GreenSoup2HoT wrote: »Or or or.....
You could tweak the numbers and make the scaling Exponential instead of Linear.
What does this solve?
Well instead of getting 50% extra damage for hitting 5 people, it would be somthing much lower, some where in the 5-12% range.
However if you hit 10+ people it will still scale vary hard (almost just as hard as if it were linear).
Now you wont be getting shreked small scale and it will be used for its design. Which is zerg bombing.
Its very simple.
1Grumpy_dunmer1 wrote: »GreenSoup2HoT wrote: »Or or or.....
You could tweak the numbers and make the scaling Exponential instead of Linear.
What does this solve?
Well instead of getting 50% extra damage for hitting 5 people, it would be somthing much lower, some where in the 5-12% range.
However if you hit 10+ people it will still scale vary hard (almost just as hard as if it were linear).
Now you wont be getting shreked small scale and it will be used for its design. Which is zerg bombing.
Its very simple.
I like your idea but I also like the damage I get when I get attacked by a group of 3-6 gap close spammers. If they are smart they will attack in twos or use a ranged attack( bow or staff) but they all want dive in and proxy punishes them for making poor choices. I also like the idea of nerfing its damage for allies within a certain radius I think that would stop the zergs from slotting it.