Lightninvash wrote: »I agree though I can see ice being broken in this type of game. freezing and rooting it would all be about slowing the enemy ccing them and rooting them. which would be hard to factor in for pvp haha but I always was a ice mage in any game I could do it with. so I agree but I think it would be OP.
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Lightninvash wrote: »I agree though I can see ice being broken in this type of game. freezing and rooting it would all be about slowing the enemy ccing them and rooting them. which would be hard to factor in for pvp haha but I always was a ice mage in any game I could do it with. so I agree but I think it would be OP.
Theres already CC's from dk's ash cloud slows players by 70% So it couldn't be any worse than that. I'd suggest a 2 second freeze or something similar to the sorcerer's 'cage' - something you can still break free from. Burn damage but from the cold instead of heat. A new set that increases ice damage, even DOT damage if they can implement some sort of ice cloud?
Lightninvash wrote: »I agree though I can see ice being broken in this type of game. freezing and rooting it would all be about slowing the enemy ccing them and rooting them. which would be hard to factor in for pvp haha but I always was a ice mage in any game I could do it with. so I agree but I think it would be OP.
Theres already CC's from dk's ash cloud slows players by 70% So it couldn't be any worse than that. I'd suggest a 2 second freeze or something similar to the sorcerer's 'cage' - something you can still break free from. Burn damage but from the cold instead of heat. A new set that increases ice damage, even DOT damage if they can implement some sort of ice cloud?
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Personally, I have thought for a long time that they could easily support a frost playstyle by changing the entire Sorcerer Dark Magic tree to frost damage. That and a recolor of the abilities and bam: frost mage. Most of the abilities are crystalline in nature anyways. Crystal fragments? Ice fragments. Daedric minefield? Frost mines. Rune prison? Glacial prison. Encase? Cone of cold (lol for generics). The only odd one out is dark exchange, but even that could be flavored up to work.
And all this with minimal effort, and even less balancing effort now that the Elemental Expert cp has been consolidated...sigh
NewBlacksmurf wrote: »Lightninvash wrote: »I agree though I can see ice being broken in this type of game. freezing and rooting it would all be about slowing the enemy ccing them and rooting them. which would be hard to factor in for pvp haha but I always was a ice mage in any game I could do it with. so I agree but I think it would be OP.
Theres already CC's from dk's ash cloud slows players by 70% So it couldn't be any worse than that. I'd suggest a 2 second freeze or something similar to the sorcerer's 'cage' - something you can still break free from. Burn damage but from the cold instead of heat. A new set that increases ice damage, even DOT damage if they can implement some sort of ice cloud?
@x_t7ink_x
I think you have to take a step back tho and look at ICE and separate it from weapons and clarify if you're asking ZOS to create new effects for existing skills or if you're asking ZOS to create new skills all together.
Is this for each class or weapons only?
*EDIT* and please don't say all, cause its not a response to me but I'm hoping ZOS staff will respond once you reply with specifics and examples.
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Except doing that pretty much takes balance out behind the shed and clubs it to death. I guess that's just what some people want. The OP player aspect of a single player game mashed forcefully into an MMO...
WillhelmBlack wrote: »Check out Blobsky's YouTube channel. He's aiming towards getting a Maelstrom ice staff and 5 Winterborn. Trust me, it will be completely viable.
Apparently you haven't seen those awesome maelstrom sets /s
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Except doing that pretty much takes balance out behind the shed and clubs it to death. I guess that's just what some people want. The OP player aspect of a single player game mashed forcefully into an MMO...
DRXHarbinger wrote: »WillhelmBlack wrote: »Check out Blobsky's YouTube channel. He's aiming towards getting a Maelstrom ice staff and 5 Winterborn. Trust me, it will be completely viable.
Winterborn is so underwhelming, got the staff and tried the set with nerenith too and crushing shock and comet and it doesn't really have a big enough aoe and does a very small amount of damage.
FortheloveofKrist wrote: »The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Except doing that pretty much takes balance out behind the shed and clubs it to death. I guess that's just what some people want. The OP player aspect of a single player game mashed forcefully into an MMO...
It's been two years. Balancing isn't going to happen. So on with the spell crafting...
luen79rwb17_ESO wrote: »So am I wasting my time and bag space saving those winterborn drops?
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.
Except doing that pretty much takes balance out behind the shed and clubs it to death. I guess that's just what some people want. The OP player aspect of a single player game mashed forcefully into an MMO...
Agreed. While Oblivion still had "classes" which was determined by what you did during the tutorial mission IIRC. BUT what you run into with this set up as noted above is balance, this is almost impossible I feel in a MMO setting, as you would still have the same FOTM builds, skills that are just better than others.
On topic: Having even a frost skill line would be pretty sick, reminds me of playing frost mages in Wow and could very well be implemented
The perfect TES MMO game would have no classes. All spells etc would be into the different spellschools and skillschools. Spellcrafting etc, take a look at Oblivion.