Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
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• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)

Don't Believe the Hype - Temp RD

TheLordSoth
TheLordSoth
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Just so you know, while everyone will tell you you can roll out of the Temples Radiant Destruction or block it. Works maybe 50% of the time. With the lag in PVP hard to really tell.
  • Lexxypwns
    Lexxypwns
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    counters for a lot of skills are mitigated/nullified by lag. This doesn't mean those skills are too strong, it means this game is garbage
    Edited by Lexxypwns on 25 March 2016 02:56
  • Firerock2
    Firerock2
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    Just so you know, while everyone will tell you you can roll out of the Temples Radiant Destruction or block it. Works maybe 50% of the time. With the lag in PVP hard to really tell.

    You can't roll out of Radiant Destruction, that was a bug since the IC that is fixed now.
  • LorDrek
    LorDrek
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    RD dont roll.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Francescolg
    Francescolg
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    As long, as you are not on very low health points, Radiant Destruction does exactly nothing!

    Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)

    Edited by Francescolg on 25 March 2016 21:16
  • Septimus_Magna
    Septimus_Magna
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    In a theoretical 1v1 situation RD is fine, in groups (when you cant interrupt etc) its a too strong, even when you're near full health.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Francescolg
    Francescolg
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    In a theoretical 1v1 situation RD is fine, in groups (when you cant interrupt etc) its a too strong, even when you're near full health.
    Many skills are too strong in a group (magicka detonation, steel tornado, ice comet, etc etc etc etc) but not mage light!
  • Ampnode
    Ampnode
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    As long, as you are not on very low health points, Radiant Destruction does exactly nothing!

    Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)

    What? PvP has been swarming with templars this patch. Even the starter zones are filled with players jabbing. Not sure if you're EU or NA, but you need to take a look around you and notice the templar icon on players. Currently, I've seen more templars than I have DKs.

    Also:
    https://www.youtube.com/watch?v=em46ajNfuTU

    You and the other templars need to stop saying it does no damage above 50% health targets. There are templars who are actually spec'd into dealing high damage for their RDs. Hell, even when you don't try it to spec for it does decent damage. And don't say that in the video you can throw in a light attack + bash to the executes to make it deal either the same or even more damage than RD, because those are dodgeable and only usable within 5 meters. 28 meters, undodgeable, decent tick damage above 50% health? Stop.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Just so you know, while everyone will tell you you can roll out of the Temples Radiant Destruction or block it. Works maybe 50% of the time. With the lag in PVP hard to really tell.

    Well if you block half the time and roll half the time, you are right. It will work 50% of the time because roll dodge doesnt work against RD. Block, however, works all day everyday. This skill is so easy to counter because it literally takes one button.

    I will concede that the range and duration could both be toned done just a smidgen. Maybe 20 meters and a 2 second channel, but there are so many other things that concern me that this doesnt even make the top 10 list. Templars needed some love and they got it.
  • Killa4hire89
    Killa4hire89
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    I did a detailed test the other night with my brother in law comparing Radiant Destruction to executioner. My brother was running a veteran 14 templar with non optimized build with approximately 2600 spell damage (outside cyro) and less than 250 CP. I was running a fairly optimized V16 Dragon Knight running approximately 3300 weapon damage and same mount of CP.

    My brothers single ticks of radiant would tick between 3500 and 4000 non crit. His high ticks in execute range would too out at about 27000 crits.

    My executioner was hitting at an average of about 2900 per non crit (100% hp). The highest I achieved was approximately 20k crit at execute range

    Now my argument here is that my brother is running 700 spell power less than I am weapon damage. (2600 spell power to my 3300 Weapon damage) However his execute, that is ranged and can be applied and have it's power ramp up as you are in mid cast, and ticks at a 0.5 second interval does more damage than my execute that I can only cast once a second. So if he gets 2 crits in one second of his cast at low health he can do up to 54000 damage. Even of I mix in LA and bash I can only achieve maybe 30k in that seconds time. That is my argument aginst templar. Templar needs buffed. But giving them an OP execute that they can spam at 30m range is not how to fix them.
  • puffy99
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    Yep - RO is kicking some major butt. Pop a spell critical and whammo even at full health the ticks start piling up.

