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Official Feedback Thread for DB Itemization & Item Sets

  • Sallington
    Sallington
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    Dreugh King Slayer now gives permanent Major Brutality. How is no one talking about this? What a nice 5 piece.

    It's kind of useless in my opinion, since Major Brutality is such an easy buff to put on yourself with skills. I would love to see a 5-piece bonus that increased attack speed or something.
    Edited by Sallington on 3 May 2016 19:06
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  • Helluin
    Helluin
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    I did several more tests in PvE and PvP for the Vicecanon of Venom set.
    I discovered additional bugs.
    I recap here new stuff and also what already written.

    Bugs:
    1. NB's Mark Target and morphs apply the leeching poison like they were attacks (already reported).
    2. The leeching poison, even if based on poison damage, it's considered a spell: spell critical chances, spell critical damage/healing and spell penetration improve this skill instead of weapon critical chances, weapon critical damage/healing and armor penetration.
      For the same reason the leeching poison is increased as damage/healing spending points into Elfborn and Spell Erosion.
      Please make it scale correctly off weapon critical chances, weapon critical damage/healing, armor penetration, Precise Strikes and Piercing (NEW).

    Other info:
    1. The leeching poison is gained also from invisibility; I hope is intended otherwise the set is completely uninteresting and weak
    2. Weapon Damage and Spell Damage has no impact on the leeching poison
    3. The leeching poison is correctly increased by Mighty and Thaumaturge and decreased by Hardy and Thick Skinned

    Feedback:
    1. Damage is really low, it can be increased by 20-30% or reduced the duration to 10-12 seconds
    2. The leeching poison works just against one target at time, I presume this is intended; if you make the set working on multiple targets at the same time, then it should be probably tuned down otherwise it should be buffed as written above EDIT: The leeching poison is working on multiple targets when using single target attacks and skills, while when using AoE skills it works just on one target: is this intended?
      (thanks to @Synozeer )
    3. Being a PvP set, Battle Spirit should not reduce by 50% the leeching poison otherwise the leeching poison should be increased as explained above; considering its damage is low in general, also in PvE, this set is not appealing as it could seem at first sight, especially PvP wise

    Thanks to Raw'l the Lion Guard for the PvP tests.
    Edited by Helluin on 4 May 2016 00:45
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Synozeer
    Synozeer
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    Helluin wrote: »
    [*] The leeching poison works just against one target at time, I presume this is intended; if you make the set working on multiple targets at the same time, then it should be probably tuned down otherwise it should be buffed as written above

    Unless this changed from the first to the second PTS patch, I was able to have it active on multiple ads at the same time. Tested this a lot and was able to cloak, attack first ad, cloak, attack 2nd ad, and it would be active on both.

    Edited by Synozeer on 3 May 2016 23:09
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  • Helluin
    Helluin
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    Checking logs, I was using CLS, it was able to be active just on one target at least using AoE.
    I'll double check using single target attacks.
    Did you apply it just with single target attacks or AoE?
    Edited by Helluin on 3 May 2016 23:17
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • NativeJoe
    NativeJoe
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    I'd like to see some pet support. Necropotence was a long time ago...and pet sorcs could use some love these days.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
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  • Synozeer
    Synozeer
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    Helluin wrote: »
    Checking logs, I was using CLS, it was able to be active just on one target at least using AoE.
    I'll double check using single target attacks.
    Did you apply it just with single target attacks or AoE?

    I was using CLS as well, using single target attacks. AoE just applies it to one target no matter how many you hit in stealth/invis (tested this with Bombard).
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  • Ishammael
    Ishammael
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    Sallington wrote: »
    Dreugh King Slayer now gives permanent Major Brutality. How is no one talking about this? What a nice 5 piece.

    It's kind of useless in my opinion, since Major Brutality is such an easy buff to put on yourself with skills. I would love to see a 5-piece bonus that increased attack speed or something.

    Think outside of the box on this one.
    Edited by Ishammael on 3 May 2016 23:41
  • Helluin
    Helluin
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    Synozeer wrote: »
    Helluin wrote: »
    Checking logs, I was using CLS, it was able to be active just on one target at least using AoE.
    I'll double check using single target attacks.
    Did you apply it just with single target attacks or AoE?

    I was using CLS as well, using single target attacks. AoE just applies it to one target no matter how many you hit in stealth/invis (tested this with Bombard).

