kasa-obake wrote: »I say don't stop till every filthy exploiter has been perma-banned and all their ill-gotten goods have been seized and donated to the community, and all of us honorable and upstanding citizens have been provided additional compensation for moral damage.
Nothing should be transferred to or given to those who abide by the rules. Any items removed or seized by an MMO company should remain out of reach of everyone forever. This is better for the economy (gold sink!) and doesn't cause even more arguments and drama for people getting goods others didn't.
As for perma bans, once again I will say a strike system (temp, then perma) is fine if (and that's a big if) the materials are removed in some way. Otherwise it tells everyone to exploit the first time for your goods then be good afterwards.jamesharv2005ub17_ESO wrote: »Next time watch they go all the way to the other side and perm ban everyone heh. Its like that with them. There is no grey area. Its either all white or all black hehe.
Apart from that one time a Dev told us bypassing the scroll gates whilst they were up was a grey area.
gw2only1b14_ESO wrote: »Did anyone ask @ZOS_RichLambert why they decided to proceed the way they did on this issue with a 3 day band and still tons of the mats and temper?
clayandaudrey_ESO wrote: »It stinks of favoritism. It looks suspiciously like someone got caught that ZOS can't or won't punish. It is impossible to slap one hand and be harsh with the others so everyone got a slap.
This has totally been a disheartening event imo. Look at the number of people saying they will take advantage next time. It will drive the game down quickly. ZOS should have known better than do it this way.
gw2only1b14_ESO wrote: »Did anyone ask @ZOS_RichLambert why they decided to proceed the way they did on this issue with a 3 day band and still tons of the mats and temper?
If it were me,I'd have not banned anyone,but rather just removed the things they shouldnt have gotten.So that when they went ingame they would find out their ill gotten goods had been confiscated,and a note would be in their inbox explaining why.
gw2only1b14_ESO wrote: »Did anyone ask @ZOS_RichLambert why they decided to proceed the way they did on this issue with a 3 day band and still tons of the mats and temper?
If it were me,I'd have not banned anyone,but rather just removed the things they shouldnt have gotten.So that when they went ingame they would find out their ill gotten goods had been confiscated,and a note would be in their inbox explaining why.
Please understand i am very hesitant to publish any details about the process. ZOS strictly denies discussion about individual cases. I ask everybody to redirect such requests directly to ZOS.After further review, we are lifting the suspension on this account. We will make sure that this suspension does not count against this account's record in any way.
Slight correction. It's not so much about innocent bystanders, but about ZOS having difficulties with identifying cheaters vs. legitimate players.jamesharv2005ub17_ESO wrote: »Well hey if you appeal and are found not to have done anything wrong then your account wont be wiped. Or your stuff will be replaced. I think they need to use a firm hand here. If you appeal then obviously if you didnt do anything they will know that. So I dont think the whole innocent bystander argument is a good one for not punishing true cheaters.
jamesharv2005ub17_ESO wrote: »Well hey if you appeal and are found not to have done anything wrong then your account wont be wiped. Or your stuff will be replaced. I think they need to use a firm hand here. If you appeal then obviously if you didnt do anything they will know that. So I dont think the whole innocent bystander argument is a good one for not punishing true cheaters.
jamesharv2005ub17_ESO wrote: »Well hey if you appeal and are found not to have done anything wrong then your account wont be wiped. Or your stuff will be replaced. I think they need to use a firm hand here. If you appeal then obviously if you didnt do anything they will know that. So I dont think the whole innocent bystander argument is a good one for not punishing true cheaters.
How about you just don't remove anything at all? It wasn't a big offense, it shouldn't be such a big punishment.
Ever heard of a police officer or a judge giving a lighter sentence for a "first offense"? For all we know, many of these players were first offenders.
Go ahead and ready your torches and pitchforks, I'll start running for the hills while you guys chase me for not joining the witch hunt.
gw2only1b14_ESO wrote: »Did anyone ask @ZOS_RichLambert why they decided to proceed the way they did on this issue with a 3 day band and still tons of the mats and temper?
If it were me,I'd have not banned anyone,but rather just removed the things they shouldnt have gotten.So that when they went ingame they would find out their ill gotten goods had been confiscated,and a note would be in their inbox explaining why.
