open world pvp things are very different. An opponent will engage you and put a snare on you, you will see 30 enemy players on the horizon 50 metres away which is normally plenty of time to disengage and move to a better location, but because of the snare you are unable to utilize the werewolves speed and end up getting zerged down, even though you had what would normally be more than enough time to avoid being in that situation.

    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
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