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stamina templar advice

DarkWolf_GR
I'm playing through the game with 1 other person and occasionally a 3rd. In group dungeons we're having a bit of trouble. Looking to biuld as a tank, my character is a templar nord. I don't want to go magicka because he is also a werewolf and i solo sometimes. Currently i play with 2 handed and dw mostly and use death's wind and vampire's kiss sets.

what weapons, skills, armours and attributes would be best?
  • Mojmir
    Mojmir
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    Open with power of light, crit rush,jabs,weave repeat jabs,weave execute,keep power of light up. For groups open with arrow barrage crit rush cleave jabs. I keep repentance on bar,caltrops is nice too. For tankyness drop rune and stay close to your house.
  • DarkWolf_GR
    what about stats and armour?

    full stamina, full hp, mix?
  • Mojmir
    Mojmir
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    I run hundlings 5 pc,night mother's for rest. All stamina. For jewelry use the agility set.
  • AtraisMachina
    AtraisMachina
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    Welcome to the worst class in the game my friend. Lmk how it goes
  • Acsvf
    Acsvf
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    Stamina Templar tank... well, that's highly unusual and probably pretty bad.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Gargath
    Gargath
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    Definitely my class and playing style, I love it and I can say I'm quite effective according to other players :).

    I'm lvl 46 stamina templar orc with 2-handed greatsword, blue quality crafted gears, purple food and triple potions to maximise stamina pool and regen. 7 pieces heavy armor: 5 pieces from Vampire's Kiss set, rest 2 pcs. armor + greatsword/healing staff from Song of Lamae (giving extra spell and physical resistance). All armor parts with stamina enchantments and well-fitted trait. Well-fitted is great not only to better scouting without horse when out of combat, but more important - to run away from stronger enemies without loosing much of stamina, saving as much as possible for a quick run and Rush again to enemy from distance.
    I also base on possibly high amount of critical damage, and have about 22-28% critical actually (extra crit damage from veteran hero points), however with strong [Critical Charge] making critical damage each time, it's only my personal choice.

    Vampire's Kiss set (5 traits) is really great in PvE, due to it's wonderful healing, aplied on us after killing simply any creature around. We can start fighting alone with the boss and after his first damage we can roll back and kill any small creatures like spiders, frogs, or deer and we will be healed immediately in this 6 seconds period. And the healing effect stacks, so time of healing is elongated according to number of enemies we killed. I found it very effective to kill several (even 10-12) standard enemies together in close fight, by dragging their attention and killing them one by one at first to start healing, then following with strong aoe on the rest. Doing it completely alone obviously, so if you are in group this grind would be even faster.

    Generally I prefer shadow mundus stone to increase damage from [Critical Charge] which is the most often used ability and it also guarantees that we can easily stay out of the influence of area effects or heavy attacks when we see an enemy going to do these. Especially fighting alone vs large groups of enemies, like in public dungeons, which usually consist of few slow moving knights, some bow rangers and sorcerers - best is to stay in move and to jump between enemies with [Critical Charge], aplying [Reflective Light] and [Cleave] from time to time. It kills the whole group very fast.

    In main weapon bar I use first four offensive abilities from 2H weapon and one ability from Class - Dawn Wrath skill - Sun Fire.

    My mechanics depends from the enemy, but for large groups (or groups that I create by drawing attention) I use:
    1. [Sun Fire] morphed to [Reflective Light] to afflict 3 enemies at once and slow down those who are usually running at me.
    2. [Critical Charge] morphed to [Critical Rush] to the closest one, then again same ability to another in range.
    3. [Cleave] morphed to [Brawler] - usually in this time enemies already grouped near me, so I use [Brawler]+[Reflective Light] 1 or 2 times.
    4. [Uppercut] if it's not a group but stronger enemy - morphed to [Wrecking Blow] to gain extra 20% damage on next [Wrecking Blow]
    5. [Reverse Slash] morphed to [Reverse Slice] I use when I see nearby enemies on low health, so can kill a few in one powerful blow.

