leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »
Must of been hard, zerg the emp with a group of 40 while you sit at the back spamming radiant, despite the fact the emp was likely full hp.
Your one of the reasons why people are complaining about jesus beam.
Nothing wrong with Jesus beaming, learn to use LoS or run a interrupt ability on your bar...
Sigh, i'm not even going to bother with you.
No please do, I wanna know why
Jesus beam goes through doors etc.. sometimes for a start.
Why does an execute start at 50% hp, every other ranged execute starts at 25%.
(Not everything in the game has to be the exact same. Radiant is a DPS loss till 30% even though it starts to scale at 50%. Dark flare will beat it, flat out, every time until it starts to actually execute at 30%.)
If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.
(You're just making up numbers here.)
Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.
(Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)
If you're not you need to target the templar, gap close (hope it works) then bash. There's no chance. You're dead.
(There are also ranged interrupts you can use.)
Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.
(Much much much less powerful than NB proxy/VD combo. You're complaining about a Templar beaming 1 person in a XvX fight. I find this kinda funny as that templar is not healing and only fighting 1 person in a group vs group scenario.)
A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and their dead, there no chance because it will drop them into it's range and they'll die before they stand up.
(Any classes teaming up can drop you just as fast, this is not exclusive to Magic Templar.)
Even a simple Ult + jesus beam will kill people.
(Lots of ULT's do this..... WB to Dragon Leap/execute anyone?)
There's no reason why jesus beam scales at 50% (Except the Devs decided there is....), it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.
So tell me why there isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?
(It's been shown in multiple threads now and debated to death, ZOS has already confirmed they reviewed it and it works as they intended. Unless you can show with real math, numbers and evidence why they are wrong it is likely your comments are falling on deaf ears.)
leepalmer95 wrote: »
Jesus beam goes through doors etc.. sometimes for a start.
Why does an execute start at 50% hp, every other ranged execute starts at 25%.
If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.
Now considering the time between ticks is 1s how exactly are you mean't to react in time, from the templar hitting you with the beam your mean't to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.
If your not you need to target the templars, gap close (hope it works) then bash. Theres no chance. Your dead.
Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.
A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and there dead, there no chance because it will drop them into it's range and they'll die before they stand up.
Even a simple Ult + jesus beam will kill people.
Theres no reason why jesus beam scales at 50%, it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.
So tell me why theres isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?
AddictionX wrote: »Yes they buffed dark flare, and made RD undodgable at 40-ish meters execute.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »
Must of been hard, zerg the emp with a group of 40 while you sit at the back spamming radiant, despite the fact the emp was likely full hp.
Your one of the reasons why people are complaining about jesus beam.
Nothing wrong with Jesus beaming, learn to use LoS or run a interrupt ability on your bar...
Sigh, i'm not even going to bother with you.
No please do, I wanna know why
Jesus beam goes through doors etc.. sometimes for a start.
Why does an execute start at 50% hp, every other ranged execute starts at 25%.
(Not everything in the game has to be the exact same. Radiant is a DPS loss till 30% even though it starts to scale at 50%. Dark flare will beat it, flat out, every time until it starts to actually execute at 30%.)
If a templar uses jesus beam on your when your around 40/45% hp the first tick will drop you to 30% the next tick will kill you.
(You're just making up numbers here.)
Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.
(Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)
If you're not you need to target the templar, gap close (hope it works) then bash. There's no chance. You're dead.
(There are also ranged interrupts you can use.)
Now if 1v1 it's not too hard to keep your hp above 50%, however as soon as it's Xv1, XvX the beam becomes stupidly powerful.
(Much much much less powerful than NB proxy/VD combo. You're complaining about a Templar beaming 1 person in a XvX fight. I find this kinda funny as that templar is not healing and only fighting 1 person in a group vs group scenario.)
A templar can cast it at someone with 80% hp, then one of their teammates hits them with a wb or something or cc's them and their dead, there no chance because it will drop them into it's range and they'll die before they stand up.
(Any classes teaming up can drop you just as fast, this is not exclusive to Magic Templar.)
Even a simple Ult + jesus beam will kill people.
(Lots of ULT's do this..... WB to Dragon Leap/execute anyone?)
There's no reason why jesus beam scales at 50% (Except the Devs decided there is....), it's got a stupidly high range on it as well why doesn't it scale at 25% like every other ranged execute in the game, if it did then templars would actually use it as an execute and not a death sentence.
So tell me why there isn't anything wrong with it?, why is it equal to other executes?, why should it scale at 50%?
(It's been shown in multiple threads now and debated to death, ZOS has already confirmed they reviewed it and it works as they intended. Unless you can show with real math, numbers and evidence why they are wrong it is likely your comments are falling on deaf ears.)
Your entire post is anecdotal and proves nothing.
leepalmer95 wrote: »YurtTheSilentChief wrote: »Is it just me or are templars a bit over tuned. They can mitigate so much damage and still hit like a truck.
Which templars are you saying, stamina or magicka?
If magicka then yes, jesus-beam+ VD!!!!( I did kill low health EMP with it, just saying..)
If stamina then no , only WB,snipe and a few extra can do DMG.