    LOVE'N IT ZEOS..

    Plus 1 RO
    Negative 90K everything else.
    B)
  • Destruent
    Destruent
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    I did a detailed test the other night with my brother in law comparing Radiant Destruction to executioner. My brother was running a veteran 14 templar with non optimized build with approximately 2600 spell damage (outside cyro) and less than 250 CP. I was running a fairly optimized V16 Dragon Knight running approximately 3300 weapon damage and same mount of CP.

    My brothers single ticks of radiant would tick between 3500 and 4000 non crit. His high ticks in execute range would too out at about 27000 crits.

    My executioner was hitting at an average of about 2900 per non crit (100% hp). The highest I achieved was approximately 20k crit at execute range

    Now my argument here is that my brother is running 700 spell power less than I am weapon damage. (2600 spell power to my 3300 Weapon damage) However his execute, that is ranged and can be applied and have it's power ramp up as you are in mid cast, and ticks at a 0.5 second interval does more damage than my execute that I can only cast once a second. So if he gets 2 crits in one second of his cast at low health he can do up to 54000 damage. Even of I mix in LA and bash I can only achieve maybe 30k in that seconds time. That is my argument aginst templar. Templar needs buffed. But giving them an OP execute that they can spam at 30m range is not how to fix them.

    1. You have to factor in Resistances and defensive/offensive CP distribution
    2. The damage of abilities also scales with your max stats (Stam/magicka)
    3. Radiant ticks once a second....they changed it a while ago
    4. all executes (except radiant) don't involve any risk when using them.
    5. Spellpower is usually less then weapon damage...my stambuilds run with ~4.3k (no kena) wepdmg, my magicka builds with ~3.8k (when using kena) spelldmg

    Please everyone, give more details about your tests when complaining...that's just whining about getting killed by templers. Deal with it...they are opponents nowadays :)

    I mean, what's the problem with an execute which kills people? Impale hits nearly as hard as radiant and can be blockcastet....Is it really that hard to deal with radiant?
    I usually use it to gain some magicka by casting absorb magick when someone spams RO on my while i'm at full HP :)
    Noobplar
  • Draxys
    Draxys
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    The bottom line is that it is asinine to even think of having a ranged, undodgeable execute. That had unbalanced written all over it.
    2013

    rip decibel
  • Destruent
    Destruent
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    Draxys wrote: »
    The bottom line is that it is asinine to even think of having a ranged, undodgeable execute. That had unbalanced written all over it.

    you can't dodge it, but you can interrupt it...is it that hard to do? everyone is able to use a skill to interrupt at range...just use it.
    Noobplar
  • Joy_Division
    Joy_Division
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    Ampnode wrote: »
    As long, as you are not on very low health points, Radiant Destruction does exactly nothing!

    Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)

    What? PvP has been swarming with templars this patch. Even the starter zones are filled with players jabbing. Not sure if you're EU or NA, but you need to take a look around you and notice the templar icon on players. Currently, I've seen more templars than I have DKs.

    Also:
    https://www.youtube.com/watch?v=em46ajNfuTU

    You and the other templars need to stop saying it does no damage above 50% health targets. There are templars who are actually spec'd into dealing high damage for their RDs. Hell, even when you don't try it to spec for it does decent damage. And don't say that in the video you can throw in a light attack + bash to the executes to make it deal either the same or even more damage than RD, because those are dodgeable and only usable within 5 meters. 28 meters, undodgeable, decent tick damage above 50% health? Stop.

    The fact that you would even cite that problematic video undermines your already questionable objectivity.

    What templar says it does no damage above 50%? I can most assure you I never said such a thing. There are templars specc'd into RD? Say it ain't so! No sorcerer would contemplate arranging their CPs to deal high damage with their skills they use that double dip in the Champion system. Other executes only usable within 5 meters? Impale and Mage's Fury say hello.

