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https://forums.elderscrollsonline.com/en/discussion/668861

Templars

  • AfkNinja
    AfkNinja
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    Redn3ck wrote: »
    Redn3ck wrote: »

    Must of been hard, zerg the emp with a group of 40 while you sit at the back spamming radiant, despite the fact the emp was likely full hp.

    Your one of the reasons why people are complaining about jesus beam.



    Nothing wrong with Jesus beaming, learn to use LoS or run a interrupt ability on your bar...

    Sigh, i'm not even going to bother with you.

    No please do, I wanna know why

    Jesus beam goes through doors etc.. sometimes for a start.

    Why does an execute start at 50% hp, every other ranged execute starts at 25%.

    (Not everything in the game has to be the exact same. Radiant is a DPS loss till 30% even though it starts to scale at 50%. Dark flare will beat it, flat out, every time until it starts to actually execute at 30%.)

    If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.

    (You're just making up numbers here.)

    Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.

    (Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)

    If you're not you need to target the templar, gap close (hope it works) then bash. There's no chance. You're dead.

    (There are also ranged interrupts you can use.)

    Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.

    (Much much much less powerful than NB proxy/VD combo. You're complaining about a Templar beaming 1 person in a XvX fight. I find this kinda funny as that templar is not healing and only fighting 1 person in a group vs group scenario.)

    A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and their dead, there no chance because it will drop them into it's range and they'll die before they stand up.

    (Any classes teaming up can drop you just as fast, this is not exclusive to Magic Templar.)

    Even a simple Ult + jesus beam will kill people.

    (Lots of ULT's do this..... WB to Dragon Leap/execute anyone?)

    There's no reason why jesus beam scales at 50% (Except the Devs decided there is....), it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.

    So tell me why there isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?

    (It's been shown in multiple threads now and debated to death, ZOS has already confirmed they reviewed it and it works as they intended. Unless you can show with real math, numbers and evidence why they are wrong it is likely your comments are falling on deaf ears.)

    Your entire post is anecdotal and proves nothing.
  • Redn3ck
    Redn3ck

    Jesus beam goes through doors etc.. sometimes for a start.

    Why does an execute start at 50% hp, every other ranged execute starts at 25%.

    If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.

    Now considering the time between ticks is 1s how exactly are you mean't to react in time, from the templar hitting you with the beam your mean't to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.

    If your not you need to target the templars, gap close (hope it works) then bash. Theres no chance. Your dead.

    Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.

    A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and there dead, there no chance because it will drop them into it's range and they'll die before they stand up.

    Even a simple Ult + jesus beam will kill people.

    Theres no reason why jesus beam scales at 50%, it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.

    So tell me why theres isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?

    1. Channeling through objects is a bug/lag exploit...we all know crap the connections are in Cyrodiil.

    2. I agree the bonus damage shouldn't start at 50% hp, 25-30% hp would be more balanced. That being said though you can block through the damage and the channel will not kill you...

    3. If you are not a ranged build, why aren't you actively getting up in the TP's face? You should be in range for the bash, and if you're a ranged build using some kind of interrupt, shouldn't you already have that on your defensive bar? and and this point in time, shouldn't have you swapped to your defensive bar by now?? And yeah the point of CC's is to time them kills high dps to finish kills off, if the TP's gets that "combo" that yeah he probably outplayed you (1v1 situations...group play is different).

    4. Gap closer are broken, don't rely on them....As a Magplar myself I didn't have a gap closer until TG dropped...

    5. Whenever I'm in a 1vX or my group is out numbered, I always go after any Magplars I see first, their Rez'ing/healing abilities and the Beam are just too powerful to ignore till later.

    6. "A templar can cast it at someone with 80% hp"....Yeah that statement lol, I'm guility of doing it too (I mean hey it is effective).

    7. "Even a simple Ult + jesus beam will kill people"... I'm assuming by that you mean someone at 100% hp that takes an Ult, then RD'd is dead? I disagree with that. An new player might, a poor built toon might...any above average player won't. If the Ult cc's them they'll break CC and throw block/shields up.

    8. Technically speaking "Poison Injection" is a ranged execute, last time I checked it proc's at 50% hp. Kinda wish they'd buff the bonus damage on it.....