    Thanks mate. I double checked it and I confirm the same:
    - using ST attacks and skills, it works on multiple targets
    - using AoE skills or splash damage (2H), it works just on one target

    I edit the report.
    Edited by Helluin on 3 May 2016 23:56
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Mojmir
    Mojmir
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    Ishammael wrote: »
    Sallington wrote: »
    Dreugh King Slayer now gives permanent Major Brutality. How is no one talking about this? What a nice 5 piece.

    It's kind of useless in my opinion, since Major Brutality is such an easy buff to put on yourself with skills. I would love to see a 5-piece bonus that increased attack speed or something.

    Think outside of the box on this one.

    stamplar
  • hedna123b14_ESO
    hedna123b14_ESO
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    Does anyone know if Infallible Aether will come in jewelry?
  • olsborg
    olsborg
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    The vicecanon set deals just a smidge too low dmg in pvp due to battlespirit.

    Lekis focus shouldnt/mustnt reduce the selfheal on vigor, this is the bread and butter heal of stam builds and noone would consider using this set with a 25% reduction in vigor selfheal.


    PC EU
    PvP only
  • hedna123b14_ESO
    hedna123b14_ESO
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    Can Elegance be boosted to 30% or at least 25% increased LA/MA damage? 20% still does not make it competitive with other sets on most other classes.
  • rokrdt05
    rokrdt05
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    Does anyone know if Infallible Aether will come in jewelry?

    @hedna123b14_ESO Only changes mentioned regarding those sets:
    NEW FEATURES / UPDATES / BIG CHANGES

    Updates to Sanctum Ophidia
    Venture once again into the depths of Sanctum Ophidia!

    [*]Sanctum Ophidia now features a Normal version in addition to the Veteran version.
    [*]New surprises await as the denizens of the Trial have attracted the aid of a new Bannerman, the Serpent Fang.
    [*]Stonebreaker and Ozara have had their difficulty increased. As a result of this change, their accompanying rewards have been improved.
    [*]Items and Weapon sets obtained in this Trial have been updated to max level, which is now Champion 160.
    [*]Sanctum Ophidia will now scale to the level of the Trial leader, much like Dungeons do currently.
    [*]When you start the Trial at max level (Champion 160), you will qualify for the Leaderboards.
    [*]Points for Leaderboards are awarded in the same way as other Trials (monster kills, vitality bonus and time).


    No mention in the patch notes about adding jewelry or other previously unattainable slot pieces with the old gear.

    Unless I missed something @ZOS_GinaBruno ?
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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Can Elegance be boosted to 30% or at least 25% increased LA/MA damage? 20% still does not make it competitive with other sets on most other classes.

    I just came here to ask ZOS to lower/change this, because I just don't want to hear more whines about sorcs because of overload. The whines about overload would be justified, but the overflow-whines about sorcs just annoy me

    Also, I imagine that this set will be powerful when combined with DK armaments. So that covers usefulness with 2 classes at least
  • Joy_Division
    Joy_Division
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    I think ZoS has done a very good job at creating interesting item sets and giving us a reason to try the updated Sanctum trial (please, please let the old BoE sets still be BoE). Some of the sets they are giving could use some tweaking though. Specifically:

    Crafted
    • Gladiator's (+weapon damage on light/heavy attacks Vs. low health targets): hard to get excited about basic attacking a low health enemy. A lower overall weapon bonus that affected all my attacks Vs. low health targets...hmm, that's something I might want.
    • Varen's Legacy (10% chance on block to add damage to next AoE attack): why would a tanking set offer a small chance to do a little extra AoE damage?
    • Pelinal's (weapon & spell damage take highest value): Very interesting and needed idea. With the low resource pool and low critical value of the secondary attribute, I am not sure how useful this set will be without a creative build. but perhaps that is the point. Please be willing to consider buffing this if nobody is using it in 6 months...it's too good of an idea to waste.

    Of the crafted sets, the only one that is intrigiung is Pelinal's and I think that's going to take some ingenuity to make work. Please reconsider the other two.

    Dropped
    • Flanking (+330 weapon damage for attacking behind and opponent): My 30 second experience with this set - a very strict placement conditions for a buff not much bigger than default Hunding's. I'm deconning this.
    • Morihaus (roll dodge damage enemies and knocks them down): interesting idea, not sure heavy armor builds are going to do a lot of rolling though. Though ... interesting and amusing thoughts when considering a single player barreling into a PvP ball-group :smiley: Probably would be OP on medium armor.
    • Sithis (minor Berserk for using the Blade of Woe): really wish this wasn't a quest only set (from what I understand the Blade of Woe is not something to be used in regular combat).