    Less whining, more accuracy plz..
    Edited by Joy_Division on 26 March 2016 17:01
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Daraugh
    Daraugh
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    So playing my Templar today, an npc interrupted my RD. How many pvpers are willing to admit npcs are better players than they are?

    And an aside, I built my house with a rune foundation and a hagraven set it on fire. So much for my house.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Krycek89
    Krycek89
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    Ampnode wrote: »
    As long, as you are not on very low health points, Radiant Destruction does exactly nothing!

    Since patch, I've only died one time to it. Oh, wait! And I see Radiant Destruction so seldomly because there are as good as no Templars left in PvP. The templar (kill enemy player) quest takes up to 5 times longer than every other kill quest and this is not because of templars being invincible...! (why than!? uh oh aaaaaah I don't get it!? wuuut oh no! might be!? that is impossible!?)

    What? PvP has been swarming with templars this patch. Even the starter zones are filled with players jabbing. Not sure if you're EU or NA, but you need to take a look around you and notice the templar icon on players. Currently, I've seen more templars than I have DKs.

    Also:
    https://www.youtube.com/watch?v=em46ajNfuTU

    So may i ask; why was structured entropy used prior to using RD? apart from gaining Major sorcery ( 20 % spell damage) one would have to assume that the mage guild passive for 50/100% chance for empowerment buff- and extra 20 % damage on your next attack would be in effect. Entropy was not used in any of the other vids - yes executioner gains nothing from it but the point stands.

    All of the other executes are simultaneous instant damage, maybe you could use a gap closer considering that it is Channeled , Before you complain about being targeted from range in a zerg or larger group- please remember that could be said about a myriad of ranged abilities - bit harder to tell where an endless fury comes from - a golden beam is a neon light to compare with vegas
    Edited by Krycek89 on 27 March 2016 05:20
  • AddictionX
    AddictionX
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    Templars are the weakest class! So weak there are RD zergs, and RD small man groups!
  • KingYogi415
    KingYogi415
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    We have a good skill.

    Get over it.

    Should we all shoot rainbows out of our eyes and hit each other with pool noodles?

    Dark flare seems to be doing pretty awesome though.
  • Jsmalls
    Jsmalls
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    Had two Templars using RD, and a Sorc using soul assault the other day. If they targeted you, you died, nothing you could do about it.

    Even as a shield stacking sorcerer with 40k magicka and 100 into bastion I stood NO chance. Even a Healing Ward at 10% heal was gone in 1 tick with just one RD on me. I can't even imagine being any other class with that kind of damage being put on you.

    But it is what it is, my only current counter to it when facing a group is streaking out of its range, and it works fairly well but I've never been one to run from a fight so it certainly isn't the ideal counter for myself.

    Anyone else have suggestion for counters that doesn't include holding block for 3 seconds (I'll have nothing left to CC break) and/or CC the Templar (a 3 v 10 is pretty common on Xbox NA as DC, sometimes it's not possible to find and CC them)
  • Sugaroverdose
    Sugaroverdose
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    Daraugh wrote: »
    So playing my Templar today, an npc interrupted my RD. How many pvpers are willing to admit npcs are better players than they are?

    And an aside, I built my house with a rune foundation and a hagraven set it on fire. So much for my house.
    I can say more: sorc with destro staff doesn't give any chance to templar in 1v1, just because templar can be interrupted when he use any of he's main dps skills.
    Had two Templars using RD, and a Sorc using soul assault the other day. If they targeted you, you died, nothing you could do about it.

    Even as a shield stacking sorcerer with 40k magicka and 100 into bastion I stood NO chance. Even a Healing Ward at 10% heal was gone in 1 tick with just one RD on me. I can't even imagine being any other class with that kind of damage being put on you.

    But it is what it is, my only current counter to it when facing a group is streaking out of its range, and it works fairly well but I've never been one to run from a fight so it certainly isn't the ideal counter for myself.

    Anyone else have suggestion for counters that doesn't include holding block for 3 seconds (I'll have nothing left to CC break) and/or CC the Templar (a 3 v 10 is pretty common on Xbox NA as DC, sometimes it's not possible to find and CC them)
    Crushing shock, bro.

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