TheLordSoth wrote: »Just so you know, while everyone will tell you you can roll out of the Temples Radiant Destruction or block it. Works maybe 50% of the time. With the lag in PVP hard to really tell.
Many skills are too strong in a group (magicka detonation, steel tornado, ice comet, etc etc etc etc) but not mage light!Septimus_Magna wrote: »In a theoretical 1v1 situation RD is fine, in groups (when you cant interrupt etc) its a too strong, even when you're near full health.
Francescolg wrote: »As long, as you are not on very low health points, Radiant Destruction does exactly nothing!
Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)
https://www.youtube.com/watch?v=em46ajNfuTUTheLordSoth wrote: »Just so you know, while everyone will tell you you can roll out of the Temples Radiant Destruction or block it. Works maybe 50% of the time. With the lag in PVP hard to really tell.
Killa4hire89 wrote: »I did a detailed test the other night with my brother in law comparing Radiant Destruction to executioner. My brother was running a veteran 14 templar with non optimized build with approximately 2600 spell damage (outside cyro) and less than 250 CP. I was running a fairly optimized V16 Dragon Knight running approximately 3300 weapon damage and same mount of CP.
My brothers single ticks of radiant would tick between 3500 and 4000 non crit. His high ticks in execute range would too out at about 27000 crits.
My executioner was hitting at an average of about 2900 per non crit (100% hp). The highest I achieved was approximately 20k crit at execute range
Now my argument here is that my brother is running 700 spell power less than I am weapon damage. (2600 spell power to my 3300 Weapon damage) However his execute, that is ranged and can be applied and have it's power ramp up as you are in mid cast, and ticks at a 0.5 second interval does more damage than my execute that I can only cast once a second. So if he gets 2 crits in one second of his cast at low health he can do up to 54000 damage. Even of I mix in LA and bash I can only achieve maybe 30k in that seconds time. That is my argument aginst templar. Templar needs buffed. But giving them an OP execute that they can spam at 30m range is not how to fix them.
Francescolg wrote: »As long, as you are not on very low health points, Radiant Destruction does exactly nothing!
Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)
What? PvP has been swarming with templars this patch. Even the starter zones are filled with players jabbing. Not sure if you're EU or NA, but you need to take a look around you and notice the templar icon on players. Currently, I've seen more templars than I have DKs.
Also:https://www.youtube.com/watch?v=em46ajNfuTU
You and the other templars need to stop saying it does no damage above 50% health targets. There are templars who are actually spec'd into dealing high damage for their RDs. Hell, even when you don't try it to spec for it does decent damage. And don't say that in the video you can throw in a light attack + bash to the executes to make it deal either the same or even more damage than RD, because those are dodgeable and only usable within 5 meters. 28 meters, undodgeable, decent tick damage above 50% health? Stop.
Francescolg wrote: »As long, as you are not on very low health points, Radiant Destruction does exactly nothing!
Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)
What? PvP has been swarming with templars this patch. Even the starter zones are filled with players jabbing. Not sure if you're EU or NA, but you need to take a look around you and notice the templar icon on players. Currently, I've seen more templars than I have DKs.
Also:https://www.youtube.com/watch?v=em46ajNfuTU
I can say more: sorc with destro staff doesn't give any chance to templar in 1v1, just because templar can be interrupted when he use any of he's main dps skills.So playing my Templar today, an npc interrupted my RD. How many pvpers are willing to admit npcs are better players than they are?
And an aside, I built my house with a rune foundation and a hagraven set it on fire. So much for my house.
Crushing shock, bro.jyates214b14_ESO wrote: »Had two Templars using RD, and a Sorc using soul assault the other day. If they targeted you, you died, nothing you could do about it.
Even as a shield stacking sorcerer with 40k magicka and 100 into bastion I stood NO chance. Even a Healing Ward at 10% heal was gone in 1 tick with just one RD on me. I can't even imagine being any other class with that kind of damage being put on you.
But it is what it is, my only current counter to it when facing a group is streaking out of its range, and it works fairly well but I've never been one to run from a fight so it certainly isn't the ideal counter for myself.
Anyone else have suggestion for counters that doesn't include holding block for 3 seconds (I'll have nothing left to CC break) and/or CC the Templar (a 3 v 10 is pretty common on Xbox NA as DC, sometimes it's not possible to find and CC them)