    I probably should mention that I play the Non-CP campiagn, mostly because I have a rather slow internet connection (like 3 down and around 1 up), I have issues staying connected to the servers inside of the big boy CP campaigns (hell even sometimes in prime hours and large fights I get dc'd from Azura's....). I could see where people would complain in the CP servers with the high crit damage and what not. Personally I think its more of people not running defensive enough builds, more then it is the skill being over powered.
  • brandishsteel
    brandishsteel
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    wear 7 impen light gears
    nirx weapon
    so u won't get burst down and still do lots of dmg
    Marco Hacker - the best mageblade in the game
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Radiant destruction does scale at 50%, but it's scaling is very weak until 30%, and it's only stupid powerful at 20% or lower, which is the same range that impale is doing 300% extra damage.

    It's still quite a powerful skill, and annoying to fight against if you happen to not be on the bar that has the counter-skill: cloak, rally, healing ward, etc. Fighting it is also counter intuitive considering we've all become conditioned to skill-dodgeroll-skill when we first come under pressure.
  • LizardThixvim
    LizardThixvim
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    AddictionX wrote: »
    Yes they buffed dark flare, and made RD undodgable at 40-ish meters execute.

    Dark Flare deserved a buff, it has a cast time AND a travel time its easy to see and avoid and is easy to stop, (crushing shock for example can lock a templar from using Dark Flare and stop Radiant Destruction)

    With a cast time and a travel time Dark Flare deserves to hit hard

    and radiant destruction was not "made" dodge able in TG patch, the dodge rolling Radiant Destruction was a bug since IC patch and was not intended
  • LizardThixvim
    LizardThixvim
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    Also I agree that Radiant Destruction should not scale from 50% health and should be about 30% health before it starts doing 300% more damage
  • leepalmer95
    leepalmer95
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    AfkNinja wrote: »
    Redn3ck wrote: »
    Redn3ck wrote: »

    Must of been hard, zerg the emp with a group of 40 while you sit at the back spamming radiant, despite the fact the emp was likely full hp.

    Your one of the reasons why people are complaining about jesus beam.



    Nothing wrong with Jesus beaming, learn to use LoS or run a interrupt ability on your bar...

    Sigh, i'm not even going to bother with you.

    No please do, I wanna know why

    Jesus beam goes through doors etc.. sometimes for a start.

    Why does an execute start at 50% hp, every other ranged execute starts at 25%.

    (Not everything in the game has to be the exact same. Radiant is a DPS loss till 30% even though it starts to scale at 50%. Dark flare will beat it, flat out, every time until it starts to actually execute at 30%.)

    If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.

    (You're just making up numbers here.)

    Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.

    (Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)

    If you're not you need to target the templar, gap close (hope it works) then bash. There's no chance. You're dead.

    (There are also ranged interrupts you can use.)

    Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.

    (Much much much less powerful than NB proxy/VD combo. You're complaining about a Templar beaming 1 person in a XvX fight. I find this kinda funny as that templar is not healing and only fighting 1 person in a group vs group scenario.)

    A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and their dead, there no chance because it will drop them into it's range and they'll die before they stand up.

    (Any classes teaming up can drop you just as fast, this is not exclusive to Magic Templar.)

    Even a simple Ult + jesus beam will kill people.

    (Lots of ULT's do this..... WB to Dragon Leap/execute anyone?)

    There's no reason why jesus beam scales at 50% (Except the Devs decided there is....), it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.

    So tell me why there isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?

    (It's been shown in multiple threads now and debated to death, ZOS has already confirmed they reviewed it and it works as they intended. Unless you can show with real math, numbers and evidence why they are wrong it is likely your comments are falling on deaf ears.)

    Your entire post is anecdotal and proves nothing.

    And it's clear you didn't read half of my post.

    The fact your comparing radiant to dark flare, it's a high dmg skill, ones a execute that does instant dmg... I know it's a dps loss, but the difference is when you cast radiant you do instant dmg on the first tick, flare you have a cast time + travel tine.

    Now when i said this i also said it makes the next time pretty much kill them, thats from experience on using it on my templar, not just some random made facts. It's not made up it's true, look at videos of any templar in 2.3.

    Yes it's a 3.4s channel (pretty sure it's less now) that hits 4 times. Honestly if you actually cast the entire skill your doing it wrong, you can easily kill people in 1-2 ticks.

    The problem with any class is that if one manages to get you to 50% or below it isn't a death sentence you can recover, now with a templar casting beam at that it's a death sentence. Theres the difference.

    Difference between the nb/proxy comba and jesus beam it that ones a execute, the others a ult combined with a rank 7 alliance skill timed to explode after 8 seconds. Why are you even comparing them.

