Empowering Chains: I'd prefer to pull a target to me, not pull myself to a group
Dragon Blood: The heal needs to be buffed for sure, at least 2x to make it viable again
Stone Fist: The Damage of this skill and its morph Stone Giant needs to be upped. The armor buff of Stone Giant isn't all that useful either, better to increase the damage and keep the stun
Obsidian Shard: Should be changed to a single target heal for an ally
Obsidian Shield: Increase the Shield strength and the damage of the morph Fragmented Shield
Other than these skills, I also think the passives from the Draconic Power skill tree should be updated somewhat. Especially for the DK tanks out there
Empowering Chains: I'd prefer to pull a target to me, not pull myself to a group
Dragon Blood: The heal needs to be buffed for sure, at least 2x to make it viable again
Stone Fist: The Damage of this skill and its morph Stone Giant needs to be upped. The armor buff of Stone Giant isn't all that useful either, better to increase the damage and keep the stun
Obsidian Shard: Should be changed to a single target heal for an ally
Obsidian Shield: Increase the Shield strength and the damage of the morph Fragmented Shield
Other than these skills, I also think the passives from the Draconic Power skill tree should be updated somewhat. Especially for the DK tanks out there
@Tryxus
Dragon blood, eh?
*cough* https://forums.elderscrollsonline.com/en/discussion/266955/dragon-blood-a-detailed-discussion-suggestion *cough*
AverageJo3Gam3r wrote: »From another one of these threads, someone had the ideas of changing ferocious leap to flame damage, and instead of the damage shield, the morph places a ground based flame AoE at the point of landing.
AverageJo3Gam3r wrote: »From another one of these threads, someone had the ideas of changing ferocious leap to flame damage, and instead of the damage shield, the morph places a ground based flame AoE at the point of landing.
I think the passives granting bonus damage to poison/flame abilities could be changed to % dmg increased to targets with DoT abilities active on them. Or increase the base damage and lower the dot damage. Then change the5% health recovery per draconic abilities on bar to a flat 25% increase while they are slotted.
BlackMadara wrote: »I think the passives granting bonus damage to poison/flame abilities could be changed to % dmg increased to targets with DoT abilities active on them. Or increase the base damage and lower the dot damage. Then change the5% health recovery per draconic abilities on bar to a flat 25% increase while they are slotted.
Did you know that the only increase to fire/poison damage in those passives is for aoe abilities? World in ruin I believe. The other increases the damage of the burning and poison EFFECTS. It really isn't that useful. I feel a lot of people think it just straight increases all fire and poison damage but that isn't the case.