Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Stamina Templars post thieves patch

  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    krathos wrote: »
    sigsergv wrote: »
    Brrrofski wrote: »
    Sustain is good on a stamplar.

    I have 2.1k stam regen with a 32k stam pool. Plus repentence can help you sustain. That's with 3.7k weapon damage before attacking with my maul/bow.

    How is that even possible? I'm dunmer stamina templar and I cannot get to those values (mine are: WP ~3500, ST 25k, HP 19k, ST regen 1200).

    I run the following:

    2x Bloodspawn
    5x Eternal Hunt
    3x agility
    1x random 2h maul and a bow (will be maelstrom eventually, i hope)

    Serpent Mundus
    64 points into stam
    Orzorga's Food (the one that gives 5k health and like 350 stam regen)


    As a Redguard I sit at roughly 21k health, 30k stam, 3.4k weapon damage, and 2.4k regen on my 2h bar. Swapping to bow w/ werewolf and repentence I get 2.8k regen. Boost that by 20% after chugging a pot. Boosted again by 30% from 2h passive after a kill.

    This is w/ 501CP and purple gear/purple enchants except for maul/bow which are gold.

    My crit is low but i've found crit to be basically useless against most decent players due to shield stacking and impen.

    Do you really find that this setup has enough burst in outnumbered, particularly solo, situations, where you don't have long to burst a player before they get incoming heals? Stamina templars have such good area denial that I'm not sold on wearing a set that just adds more area denial. With jabs being kinda clunky in open field situations, I find the need for every one that connects to HURT.

    I agree with you about crit and if there's a legit viable set out there to run aside from hundings that's going to give me the damage I need I'd love to use that so I'm not wasting 2 bonuses on crit I don't care for.

    Also, wtb fixed invis bats
    Edited by Lexxypwns on 21 April 2016 05:01
  • DynastyIXII
    DynastyIXII
    ✭✭✭
    Lexxypwns wrote: »
    krathos wrote: »
    sigsergv wrote: »
    Brrrofski wrote: »
    Sustain is good on a stamplar.

    I have 2.1k stam regen with a 32k stam pool. Plus repentence can help you sustain. That's with 3.7k weapon damage before attacking with my maul/bow.

    How is that even possible? I'm dunmer stamina templar and I cannot get to those values (mine are: WP ~3500, ST 25k, HP 19k, ST regen 1200).

    I run the following:

    2x Bloodspawn
    5x Eternal Hunt
    3x agility
    1x random 2h maul and a bow (will be maelstrom eventually, i hope)

    Serpent Mundus
    64 points into stam
    Orzorga's Food (the one that gives 5k health and like 350 stam regen)


    As a Redguard I sit at roughly 21k health, 30k stam, 3.4k weapon damage, and 2.4k regen on my 2h bar. Swapping to bow w/ werewolf and repentence I get 2.8k regen. Boost that by 20% after chugging a pot. Boosted again by 30% from 2h passive after a kill.

    This is w/ 501CP and purple gear/purple enchants except for maul/bow which are gold.

    My crit is low but i've found crit to be basically useless against most decent players due to shield stacking and impen.

    Do you really find that this setup has enough burst in outnumbered, particularly solo, situations, where you don't have long to burst a player before they get incoming heals? Stamina templars have such good area denial that I'm not sold on wearing a set that just adds more area denial. With jabs being kinda clunky in open field situations, I find the need for every one that connects to HURT.

    I agree with you about crit and if there's a legit viable set out there to run aside from hundings that's going to give me the damage I need I'd love to use that so I'm not wasting 2 bonuses on crit I don't care for.

    Also, wtb fixed invis bats

    I run about the same setup as him (1pc kena, 1pc bloodspawn) but my weapon damage is up to 4k buffed, and yes it enough burst, knowing how to use the rune is what makes this build great. Once I get off my ass and actually do VMSA and get my weapons i'll have 4k+ weapon damage without having to be in combat.
    PS4 NA
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    sigsergv wrote: »
    Brrrofski wrote: »
    Sustain is good on a stamplar.

    I have 2.1k stam regen with a 32k stam pool. Plus repentence can help you sustain. That's with 3.7k weapon damage before attacking with my maul/bow.

    How is that even possible? I'm dunmer stamina templar and I cannot get to those values (mine are: WP ~3500, ST 25k, HP 19k, ST regen 1200).

    Redguard with 501 cp
    Serpent mundus stone

    5 hunding's
    3 morkuldin (was 4 with sword an boardfor extra weapon damage, so other sets do the same as this)
    3 agility - all robust, all weapon damage

    Orsinium health and stam regen.

    All enchants are stamina. Everything is gold.

    Repentance and flawless dawnbreaker on front bar.

    Pretty standard I'd imagine. Think that Orsinium food is what enables good stats. You don't need magica for a stamplar. Puryfying Ritual is all I use. Some use rune as well. Either way, the standard pool and regen is fine. So the Orsinium food is great for a stamplar. Not sure it works on any other class really.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Since I don't see it mentioned anywhere here.

    5 hundings 2 skoria 3 endurance maelstrom bow/2hand

    Using volley+jabs+merciless charge means you'll proc skoria nearly on cool down, since we're adding burst this way I like to run endurance jewels for more sustain. Shuffle, major mending, vigor, rally, purifying ritual, and roll dodge will help make you tanky AF.

    Access to snare immunity, purify, and major expedition give this build near unbeatable mobility.

    You can run either vamp or ww, depending on preference, if invis bats weren't bugged I'd say absolutely go vamp though.

    Edit: since jabs is considered a DoT, you can double dip on CP to increase damage from this, while also buffing your maelstrom weapon DoTs. Those last few ticks from volley will hit HARD and combined with skoria, gives you some of the best area denial available in the game.

    You like skoria? I honestly just can't seem to get behind it. Juice never seemed worth the squeeze.
    Lexxypwns wrote: »
    Since I don't see it mentioned anywhere here.

    5 hundings 2 skoria 3 endurance maelstrom bow/2hand

    Using volley+jabs+merciless charge means you'll proc skoria nearly on cool down, since we're adding burst this way I like to run endurance jewels for more sustain. Shuffle, major mending, vigor, rally, purifying ritual, and roll dodge will help make you tanky AF.

    Access to snare immunity, purify, and major expedition give this build near unbeatable mobility.

    You can run either vamp or ww, depending on preference, if invis bats weren't bugged I'd say absolutely go vamp though.

    Edit: since jabs is considered a DoT, you can double dip on CP to increase damage from this, while also buffing your maelstrom weapon DoTs. Those last few ticks from volley will hit HARD and combined with skoria, gives you some of the best area denial available in the game.

    You like skoria? I honestly just can't seem to get behind it. Juice never seemed worth the squeeze.

    Not sure about on a stamplar, but on a magica templar it's awesome.

    All aedric spear abilities proc it that's to burning light
    Entropy
    Proxy det
    Radiant Destruction
    Dawnbreaker
    Ice comet

    All my dps procs it. Only thing that doesn't is dark flare.
Sign In or Register to comment.