ZOS_GinaBruno wrote: »The team was mainly focusing on making some improvements to the item sets this go around, but are looking at making some additional adjustments for Sorcerers (even stam sorcs) in a future PTS incremental.Tyrannitar wrote: »Yeah I'm thinking we might have missed a post or reply somewhere about it? Could we get linked to an update if so? @ZOS_GinaBruno @WrobelYou missed the portion of the patch notes where you introduce something for stamina sorc.
I got to talk to Wrobel a bit last week, and he said some Stam Sorc love was in the works for a future PTS patch. He also said he had read this thread, and there were a lot of good ideas in here. He also knows that Hurricane is extremely underwhelming, and it will be improved before Dark Brotherhood hits live. One of the buffs they are looking at, which I really liked, was adding Minor Expedition to Hurricane. With all the different ways you can get Major Expedition in this game I feel giving us Minor would make Stam Sorc mobility truly unique, and would synergize very well with builds using bows or some of the sets that give Major Expedition.
Spearblade wrote: »ZOS_GinaBruno wrote: »The team was mainly focusing on making some improvements to the item sets this go around, but are looking at making some additional adjustments for Sorcerers (even stam sorcs) in a future PTS incremental.Tyrannitar wrote: »Yeah I'm thinking we might have missed a post or reply somewhere about it? Could we get linked to an update if so? @ZOS_GinaBruno @WrobelYou missed the portion of the patch notes where you introduce something for stamina sorc.
I got to talk to Wrobel a bit last week, and he said some Stam Sorc love was in the works for a future PTS patch. He also said he had read this thread, and there were a lot of good ideas in here. He also knows that Hurricane is extremely underwhelming, and it will be improved before Dark Brotherhood hits live. One of the buffs they are looking at, which I really liked, was adding Minor Expedition to Hurricane. With all the different ways you can get Major Expedition in this game I feel giving us Minor would make Stam Sorc mobility truly unique, and would synergize very well with builds using bows or some of the sets that give Major Expedition.
Wrobel read our rants and couldn't be bothered to say "Wrobel wuz here"? >.>
While Minor Expedition would be a good addition to Hurricane, the damage would need adjusting. I'd rather have the damage be a flat amount than spiking at the end. Also, as others have mentioned, it won't proc Disintegrate unless the passive changes.
And correct me if I'm wrong, that leaves Bow passive and Rapid Manuevers as our source of Major Expedition? I suppose that's okay, as long as I have Sorc Stam spam and a Sorc gap closer so I can go DW and Bow like I want
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
pjwb16_ESO wrote: »Please consider what it would do with the immersion and lore of the game.
pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion (a)Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
@pjwb16_ESO If you are going to argue against Stamina Sorcerers due to lore then you better know what you are talking about. Sorcerers in Elder Scrolls lore are not robe wearing spell casters.
In game class description from Oblivion:
Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb magicka from spells targeted at them, serving in essence as magical "batteries", and possess more magicka than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty.
In game class description from Morrowind:
"Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos."
By its name, Sorcerer, the concept of a Stamina Sorcerer is as silly as a Wire netting Canoe.
A Stamina based Magic user is not a sorcerer. It is another class entirely. Not so with the other 3 classes in this game. However personally, I dislike the fixed classes in this game. It is definitely not an Elderscrolls Game because of it. Just another game set in the Elder Scroll 'Universe'.
pjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
@pjwb16_ESO If you are going to argue against Stamina Sorcerers due to lore then you better know what you are talking about. Sorcerers in Elder Scrolls lore are not robe wearing spell casters.
In game class description from Oblivion:
Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb magicka from spells targeted at them, serving in essence as magical "batteries", and possess more magicka than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty.
In game class description from Morrowind:
"Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos."
Ok, then quoting the Class Description of Nightblades in Morrowind etc ;
MW-class-Nightblade.jpg
In-game Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Specialization: Magic
Attributes: Willpower, Speed
Major Skills:
Mysticism Mysticism
Illusion Illusion
Alteration Alteration
Sneak Sneak
Short Blade Short Blade
Minor Skills:
Light Armor Light Armor
Unarmored Unarmored
Destruction Destruction
Marksman Marksman
Security Security
Therefore using the argument you just used on a different class, I admit Stamina Sorcerers are fine with the lore, but Stamina Nightblades cleary are not. So please consider the removal of stamina nightblade morphs then Zenimax (@Wrobel). It would be really inconsequent and a logical incoherent statement applying double standards as here. Taking this Class Description of Morrowind and Oblivion for Sorcerers, but not for Nightblade.
In order to get rid of Double Standards and in order to have a coherent logic, there must be either a removal of stamina sorcerers or stamina nightblades.
Point made, thank you for your argument and the possibility to argue for the removal of stamina nightblade (huehuehue diabolic advocatus diaboli laughter)
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
@Wrobel a full pass on Sorcerer passives for both Magicka and stamina is really what is needed.
w3ng_vgeb17_ESO wrote: »By its name, Sorcerer, the concept of a Stamina Sorcerer is as silly as a Wire netting Canoe.
A Stamina based Magic user is not a sorcerer. It is another class entirely. Not so with the other 3 classes in this game. However personally, I dislike the fixed classes in this game. It is definitely not an Elderscrolls Game because of it. Just another game set in the Elder Scroll 'Universe'.
Have you ever heard about Elric of Melniboné? That's more the type of sorcerer we are talking about. And that fantasy story existed before mmo computer games.
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
@Wrobel any chance this will be in the next PTS patch?
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes