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https://forums.elderscrollsonline.com/en/discussion/668861

Terrible DK ability changes I'd like to see

Burning_Talons
Burning_Talons
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Inferno-Make this a cast ability that summoms a flaming cloak around you dealing flame damage in a 4m radius

Morph 1- Increase radius and damage

Morph 2 - Returns magic for every enemy hit

Stone fist- Increase the damage

Morph 1- After it hits it breaks and stun the person hit and disorients those around adds minor maim reducing opponent move speed by 15% for x seconds

Morph 2- Grants a damage sheild and reduces damage of who was hit by 10%

Fiery Grip-Leave as it

Morph 1- Adds empowers and you shoulder charge them knocking them down

Morph 2- If miss you get refund also adds Minor fortitude

Ash Cloud- Leave as is

Morph 1- Miss chance when inside like before

Morph 2-Increased damage of ash cloud

Ill add more when i feel
Just my own personal post you can ignore
  • Lokey0024
    Lokey0024
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    I think the passives granting bonus damage to poison/flame abilities could be changed to % dmg increased to targets with DoT abilities active on them. Or increase the base damage and lower the dot damage. Then change the5% health recovery per draconic abilities on bar to a flat 25% increase while they are slotted.
  • Amdar_Godkiller
    Amdar_Godkiller
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    I want no changes to flames of oblivion. I could live with the rest.
  • americansteel
    americansteel
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    DKs need DB buffed and whip needs to hit harder.

    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • RoamingRiverElk
    RoamingRiverElk
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    Dragon Leap:
    We have removed the requirement to be free of the rooted status to activate this skill. The ability's distance and height now scales from maximum stamina or maximum magicka, whichever is higher. You may receive fall damage up to 50% of your maximum health as a result of falling down.

    Stone Fist:
    An ally can activate the synergy "Fist Bump", which will change the direction of the flying stone fist towards the user of the synergy. The synergy user will originate another whirling piece of rock, which will bump against the original stone fist. When the stone fists meet, both players gain 15% of their max stamina.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Bosov
    Bosov
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    Dragon Blood :
    This skill will only restores 25% of your missing health

    Green Dragon Blood :
    Besides the changes to the base abilty this skill also cost 10% of your max stamina
    Edited by Bosov on 12 June 2016 20:07
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Tryxus
    Tryxus
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    Empowering Chains: I'd prefer to pull a target to me, not pull myself to a group

    Dragon Blood: The heal needs to be buffed for sure, at least 2x to make it viable again

    Stone Fist: The Damage of this skill and its morph Stone Giant needs to be upped. The armor buff of Stone Giant isn't all that useful either, better to increase the damage and keep the stun

    Obsidian Shard: Should be changed to a single target heal for an ally

    Obsidian Shield: Increase the Shield strength and the damage of the morph Fragmented Shield

    Other than these skills, I also think the passives from the Draconic Power skill tree should be updated somewhat. Especially for the DK tanks out there
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    From another one of these threads, someone had the ideas of changing ferocious leap to flame damage, and instead of the damage shield, the morph places a ground based flame AoE at the point of landing.
  • Panth141
    Panth141
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    Tryxus wrote: »
    Empowering Chains: I'd prefer to pull a target to me, not pull myself to a group

    Dragon Blood: The heal needs to be buffed for sure, at least 2x to make it viable again

    Stone Fist: The Damage of this skill and its morph Stone Giant needs to be upped. The armor buff of Stone Giant isn't all that useful either, better to increase the damage and keep the stun

    Obsidian Shard: Should be changed to a single target heal for an ally

    Obsidian Shield: Increase the Shield strength and the damage of the morph Fragmented Shield

    Other than these skills, I also think the passives from the Draconic Power skill tree should be updated somewhat. Especially for the DK tanks out there

    @Tryxus

    Dragon blood, eh?

    *cough* https://forums.elderscrollsonline.com/en/discussion/266955/dragon-blood-a-detailed-discussion-suggestion *cough*
    PS4 EU - Panth141 | CP 630+
    Dominion
    Almalexia's Fallen - Magicka Dragonknight - PvE Main
    Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
    Claws-in-pockets - Stamina Nightblade - PvE/P DPS
    Nocturnal's Guise - Magicka Nightblade - PvE DPS
    Udun - Magicka Templar - PvP Healer
    Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
    Stands-like-Mountains - Magicka Nightblade - PvE Saptank
    Auri-El's Forgotten Light - Magicka Sorcerer - PvP DPS

    Covenant
    Tharkün - Magicka Sorcerer - PvE DPS
    Rahai-Anaa - Stamina Dragonknight - Provisioner (lol)

    Pact
    Perolis - Magicka Sorcerer - Enchanter/Alchemist/BwB PvP

  • Tryxus
    Tryxus
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    Panth141 wrote: »
    Tryxus wrote: »
    Empowering Chains: I'd prefer to pull a target to me, not pull myself to a group

    Dragon Blood: The heal needs to be buffed for sure, at least 2x to make it viable again

    Stone Fist: The Damage of this skill and its morph Stone Giant needs to be upped. The armor buff of Stone Giant isn't all that useful either, better to increase the damage and keep the stun

    Obsidian Shard: Should be changed to a single target heal for an ally

    Obsidian Shield: Increase the Shield strength and the damage of the morph Fragmented Shield

    Other than these skills, I also think the passives from the Draconic Power skill tree should be updated somewhat. Especially for the DK tanks out there

    @Tryxus

    Dragon blood, eh?

    *cough* https://forums.elderscrollsonline.com/en/discussion/266955/dragon-blood-a-detailed-discussion-suggestion *cough*

    Thx, will read it thoroughly tomorrow. When I'm not so sleepy and my mind can process the math and graphs :p
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Aerem
    Aerem
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    From another one of these threads, someone had the ideas of changing ferocious leap to flame damage, and instead of the damage shield, the morph places a ground based flame AoE at the point of landing.

    I have suggested this so many times, and it makes so much sense.

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • Burning_Talons
    Burning_Talons
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    From another one of these threads, someone had the ideas of changing ferocious leap to flame damage, and instead of the damage shield, the morph places a ground based flame AoE at the point of landing.

    @AverageJo3Gam3r yea that was also my thread. I still want that
  • BlackMadara
    BlackMadara
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    Lokey0024 wrote: »
    I think the passives granting bonus damage to poison/flame abilities could be changed to % dmg increased to targets with DoT abilities active on them. Or increase the base damage and lower the dot damage. Then change the5% health recovery per draconic abilities on bar to a flat 25% increase while they are slotted.

    Did you know that the only increase to fire/poison damage in those passives is for aoe abilities? World in ruin I believe. The other increases the damage of the burning and poison EFFECTS. It really isn't that useful. I feel a lot of people think it just straight increases all fire and poison damage but that isn't the case.
  • Lokey0024
    Lokey0024
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    Lokey0024 wrote: »
    I think the passives granting bonus damage to poison/flame abilities could be changed to % dmg increased to targets with DoT abilities active on them. Or increase the base damage and lower the dot damage. Then change the5% health recovery per draconic abilities on bar to a flat 25% increase while they are slotted.

    Did you know that the only increase to fire/poison damage in those passives is for aoe abilities? World in ruin I believe. The other increases the damage of the burning and poison EFFECTS. It really isn't that useful. I feel a lot of people think it just straight increases all fire and poison damage but that isn't the case.

    Ive tried to rally troops on one of jules threads about passives but met so much just stupid, no reason resistance i kind of lost interest
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