    I like the idea behind all the 5 piece bonuses here, unfortunately it seems to me there are too many factors that undermine their overall usefulness. Flanking isn't a big enough boon over Hunding's for a conditional situation, Morihaus does not have very appealing 2,3, and 4 bonuses to make it a tank or potential DPS set that might enjoy rolling over enemies, and perhaps someone can explain how I would use Sithis when not doing a Dark Brotherhood quest.

    Also ... where is the dedicated light armor set? I understand this is the "stamina" update, but there were good medium options in TG.

    Tel Var Purchasable
    • Galerion (6 basic attacks in 15 seconds causes explosion): Excellent concept. But ... need 6 basic attacks (typically 6 seconds) to get a tooltip less than what the Viper set gives every 4 seconds for a single melee attack? Also, according to @Asayre, this set is bugged http://forums.elderscrollsonline.com/en/discussion/comment/2922436/#Comment_2922436
    • Imperial Physique (Use Tel Var stones to get higher stats): Seems to me oriented to gank builds since death would cost them 5,000 stones to get the 7000ish stamina and magicka boost. Interesting idea, just not sure most people aren't going to want to use it.
    • Harbinger (Block returns 6% health damage): I like the concept, but I remember taking "block" damage from 28 meters away Crushing Shocking players using the old Twin Sisters set and have to say that was bad for reasons beyond ruining my immersion. This needs a 7 meter range and the "no duration" condition should not exclude Biting Jabs spammers from taking feedback damage. I also think the damage is not going to be high enough except for those templar blazing shield builds.
    • Vicecannon (stealth attacks put poison DoT on targets): Allows some versatility for gankers as it offers a nice sustain effect rather than up-front damage

    My main issue with these sets is the method of acquisition: RNG from an expensive purchasable container. I bought 5 of these containers (20,000 TV stones) and got nothing I wanted from Galerion: Sharpened Battle Axe (I use a staff), Infused light gloves (not a good trait on small pieces), a healthy necklace (please make health desirable again), a Training! light sash (stop putting training on reward sets!) and, another Training! light sash. 20K stones spent - what takes hours of dealing with gankers and enemy zergs - and nothing that I'd at least be content to settle for. I understand ZoS doesn't want us to have what we want on Day 1, but Training pieces on an expensive end of the game lottery box and Battle Axes on magicka-designed sets should arguably not exist at all, let alone be common. This *really* looks bad considering we can just buy the exact piece of armor of the TV sets we wanted and get the best PvP trait with it (Tel Var is a PvP system after all!) Please, please, please reconsider the method of acquisition: 20K stones spent should never come up with nothing but decon junk.

    Sanctum Drops
    • Dreugh King (Major Brutality and minor expedition on a kill): a 5 piece is worth more than a common buff everyone runs. Suggest making minor expedition the always "on" bonus and a more difficult to acquire damage bonus the reward for a kill.
    • Infallible Aether (fully charged heavy attacks do 581 extra damage and afflict target's with minor vulnerability for 10 seconds): a fully charged heavy attack is a noticeable DPS loss for a magicka build on a trial boss, which this set is supposed to be used for. I can get behind minor vulnerability, but 10 seconds isn't very long for what is roughly a 3 second investment and the 581 extra damage is insignificant. Please make the extra damage percentage based or do something interesting (like the old Aether set that put a bomb on the target).
    • Shadow Dancer (ignore sneak speed penalty, stamina recovery bonus): magicka users are going to want more out of a 5 piece than removing speed penalty while sneaking, especially since magicka NBs are already fast sneakers.
    • Elegance (+20% damage on basic attacks): Switching the old 2 piece bonus was needed and I think ZoS did a good job with this set. I will run Sanctum for it.
    • Eternal Yokeda (Prevent death): IMHO, prevent death sets are underrated in content where death matters. I think it's good, but I think most players prefer raw power.
    • Knightmare (20% chance to apply minor main on melee attacks): It's a good effect, but in light of the low chance and short duration (5 seconds), it's not reliable and I would opt to slot the melee skill that does this all the time and pick a different 5 piece set.
    • Skirmisher (increase weapon damage and crit on a dodge roll): I thought the old version was very good and also am looking forward to getting this from Sanctum.
    • Vicious Serpent (reduce stamina costs, restore stamina, weapon damage, major expedition on kill): That's a lot of desirable bonuses that I think is a fair trade for the raw weapon damage people would get from other sets.
    • Viper (8000+ poison damage on melee hit; 4 second cooldown): This needed the boost from the old VR14 version. I like burst offered in sets like this ... now, please apply this formula to the Galerion set