I think removing the ill-gotten mats would be difficult. They may have been sold, moved to friends, used, etc.
What was really abused here was the banker. The penalty should have been removal of their banker. You abused it, you lose it. That would make people think twice about cheating again.
Lightninvash wrote: »I think the best punishment isn't a ban but to wipe those exploiters acc. So they have no chars and have to start from scratch.
Lightninvash wrote: »I think the best punishment isn't a ban but to wipe those exploiters acc. So they have no chars and have to start from scratch.
Now THAT would be a total deterrent.
Who's getting rich?
It's just ingame gold. Who cares who has a ton of gold even if I dont.
I have always thought that it's silly to be upset at anyone else who has something you do not.In both RL or ingame.
(having said that,I'm not a fan of exploitation of something like this.It can effect the ingame economy.)
@ZOS_DaryaK Could you toss in a relevant one about whether this is being followed up on the yellow mats/gold front?
Does it really damage the economy. I'd be intrigued to have someone qualified in economics explain it. If they are selling them cheap surely it could just speed the market up?
Certain Gold Tempers prices were inflating anyway, I have no issue if an exploiter wants to sell a load cheap. I can see anyone sat on Gold Tempers might be narked, but why weren't they selling them, or were they holding onto then to list when prices were higher, I.E. Driving the prices up for all (worse in my book)
I guess it's like printing currency increasing the drops. But with the huge increase in Vet 16's after cake week Golds were in demand.
Anyway not having a pop, just curious to understand the annoyance on all these threads, if it's really economically based 'good for all' or personal jealously / personal impact to stashed Gold mats that's annoyed folks.
cote-bmsb16_ESO wrote: »I couldn't give to craps about the exploiters getting rich. They are only making personal gains, I'm not being affected. The only way it could possibly hurt me is if I buy tempers pff them, oh wait. They sell them cheaper than what regular farmers would sell them for.. Thanks for the deal!
Moglijuana wrote: »Sigh, I guess there was no point in helping the Devs out and making them aware of the exploit...Well... Now I can't wait for DB to come out with a bunch of new bugs/exploits. I'm just going to use them all and keep quiet. Screw trying to help the community out, I'll just take ZoS's lead and f**k em right in the arse!
Moglijuana wrote: »Sigh, I guess there was no point in helping the Devs out and making them aware of the exploit...Well... Now I can't wait for DB to come out with a bunch of new bugs/exploits. I'm just going to use them all and keep quiet. Screw trying to help the community out, I'll just take ZoS's lead and f**k em right in the arse!
I feel the same way man. reported people for cheating and tried to clean my guild of those that did and have a sense of honor but then I find that none of that matters because they get to keep the stuff anyways.
What sickens me more then anything is the thought that I invested soo much money into this game and yet the dev ZOS doesn't even have the decency to explain there actions or offer us an explanation as to WHY the Mats where not removed from the game.
Could we please get an explanation or something as to why the mats where left in the game? Please!
r.jan_emailb16_ESO wrote: »ZENIMAX handled the issue really well.
rewarding exploiters is not a good thing ZOS.
And how do I know? It is quite obvious if people sell materials 2k lower than usual all of the sudden in all zone chats lol.
At least now everyone know what to do the next time such an "opportunity" arises... just hope it doesn't involve a ridiculously expensive NPC
It cannot be compared to printing greenbacks because when you use cash you don't have a 90% risk of it disintegrating into dust.SuraklinPrime wrote: »I have some old economics qualifications so I will take a swing....
While the immediate effect may seem good (i.e. Cheaper materials) the long term impact can be compared to printing a bunch of banknotes and just pumping them into the game economy when they should not be there.
No, you swapped the effects backwards. The game money (gold) stayed nearly the same while it was the supply of goods (the gold mats) that increased. That's not price inflation, that's price DEflation.SuraklinPrime wrote: »The result is that there is more game money in circulation but that game money is still going to be spent on a limited supply of goods - gear and mats etc. - so you get inflation in the game economy and that vr16 ring of agility you had your eye on goes up 20k.