    Generally my 2-nd weapon is healing staff and templar abilities, but since when I have Vampire's Kiss on me, I do not need the Staff abilities to heal - just kill any creature nearby and healing is automatic.

    I successfuly checked my build today in dwarwen public dungeon in Bangkorai, where I could win alone even against double groups of enemies - the set's healing with [Cleave]+[Reflective Light] done a great job.
    I recommend this to anyone who generally quests alone and wish to be strong enough and level faster, also almost every group boss can be easily soloed without asking for help :).

    PS. Vampire's Kiss Set is also fantastic for being a Werewolf - I noticed it works also after we change into WW form, constantly healing us, so no need for healing from WW ability.

    Edit:
    I currently level these champion points:
    The Tower -> Warlord
    The Ritual -> Precise Strike (to make [Critical Rush] stronger)
    The Steed -> Spell Shield (to defend from range sorcerers, who are usually 2-nd to kill after knights).
    Edited by Gargath on 21 March 2016 18:22
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Speely
    Speely
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    For a tank? My suggestions based on easily attainable stuff (and what I use, tbh.) Note that this is an unconventional build and is only meant to share what works for me as a Stamplar tank.

    Invested Stats: 1/3 Health, 2/3 Stam

    Armor: 5H, 2M
    Weapons: 2H and S&S

    Serpent Mundus for Stam recovery.
    5 piece Willow's Path enchanted for Health
    (Infused big pieces, Divines small.)
    3/4 piece Song of Lamae enchanted for stam where applicable.
    (Infused big pieces, Divines small for armor)
    3 piece Endurance jewelry
    (If you can. If not, just enchant whatever jewelry for Stam cost reduction.)

    2H trash bar suggestions designed for decent support DPS that is very sustainable:

    Repentance
    Biting Jabs
    Crit Rush
    Rally
    Blazing Shield
    Ult: Flawless Dawnbreaker

    S&S boss bar suggestions designed for pure mitigation tanking and debuffing, again very sustainable:

    Def Stance/Absorb Magic
    Pierce Armor
    Power of the Light
    Shuffle/Elude
    Restoring Focus (a MUST.)
    Ult: Empowering Sweep

    A tank with good mitigation and sustain who provides nice support DPS for trash.

    On trash, just charge in and BShield + Jabs spam, re-applying Rally as you need for healing. Mash Repentance throughout unless you have a DPS or healer teammate who slots the skill and thus gets more from it per-use. Jabs gives you extra crit chance and is a decent alternative to other AE damage skills for a tank. The crit buff also helps your Rally ticks out, freeing up your healer more. Swap to boss bar to taunt annoying enemies off teammates.

    For bosses, always have Power of the Light up and reserve Stam for taunting, blocking heavy attacks, and casting Shuffle. Restoring Focus is also a must to keep up, and this is easiest done by laying the rune down facing away from teammates. Gives you a focus for facing the boss and lets teammates know where to stand opposite of more clearly. Plus this skill is such cheap and GOOD mitigation. By keeping these effects up and swapping to re-cast Rally if needed (or to get a round of Jabs in between blocks) you can be fairly self-sustaining. Restoring Focus + Shuffle/Elude is crazy mitigation when combined with 5 Heavy, and Willow's Path helps a lot to ensure that you can have them up all the time while still using other skills.

    Restoring Focus tip: strafe through the effect a lot. It refreshes your effects and does so for long enough that you don't really have to be trapped in your house that much. Practice conditioning your teammates to situate themselves opposite the effect to streamline facing efficiency in chaotic situations.

    Boss tip: even with good Stam recovery, you will want to save some for dodge rolling out of sudden red zones and breaking free. As long as you are alive and not drained of resources, you can live through anything. This build is focused on sustain enough that you should be ok no matter what, even though it sacrifices some damage to get there.
    Edited by Speely on 21 March 2016 02:12
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