    Summary
    1. Solid job overall on the Sanctum sets. Only a few things to quibble about.
    2. The Tel Var sets have some potential, but the method of acquisition is a terrible RNG nightmare that players will waste hours and hours grinding in frustration to see training sashes and useless maces to go with their light armor. IMHO, the entire point of the PTS is to identify such bad mechanics and change them before they hit Live. This is bad and needs serious reconsideration.
    3. The Dropped set all have intriguing themes but are too conditional.
    4. 1 crafted set (Pelinal) is amazingly interesting, however please heed our Live feedback on this if it's too hard to put into practice. The other two are not very inspiring.
    Edited by Joy_Division on 4 May 2016 18:43
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Gottbeard
    Gottbeard
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    Harbinger is terrible already. Even with a 70k Hp build the dmg return is low after battle spirit. And it is based on current health so the effect of the set will diminish quickly. So you can stack health to tickle someone briefly both because your health drops and you can't block long with that much Hp. Or you can build something that can block long and not even return enough dmg to move enemy health bars... At all.

    A 7 meter range limit is a terrible suggestion that kicks a dead horse. I don't care what kind of nightmares you wall flowers still have left over from twin sister's.
  • Septimus_Magna
    Septimus_Magna
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    Also, I imagine that this set will be powerful when combined with DK armaments. So that covers usefulness with 2 classes at least

    Im looking forward to see how much dmg you can get out of fully-charged heavy attacks on a Dunmer DK with 5pc Elegance, 3pc Willpowe, 2pc Molag Kena and 1pc Maelstrom fire staff.

    Would be cool to make an one-shot build for pvp with a magicka DK.
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  • RoyJade
    RoyJade
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    Also, I imagine that this set will be powerful when combined with DK armaments. So that covers usefulness with 2 classes at least

    Im looking forward to see how much dmg you can get out of fully-charged heavy attacks on a Dunmer DK with 5pc Elegance, 3pc Willpowe, 2pc Molag Kena and 1pc Maelstrom fire staff.

    Would be cool to make an one-shot build for pvp with a magicka DK.

    You can also try a 2pc mephala, the perma slow can be good. And I suggest a restro staff at least on second bar, it can't be dodged/reflected and it hit hard too.
  • Emma_Overload
    Emma_Overload
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    Despite my early misgivings, the Dreugh King Slayer COULD be a better set than it first appears. The built-in Major Brutality buff could save you a slot on your off bar, a slot that could be used for something useful that you had to sacrifice before.

    I really need to know, however, if it comes with a full set of jewelry. If you could use this with Pelinal's, you would be getting Major Brutality AND Major Sorcery at the same time, in effect.
    #CAREBEARMASTERRACE
  • exiledtyrant
    exiledtyrant
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    Despite my early misgivings, the Dreugh King Slayer COULD be a better set than it first appears. The built-in Major Brutality buff could save you a slot on your off bar, a slot that could be used for something useful that you had to sacrifice before.

    I really need to know, however, if it comes with a full set of jewelry. If you could use this with Pelinal's, you would be getting Major Brutality AND Major Sorcery at the same time, in effect.

    That is exactly why slayer is so good. No more DPS loss from switching to a buff bar or stopping your rotation to weave a buff in. With slayer I can slot an extra heal and another dps ability without loosing major brutality. Slayer now gives an entire skill slot ( or two if you hate switching bars to buff like me) as it's 5 piece. That can open up a lot of different options.

    As for Pelinal's major sorcery doesn't stack with major sorcery. I tried using the surge morph and using the hidden blade + entropy buffs. Neither worked.
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  • The-Baconator
    The-Baconator
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    Question for those with access to the PTS: Does the elegance light attack buff apply to overload?
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
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  • hedna123b14_ESO
    hedna123b14_ESO
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    Can Elegance be boosted to 30% or at least 25% increased LA/MA damage? 20% still does not make it competitive with other sets on most other classes.

    I just came here to ask ZOS to lower/change this, because I just don't want to hear more whines about sorcs because of overload. The whines about overload would be justified, but the overflow-whines about sorcs just annoy me

    Also, I imagine that this set will be powerful when combined with DK armaments. So that covers usefulness with 2 classes at least

    Wow...I didn't even think of this for a sorc...could be amazing for short term fights. I was thinking it for a magicka DK. I was also hoping to get infallible aether in jewelry and do 5 elegance, 5 infallible 1 Maelstrom on a magdk...
  • lustdog
    lustdog
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    i think we need more set of jewelry/weapon....

    for now we only have agility, endurance, willpower, and all the pvp set from cyrodil rewards...kinda boring with all tht sets...:p

    pls at least make some new jewelry/weapon set drop from vet dungeon/pledge chest, or scaleup the old pve set....