Almost all stamina builds are under power, either through burst or survivability.
.... HAHAHA
Someone has no idea about stamplars xD
Also you kind of left jabs out, you know the most iconic templar skill? Their spam dps skill they always use.
leepalmer95 wrote: »
And it's clear you didn't read half of my post.
I read the whole thing actually, even helped you out with some spelling a grammar mistakes. If you read my post you'll see that.
The fact your comparing radiant to dark flare, it's a high dmg skill, ones a execute that does instant dmg... I know it's a dps loss but the difference is when you cast radiant you do instant dmg on the first tick, flare you have a cast time + travel time.
(I'm merely pointing out a Templar opening with Dark Flare is on much better footing than an idiot who opens with radiant, which you were complaining about. The Templar using RD is putting himself at a disadvantage, it's irrelevant if you accept this or not.)
Now when i said this i also said it makes the next time pretty much kill them, thats from experience on using it on my templar, not just some random made facts. It's not made up it's true, look at videos of any templar in 2.3.
(Merely pointing out using made up numbers won't change anyone's mind, especially not Devs. If you feel it's hitting too hard throw up your combat log so we can see the individual ticks of radiant, then share your build.)
Yes it's a 3.4s channel (pretty sure it's less now) that hits 4 times. Honestly if you actually cast the entire skill your doing it wrong, you can easily kill people in 1-2 ticks (when they are in execute range sub 30% hp. )
(Thank you for admitting people using it at 100% are doing it wrong, now why were you complaining about that? When used as an actual execute it's even more effective! WOW!)
The problem with any class is that if one manages to get you to 50% or below it isn't a death sentence you can recover, now with a templar casting beam at that it's a death sentence. There's the difference.
(In 1vX against skilled players if you hit 50% you're dead, not only that but ZOS has repeatedly stated 1vX is not in their vision and if you are outnumbered you should escape or die. Hell Sorc can stick you with their execute too and let others drop you to 25%. This situation is not unique to Templars.)
Difference between the nb/proxy comba and jesus beam it that ones a execute, the others a ult combined with a rank 7 alliance skill timed to explode after 8 seconds. Why are you even comparing them.
(I thought it was self evident why I brought it up in the context of my sentence that you surely read....right? I'm comparing them because you are complaining about a single target spell that cripples the Templar and paints a big red target on themselves instead of complaining about a build that can quite literally wipe your entire group in less time. Using a single target spell as a Magplar in XvX is stupid, it prevents you from healing your group or doing anything relevant and all for what? Single target damage? LOL. Now a Maglpar only using his execute to pick off targets that fell to 30-40% is the correct usage of this spell, you want to minimize the time spent snared and channeling.)
Also i can build my character to survive a tether/proxy, i can't do much about a jesus beam if the templar knows what their doing.
(Yes, yes you can. There are countless counters that have been pointed out in EVERY THREAD ABOUT THIS.)
wb-leap-executioner is a channeled attack + ult + execution, the ult is empowered.
A meteor + jesus beam is instant death. Even if the meteor doesn't crit, it'll do 12k+ easily. Thats without the first dot dmg, it's an easy kill for jesus beam, first tick will have them before the cc break, next time will instant kill them for 18k.
(Exactly, every class has an ult+instant combo that immediately puts people into execute range or flat out kills them. People are just mad now that they have to pay attention and focus the Templar first which they should have been doing anyway cause of the heals.)
Casts_Many_Heals wrote: »Also I agree that Radiant Destruction should not scale from 50% health and should be about 30% health before it starts doing 300% more damage
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »
...
Now considering the time between ticks is 1s how exactly are you meant to react in time, from the templar hitting you with the beam your meant to hope you have a interrupt skill on, hope your on that bar, hope your not cc, hope your actually in range, thats if your even a ranged build.
(Meant is not a contraction. It's a 3.4 second channel, you have plenty of time to stop it. I stop it on my Stamina Templar all the time....)
...
Your entire post is anecdotal and proves nothing.leepalmer95 wrote: »
And it's clear you didn't read half of my post.
I read the whole thing actually, even helped you out with some spelling a grammar mistakes. If you read my post you'll see that.
(LOTS MORE TEXT HOLY GOD SO MUCH TEXT)
Put up your combat logs and build and lets see some numbers, perhaps we can help you handle radiant better.
I disagree with both the tone and content of your post but both those deficiencies pale in comparison with you trying to tell other-guy that he incorrectly used 'meant' as a contraction. The OP's use of 'meant' wasn't wrong. He didn't use it as a contraction. Nobody likes a grammar-guy. Oh, and you're wrong about RD.
Casts_Many_Heals wrote: »AddictionX wrote: »Yes they buffed dark flare, and made RD undodgable at 40-ish meters execute.
Dark Flare deserved a buff, it has a cast time AND a travel time its easy to see and avoid and is easy to stop, (crushing shock for example can lock a templar from using Dark Flare and stop Radiant Destruction)
With a cast time and a travel time Dark Flare deserves to hit hard
and radiant destruction was not "made" dodge able in TG patch, the dodge rolling Radiant Destruction was a bug since IC patch and was not intended