I've actually sat and watched someone struggle with the moon phase puzzle for a painfully long time (sat back with my coffee before helping them) and it's for those players that they don't make the puzzles too puzzling.
The only challenging thing about that crap was that it challenged my patience...I hated how slowly the light moved and how long it took to turn it again, every second of that was agony.FortheloveofKrist wrote: »The Lightless Oubliette is the only one that was challenging. If you look closely at the crytals, you can see which side expends the light. You just turn them all to the proper settings and you only have to hit it once. But once I figured that out, it felt like an accomplishment. None of the other puzzles feel that way.
I guess if they were too hard, people would ask that the puzzles be nerfed. lol.
FortheloveofKrist wrote: »I've actually sat and watched someone struggle with the moon phase puzzle for a painfully long time (sat back with my coffee before helping them) and it's for those players that they don't make the puzzles too puzzling.
The Lightless Oubliette is the only one that was challenging. If you look closely at the crytals, you can see which side expends the light. You just turn them all to the proper settings and you only have to hit it once. But once I figured that out, it felt like an accomplishment. None of the other puzzles feel that way.
I guess if they were too hard, people would ask that the puzzles be nerfed. lol.
The thing in Wrothgar got me annoyed. The three rings with light beams and you had to line them up. Had to YouTube it...lol
FortheloveofKrist wrote: »
It took me ages to figure out how to get the skyshard in Bahrahas Gloom, but I enjoyed every minute of it.
And yes, the game needs tougher puzzles. Heck you could make 90% of most quests more difficult just by removing the quest pointer off of the basket of fruit or NPC or whatever you're supposed to click on next.
Having a quest to "search" a barn for something, but there's a great big arrow on the crate you need to look in, well....
It took me ages to figure out how to get the skyshard in Bahrahas Gloom, but I enjoyed every minute of it.
And yes, the game needs tougher puzzles. Heck you could make 90% of most quests more difficult just by removing the quest pointer off of the basket of fruit or NPC or whatever you're supposed to click on next.
Having a quest to "search" a barn for something, but there's a great big arrow on the crate you need to look in, well....
It took me ages to figure out how to get the skyshard in Bahrahas Gloom, but I enjoyed every minute of it.
And yes, the game needs tougher puzzles. Heck you could make 90% of most quests more difficult just by removing the quest pointer off of the basket of fruit or NPC or whatever you're supposed to click on next.
Having a quest to "search" a barn for something, but there's a great big arrow on the crate you need to look in, well....
It took me ages to figure out how to get the skyshard in Bahrahas Gloom, but I enjoyed every minute of it.
And yes, the game needs tougher puzzles. Heck you could make 90% of most quests more difficult just by removing the quest pointer off of the basket of fruit or NPC or whatever you're supposed to click on next.
Having a quest to "search" a barn for something, but there's a great big arrow on the crate you need to look in, well....
It took me ages to figure out how to get the skyshard in Bahrahas Gloom, but I enjoyed every minute of it.
And yes, the game needs tougher puzzles. Heck you could make 90% of most quests more difficult just by removing the quest pointer off of the basket of fruit or NPC or whatever you're supposed to click on next.
Having a quest to "search" a barn for something, but there's a great big arrow on the crate you need to look in, well....
Yeah, fun for the first time, not fun when you have an account full of chars, not in my book. If they did that - I would just do what I always do - go to cracked wood cave and not leave until I was v16.. Not everyone wants or even likes doing quests just for the sake of doing quests, yeah maybe they did when they first started, but different people play for different reasons and enforcing one common mindset to everyone is just wrong.
Maybe If ZoS added it as a toggle option for those that want "MAXIMUM IMERSHUNZ" - fine by me, but please do not speak for everyone as if it's something everyone wants or needs.
I do PvP - for me doing quests is a way to get additional XP. I already know the story 5 times over so I couldn't really be arsed if it was anything more complicated at this point, I just wouldn't bother full stop. My goal is to get my levels, get my gear and go do PvP on the char I decide to level next not skim through the same dialogue for the 5th time, I lost interest a long time ago, same applies to many others.
FortheloveofKrist wrote: »A plea to the developers for a change that is doable, has nothing to do with the PvP complaints, and is not negative:
Please make the puzzles in the game, or at least some of the puzzles, require some actual reading or thinking. I have pretty much solved every puzzle in this game by trial and error (pushing buttons in all possible combinations) until it's solved. Usually takes under 60 seconds. The few puzzles that require you "read" something are so simple that you only need to skim for a few words (Tower, then Mage, then Warrior...got it).
It would seem that the puzzles would eventually become a little more difficult, but they never are. Is this because ZoS has to cater to "everyone" (larger market), and the "everyone" population is particularly dense?
I just don't understand. The game is having trouble with PvP, but the questing is still really entertaining. So why not concentrate on what you are good at by adding more complexity and depth to the content. It doesn't have to be Myst or anything, but does it have to cater to the absolute lowest common denominator?
Just a thought.
FortheloveofKrist wrote: »Sorry for the ignorance....TSW stands for?
Pity that, isn't it? I can't remember whether you can adjust the transparency to make it less annoying visible.FortheloveofKrist wrote: »'...you can't turn off the compass on PS4, so that's unfortunately not an option. I play on PS4 now, but it's clear that PS4's target market is a little on the...slower side.'