    Also i can build my character to survive a tether/proxy, i can't do much about a jesus beam if the templar knows what their doing.

    wb-leap-executioner is a channeled attack + ult + execution, the ult is empowered.

    A meteor + jesus beam is instant death. Even if the meteor doesn't crit, it'll do 12k+ easily. Thats without the first dot dmg, it's an easy kill for jesus beam, first tick will have them before the cc break, next time will instant kill them for 18k.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DjKahun
    DjKahun
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    bardx86 wrote: »
    Is it just me or are templars a bit over tuned. They can mitigate so much damage and still hit like a truck.

    Which templars are you saying, stamina or magicka?

    If magicka then yes, jesus-beam+ VD!!!!( I did kill low health EMP with it, just saying..)
    If stamina then no , only WB,snipe and a few extra can do DMG.

    Almost all stamina builds are under power, either through burst or survivability.

    .... HAHAHA

    Someone has no idea about stamplars xD

    Also you kind of left jabs out, you know the most iconic templar skill? Their spam dps skill they always use.

    I find jabs pretty useless after TG. My preference is Wrecking Blow now
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • AfkNinja
    AfkNinja
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    And it's clear you didn't read half of my post.

    I read the whole thing actually, even helped you out with some spelling a grammar mistakes. If you read my post you'll see that.

    The fact your comparing radiant to dark flare, it's a high dmg skill, ones a execute that does instant dmg... I know it's a dps loss but the difference is when you cast radiant you do instant dmg on the first tick, flare you have a cast time + travel time.

    (I'm merely pointing out a Templar opening with Dark Flare is on much better footing than an idiot who opens with radiant, which you were complaining about. The Templar using RD is putting himself at a disadvantage, it's irrelevant if you accept this or not.)

    Now when i said this i also said it makes the next time pretty much kill them, thats from experience on using it on my templar, not just some random made facts. It's not made up it's true, look at videos of any templar in 2.3.

    (Merely pointing out using made up numbers won't change anyone's mind, especially not Devs. If you feel it's hitting too hard throw up your combat log so we can see the individual ticks of radiant, then share your build.)

    Yes it's a 3.4s channel (pretty sure it's less now) that hits 4 times. Honestly if you actually cast the entire skill your doing it wrong, you can easily kill people in 1-2 ticks (when they are in execute range sub 30% hp. )

    (Thank you for admitting people using it at 100% are doing it wrong, now why were you complaining about that? When used as an actual execute it's even more effective! WOW!)

    The problem with any class is that if one manages to get you to 50% or below it isn't a death sentence you can recover, now with a templar casting beam at that it's a death sentence. There's the difference.

    (In 1vX against skilled players if you hit 50% you're dead, not only that but ZOS has repeatedly stated 1vX is not in their vision and if you are outnumbered you should escape or die. Hell Sorc can stick you with their execute too and let others drop you to 25%. This situation is not unique to Templars.)

    Difference between the nb/proxy comba and jesus beam it that ones a execute, the others a ult combined with a rank 7 alliance skill timed to explode after 8 seconds. Why are you even comparing them.

    (I thought it was self evident why I brought it up in the context of my sentence that you surely read....right? I'm comparing them because you are complaining about a single target spell that cripples the Templar and paints a big red target on themselves instead of complaining about a build that can quite literally wipe your entire group in less time. Using a single target spell as a Magplar in XvX is stupid, it prevents you from healing your group or doing anything relevant and all for what? Single target damage? LOL. Now a Maglpar only using his execute to pick off targets that fell to 30-40% is the correct usage of this spell, you want to minimize the time spent snared and channeling.)

    Also i can build my character to survive a tether/proxy, i can't do much about a jesus beam if the templar knows what their doing.

    (Yes, yes you can. There are countless counters that have been pointed out in EVERY THREAD ABOUT THIS.)

    wb-leap-executioner is a channeled attack + ult + execution, the ult is empowered.

    A meteor + jesus beam is instant death. Even if the meteor doesn't crit, it'll do 12k+ easily. Thats without the first dot dmg, it's an easy kill for jesus beam, first tick will have them before the cc break, next time will instant kill them for 18k.

    (Exactly, every class has an ult+instant combo that immediately puts people into execute range or flat out kills them. People are just mad now that they have to pay attention and focus the Templar first which they should have been doing anyway cause of the heals.)

    Nothing that follows is said with any antagonism or malice.

