The better question would be how many impen do you need to make crits land as normal hits. I was wondering this myself. If I don't need 8 x impen, that would be good to know.
The better question would be how many impen do you need to make crits land as normal hits. I was wondering this myself. If I don't need 8 x impen, that would be good to know.
From what ive gathered so far, even x8 impen wont get you to cap ( which i believe is 60% crit damage reduction).
leepalmer95 wrote: »Doesn't a gold impen give 3.7% reduction?
Also your doing the times wrong ^^
With 42% reduction instead of 1.5x it would be 1.08x
So 1.08 x 7000 ^^
r.jan_emailb16_ESO wrote: »Take the critical resistance from your character info, divide by 66 (66 ~ 1% crit damage reduction, more or less). Let's say I have 2508 / 66 = 37, which means any critical hit damage is reduced by 37%.
@Crown made a post about it that I can't find right now, but iirc those 37% reduce the ciritcal damage modifier to 13% (have the spreadsheet bokmarked at home, can't check it right now). So you'd need ~3300 critical resist to negate the basic critical damage increase everyone has, which can be increased through mundus stones, NB passives, CP passives.
8x gold impen = 2000 resist, 25% from CP = 1650 resist. So the maximum you can get is 3650 critical resist, which equals ~55% crit damage reduction.
The maximum crit damage modifier you can get is much higher: 0.5 base, 0.1 NB passive, 0.25 CP passive, 0.12 mundus stone (which can be increased using divine trait).
Hope I didn't screw the math up
leepalmer95 wrote: »r.jan_emailb16_ESO wrote: »Take the critical resistance from your character info, divide by 66 (66 ~ 1% crit damage reduction, more or less). Let's say I have 2508 / 66 = 37, which means any critical hit damage is reduced by 37%.
@Crown made a post about it that I can't find right now, but iirc those 37% reduce the ciritcal damage modifier to 13% (have the spreadsheet bokmarked at home, can't check it right now). So you'd need ~3300 critical resist to negate the basic critical damage increase everyone has, which can be increased through mundus stones, NB passives, CP passives.
8x gold impen = 2000 resist, 25% from CP = 1650 resist. So the maximum you can get is 3650 critical resist, which equals ~55% crit damage reduction.
The maximum crit damage modifier you can get is much higher: 0.5 base, 0.1 NB passive, 0.25 CP passive, 0.12 mundus stone (which can be increased using divine trait).
Hope I didn't screw the math up
The highest Crit mod should be 1.5 + 0.1(nb/temp passive) + 0.25(cp) + 0.19 (Shadow mundus with full divines)
So the highest should be 2.04 or 204%.
milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
Crown has a spreadsheet with the impen math stuffs on it....If we all focus our minds and vision him he shall appear....
I will draw the Keltic runes on the ground and we will all need to chant together.......light the candles and repeat after me...
@Crown
"BRING US YOUR STATS, OH GIVER OF THE AP'S"
"WE NEED YOUR LINKS!"
If we all focus our minds and vision him he shall appear....!"
leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.
leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.
Impen is currently BiS for all gear slots in pvp for non-sorc or blazing shield healthplars.
leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.
leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.
Impen is currently BiS for all gear slots in pvp for non-sorc or blazing shield healthplars.
leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.leepalmer95 wrote: »DannyLV702 wrote: »milesrodneymcneely2_ESO wrote: »So for us laypeople who had to take 2 years of remedial math in college, how many pieces of Impenetrable gear would be optimal for a focused DPS build?
This is kinda what I wanted to ask lol
For pvp i'd like go go 4/5.
4 is optimal for dps, if you go 3 of the big pieces for the enchant bonuses, make sure you put enough into the resistant cp and at least make sure your small pieces are impen.
Impen is currently BiS for all gear slots in pvp for non-sorc or blazing shield healthplars.
almost always. you can always argue about some infused pieces if you think you'll be affected by shields a lot. you already mention sorcs but some magicka NBs rely heavily on healing ward (and harness sometimes) and while many DKs use igneous shield mostly for the mending buff and stam restore, it's still a factor of their effective HP. Barrier is far less popular but still exists and some (albeit few) groups run bone shield + synergy.
further, some healers run the transmutation set and armor mitigation is no joke, either. in some cases a reinforced heavy chest (or also a shield with 75 CP invested in the tree, e.g., because you get a lot of crit resist from CPs) can mean more mitigation than an additional piece of impen. especially so against opponents who already stepped back on the crit chance because many hard targets already runlots of impen.
imho this makes it incredibly hard to say something easy and effective about how much impen you should have. however, it's almost certainly better than divines on anything other than a sorc fully committed into shields.
leepalmer95 wrote: »Templars + Nb's will have at least around 75% extra dmg when crit even if their sustain builds because of 10% class passive + easily 10-15% in crit dmg.
I'd say go full impen or as much as your willing to give up, unless your sorc.
A gold Impen trait gives you 3.7% reduction.
A gold divine trait gives you 7.5% mundus boost which if your serpant or atro is like 10 extra regen...
A gold infused gives you 20% extra glyph stats, so if it's a gold v16 mag/stam enchant it's around 200~ extra?
So basically what do you want? What do you feel is better?
3.7% crit dmg reduction
200 extra stam/mag
10 regen, 8 dmg, 1% extra crit chance or dmg.
It's quite clear what is the most beneficial.
caeliusstarbreaker wrote: »leepalmer95 wrote: »Templars + Nb's will have at least around 75% extra dmg when crit even if their sustain builds because of 10% class passive + easily 10-15% in crit dmg.
I'd say go full impen or as much as your willing to give up, unless your sorc.
A gold Impen trait gives you 3.7% reduction.
A gold divine trait gives you 7.5% mundus boost which if your serpant or atro is like 10 extra regen...
A gold infused gives you 20% extra glyph stats, so if it's a gold v16 mag/stam enchant it's around 200~ extra?
So basically what do you want? What do you feel is better?
3.7% crit dmg reduction
200 extra stam/mag
10 regen, 8 dmg, 1% extra crit chance or dmg.
It's quite clear what is the most beneficial.
2 gold big piece divines on a regen stone will net you about 50 extra regen.