Except the number of gold mats increased, therefore it is LESS rare than it used to be, meaning for the seller of (previously) scarce mats it was not good because prices went down - and then only temporarily.SuraklinPrime wrote: »For the cheater that is fine, he has his extra cash... for the seller of scarce gear that is good, he can charge more.... for everyone else it sucks because goods they could afford before are now more expensive but mobs aren't suddenly dropping more gold... oh, and those cheap mats, they've gone now and even those prices are back up even higher...
I get the feeling you follow the chicago school perception of economics - that the supply/demand interaction is entirely controlled by the supply side economics. It isn't going to hold water at this time.SuraklinPrime wrote: »People are always going to play the game market... buying and selling is just another aspect, some enjoy it, others ignore it but as long as it is honest then everyone has the same chance to profit or not.
But exploits like this can hurt everyone except the cheats because it skews prices and causes fake inflation. There is a reason why many capitalist nations can treat market fraud more seriuosly than crimes of violence... breaking the rules of the game hurts the game as a whole...
It cannot be compared to printing greenbacks because when you use cash you don't have a 90% risk of it disintegrating into dust.SuraklinPrime wrote: »I have some old economics qualifications so I will take a swing....
While the immediate effect may seem good (i.e. Cheaper materials) the long term impact can be compared to printing a bunch of banknotes and just pumping them into the game economy when they should not be there.
Walk into a store and drop 8 dollars to purchase a widget. Then get back in line to return the widget and get your 8 dollars returned to you. The conversion of 8 dollars into a widget and back doesn't lose any value.
Walk up to a crafting station and drop 8 tempers to purchase gold color for your gear. Then go back to the station and you CANNOT hand back your gold color to receive those 8 tempers returned to you. Best you can hope for is 1 or 2 of your 8 tempers is salvaged from decon. The conversion of 8 tempers into an object and back DOES lose value. You lose nearly all of the value at the crafting station, while you could do the buy/return conversion of $8 to a widget all day long until you die of starvation and NEVER lose value in the process.
Thus, the increased number of tempers is not comparable to printing new currency.No, you swapped the effects backwards. The game money (gold) stayed nearly the same while it was the supply of goods (the gold mats) that increased. That's not price inflation, that's price DEflation.SuraklinPrime wrote: »The result is that there is more game money in circulation but that game money is still going to be spent on a limited supply of goods - gear and mats etc. - so you get inflation in the game economy and that vr16 ring of agility you had your eye on goes up 20k.
And STILL you ignore the fact that you are basing this on our real world economy, where our money doesn't disappear when handed to a merchant and doesn't disappear when taxed... But in the game economy the gold DOES disappear from existence when you hand it to a merchant or pay a bounty.Except the number of gold mats increased, therefore it is LESS rare than it used to be, meaning for the seller of (previously) scarce mats it was not good because prices went down - and then only temporarily.SuraklinPrime wrote: »For the cheater that is fine, he has his extra cash... for the seller of scarce gear that is good, he can charge more.... for everyone else it sucks because goods they could afford before are now more expensive but mobs aren't suddenly dropping more gold... oh, and those cheap mats, they've gone now and even those prices are back up even higher...
And it is pure speculation that the return to previous levels of gold mats will cause prices to be higher than before. Remember, it was an injection of digital objects, not digital cash... Meaning that people who benefit from cheaper mats right now may well no longer be customers seeking those mats later. Resulting in LESS demand than before. Meaning fewer people willing to pay those previous prices. Meaning the prices from a month or two ago may not be reached again. But, just like your pure speculation this is also pure speculation, and also depends on what Zos does in the meantime.I get the feeling you follow the chicago school perception of economics - that the supply/demand interaction is entirely controlled by the supply side economics. It isn't going to hold water at this time.SuraklinPrime wrote: »People are always going to play the game market... buying and selling is just another aspect, some enjoy it, others ignore it but as long as it is honest then everyone has the same chance to profit or not.
But exploits like this can hurt everyone except the cheats because it skews prices and causes fake inflation. There is a reason why many capitalist nations can treat market fraud more seriuosly than crimes of violence... breaking the rules of the game hurts the game as a whole...