    There are huge disadvantages to using Radiant in XvX play or 1v1 play, only in 1vX is it somewhat unfair (No more or less unfair than being ganged up by any classes imo, dead is dead.) However ZOS doesn't want you 1vX'ing and crushing groups by yourself anyway.

    in XvX:

    Templar can only channel on one target putting his whole group at a disadvantage if against a group of equal numbers.
    Templar is snared
    Templar is highlighted
    Templar can not block or they stop the channel
    Templar can not roll dodge
    Templar can not heal or mitigate at all

    As soon as a Templar starts beaming someone your group should kill that templar with coordinated burst as they now have no defense against it.

    In 1v1

    Templar

    Templar is snared
    Templar is highlighted
    Templar can not block or they stop the channel
    Templar can not roll dodge
    Templar can not heal or mitigate at all
    Susceptible to bash, CC, etc.

    It's not OP in 1v1 as you can counter it 100% of the time if you bother to slot a skill to counter it. Any CC will do, bash will do, Crushing shock will do, etc.

    It's not OP in XvX as you are wasting effort using a single target skill against a group and making yourself a priority target at the same time. All while sacrificing everything USEFUL you could be doing for your group.

    In 1vX it is unbalanced because it's very hard to get away from without LOS breaks. To fix this they could reduce the range and bam, it's balanced.

    I did read your whole post. My whole point is though, if you want to get people to believe you then you have to provide evidence that's not clearly biased and designed to prove your point. Grabbing random numbers from nowhere and claiming you see this every day is not evidence. If you provide no evidence to prove your point then devils advocate also has to provide no evidence to refute your point, basic debate 101.

    Put up your combat logs and build and lets see some numbers, perhaps we can help you handle radiant better.
  • Wreuntzylla
    Wreuntzylla
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    Also I agree that Radiant Destruction should not scale from 50% health and should be about 30% health before it starts doing 300% more damage

    Sneaking in a buff on the less learned. Shame on you!
  • Bdawwg
    Bdawwg
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    To be honest, I've been playing a lot in the non contact campaign and it seems pretty okay in there. I think the fact that it gets buffed by two different stars in the champion tree is the reason why it hits so he'd even at medium health. That being said at least it doesn't cc you and empower itself.
  • Ariades_swe
    Ariades_swe
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    Looking at the posts on the first page of this forum people whine about sorcs, nightblades and templars. The logical conclusion would be to buff us magicka dks so people get to whine 24/7 about us as well.
  • Stratforge
    Stratforge
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    AfkNinja wrote: »
    Redn3ck wrote: »
    Redn3ck wrote: »

    ...

    Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.

    (Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)
    ...

    Your entire post is anecdotal and proves nothing.
    AfkNinja wrote: »

    And it's clear you didn't read half of my post.

    I read the whole thing actually, even helped you out with some spelling a grammar mistakes. If you read my post you'll see that.

    (LOTS MORE TEXT HOLY GOD SO MUCH TEXT)

    Put up your combat logs and build and lets see some numbers, perhaps we can help you handle radiant better.

    I disagree with both the tone and content of your post but both those deficiencies pale in comparison with you trying to tell other-guy that he incorrectly used 'meant' as a contraction. The OP's use of 'meant' wasn't wrong. He didn't use it as a contraction. Nobody likes a grammar-guy. Oh, and you're wrong about RD.
    PC NA
    Xbox One NA (retired)
  • AddictionX
    AddictionX
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    AddictionX wrote: »
    Yes they buffed dark flare, and made RD undodgable at 40-ish meters execute.

    Dark Flare deserved a buff, it has a cast time AND a travel time its easy to see and avoid and is easy to stop, (crushing shock for example can lock a templar from using Dark Flare and stop Radiant Destruction)

    With a cast time and a travel time Dark Flare deserves to hit hard

    and radiant destruction was not "made" dodge able in TG patch, the dodge rolling Radiant Destruction was a bug since IC patch and was not intended

    Cool ... now back to what the OP wanted to know.

    Yes they buffed dark flare, and RD is not undodgable.

    Some one will always look for a particular word and call it out when in the end result was the same which is....

    Dark flare buffed.

    RD not dodgable = templar buff.

    So yes they do hit harder.
    Edited by AddictionX on 15 April 2016 10:03
  • Justice31st
    Justice31st
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    bardx86 wrote: »
    Is it just me or are templars a bit over tuned. They can mitigate so much damage and still hit like a truck.

    Lol...
    "The more you know who you are, and what you want, the less you let things upset you."
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