    so we have more option to build....
  • lustdog
    lustdog
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    can't find any marksmen axe, sword, & shield in pts pvp rewards and elite vendor.......
    (already reset my rewads 3 times and buy 1000X from elite vendor)
  • Selique
    Selique
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    I'd just like to say that: The changes to light armor hoods regarding the over hang over the eyes being shortened, are not pleasant :(. Please reconsider keeping them the same as they are on live!
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  • NBrookus
    NBrookus
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    lustdog wrote: »
    i think we need more set of jewelry/weapon....

    for now we only have agility, endurance, willpower, and all the pvp set from cyrodil rewards...kinda boring with all tht sets...:p

    pls at least make some new jewelry/weapon set drop from vet dungeon/pledge chest, or scaleup the old pve set....

    so we have more option to build....

    Jewelry is also available with the new trials sets, and it's BoE.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I was disappointed with the armor sets on the templates. There was no helmets or shoulders. Not everyone wants to run those monster pieces (I think they are hideous looking) and there was no weapons outside of maelstrom which I will never do. Thank goodness for the endless RotW mails so I could have weapons, complete armor and jewelry.
  • Helluin
    Helluin
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    olsborg wrote: »
    The vicecanon set deals just a smidge too low dmg in pvp due to battlespirit.

    Lekis focus shouldnt/mustnt reduce the selfheal on vigor, this is the bread and butter heal of stam builds and noone would consider using this set with a 25% reduction in vigor selfheal.

    For Leki, I'd prefer maybe a buff to single target skills, but I can understand your concerns with Vigor.
    Atm you can use just some workarounds.

    If you plan to use those two, Rally and the new Bloodthirst (Blinding Flurry) + the HoT of Vicecanon can grant quite some healing (if you go 2H+DW, otherwise 2H+bow with Draining Shot or 2H+1H&S with Absorb Magic). For sure Rally is even more than usually a must, otherwise you have to rely on HoTs and healing upon damage (skills, poisons or glyphs) or kill (Killer's Blade, Mark Target).
    Otherwise you could go for 1 bar ST with full Leki and 1 bar AoE without one piece of Leki at least and Vigor.
    I upgraded some pieces to have this double bar sets combination but I can't give you a proper feedback since I played really few during TG patch, especially in PvP.
    For sure Leki + Blade Cloak is a strong counter to Detonation but it works better in small scale or solo, while in raids it's an option just on travel/buff-debuff bar.

    About Vicecanon, as written already, I agree with you that in PvP its effect is pretty negligible, but, having also some bugs and some mechanics unclear if intended or not, I think that we have to wait for the last PTS build or release to understand if Vicecanon can be an interesting set or not.
    I was disappointed with the armor sets on the templates. There was no helmets or shoulders. Not everyone wants to run those monster pieces (I think they are hideous looking) and there was no weapons outside of maelstrom which I will never do. Thank goodness for the endless RotW mails so I could have weapons, complete armor and jewelry.

    About the hideous looking of monster pieces I really I agree.
    I hope sooner or later it will be added an option to replace the look of some gear (like convert to Imperial based on what your character knows as motifs or an item in Crown Store), since all the beatiful styles from motifs for head and shoulders are wasted when you use one or two monster pieces.
    The same, at least for me, applies also to Maelstrom weapons and other dropped sets.
    Edited by Helluin on 6 May 2016 12:26
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • MaxwellC
    MaxwellC
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    Marksman set

    5 items Marksman's Crest Reduce the stamina cost of abilities by 5% and increase damage of your bow abilities against players by 8%

    Can we just remove against players and have it be a flat damage output of 8% to all enemies in the game. This set would wanted even more than it already is and be more viable for PvE.
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    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • halceonrwb17_ESO
    Imperial Physique Set

    This set is an interesting addition for the Imperial City. I believe the 10,000 stones will end up being quite amount for a player to risk, and therefore the set will, for the most part, become a lost opportunity and very rarely worn.

    As a minor amendment, I would suggest the following suggestions;

    a) Change the 5 item benefit to give
    - requirement of 3000 stones for buff to kick-in
    - character wearing set to get 600% modifier
    - all party members to receive a scaled 100- 400 % tel var stone modifier based on proximity to the player and amount of stones carried in group with the player wearing the Imperial Physique set, and glow a light blue similar set.
    - this would be Non- stackable with other players wearing the same set in group.
    - party buff of 10-15% weapon / magic damage and/or 20% more health.
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