WhiteNoiseMaker wrote: »exiledtyrant wrote: »Varen's Legacy - This set is interesting. Apparently the 5 piece bonus can be used for Duration aoe attacks or direct damage which is neat. I could have hurricane ramping up while proccing extra 3k damage hits. The damage only buffs one instance of damage however. The whole point of AOEs are to hit multiple targets so why is the damage bonus locked to one target?
The proc rate itself is abysmal. The set doesn't really start proccing until 4+ targets are hitting you. DOTs also don't seem to proc the set bonus. Low proc rate, that requires direct damage attacks, and blocking plays out terribly. Interaction with blocking trigger sets feels bad in general. Varen's Legacy reminds me of the Twin sister set. It has a great bleed, but locks you into blocking on a 20% proc chance to access it. It's just not fun or functional.
A bigger damage blast, with a 100% chance on block, and a functional cooldown (3-5 seconds) would feel a lot better. Power bash feels much better the way it was designed to buff on blocking. I think block trigger sets could benefit from following suit.
@ZOS_GinaBruno
Just wondering if anyone on the item team has seen this feedback, as I too was excited to try the Varen'sLegacy Set but barely got it to proc and found it seems to only affect one target with the higher damage in AOE attacks. At only a 10% proc rate with the requisite condition of after blocking, it seems to weak for being a 7-trait set.
I'd chime in with ExiledTyrant and add that I think the % proc rate needs to be done away with entirely (and just activate after block like the revised Power Slam). I'd also say the added damage should apply to all 6 targets affected by an AOE. To keep this from being unbalanced you could establish a 4-second cooldown.
WhiteNoiseMaker wrote: »@ZOS_JessicaFolsom, @ZOS_GinaBruno, @ZOS_KNowak, and @Wrobel
Just did another test on Pelinals and Varen's Legacy on late-night/no sleep. My testing partner and I can confirm that for Varen's Legacy, the proc rate is really low. In multiple fights in the Wayrest Sewers, against mobs of 12+, the bonus AOE damage proc'd only three times. Each time it proc'd, it would only add bonus damage against a single target. It'd be nice to know if this is a bug or if it is indeed working as intended.
I'll let my testing partner post his own observations in the morning, but for now I just want to say that our initial consensus was that it'd be a worthwhile 7-trait set if it worked like Power Slam, and if the AOE bonus damage would work as written, with my partner saying he'd even be willing to wear it with a 10-second cooldown if it could be reworked to work as (seemingly) intended.
Pelinal's seems to be working on the dot, and could be of great use for sap-tanking and provides some noticeable boosts for magicka DK powers. Not sure if it's enough of a bandage for the perceived reduction of Magicka DK's in general, but I do think there is great potential on the set itself. I wish I had more time to push the envelope a bit more on potential application.