I think they've chosen to go with the quarterly dlcs, rather than huge expansions.
At least, that's what it looks like. Probably get more money that way, too.
/Agreed. Besides, why would we want to subject ourselves to a full on expansion when they can't even release DLC's without vast amounts of bugs rofl.
Because mmorpgs are supposed to be dynamic and major patches (the thing the console gamers and single player pc gamers refer to as " DLC " ) are small additions to the game to keep players satisfied while they work on the major expansions which will add a year or more of new content.
WalkingLegacy wrote: »WalkingLegacy wrote: »Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".
That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)
The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.
They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)
I don't think that I have to complete the main storyline in ESO - I have alts in every faction, so there is no need for me to ever complete it - all DLCs can be accessed without to have completed it and I am not interested into becoming a heroine ever. So I do not have to complete the main storyline - I can happily ignore it - to reach max level is none of my goals.
Edit. I did as well never understand what people really mean with "beat the game" - I tend to enjoy a game and play it to have fun - if you see any TES game as beaten when you have completed the main quest, then you have seen nothing from the content which is out there in those games - the main storyline is neglectable.
If you want the skillpoints - you must do the main story and all the quests that give you skillpoints.
lordrichter wrote: »WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
Not sure where he said he was happy with how the main quest left off.1. A Patch is broken down into three catagories
. Hotfix: Which is implemented to fix certain types of issues, This is a standard patch.
. Patch: A standard patch which is implemented to fix various bugs and or tweak existing Systems
. A major content patch, usually a named patch is either a medium to significant update to the game which included various fixes and new content
DLC is not a patch. This is incorrect use of the term "patch".
I see the issue here is that this game does not cater to mmropg gamers, it was made for single player pce gamers and console gamers.
And this is an issue were facing in many mmorpgs these people came into the mmorpgs thinking they were like their single player games and they're not and the result has been the decimation of the mmo industry.
And each game that these players infect ultimatley dies out after 3 - 5 years because these players who want small updates with virtually no content get bored and walk away which leaves the real gamers feeling angry and betrayed.
I wont be responding to this forum any more it's pointless it's clear 90 percent of you have never touched an mmo before lol.
ZOS you keep giving these guys what they want so in three years I can laugh when this game is dead
dodgehopper_ESO wrote: »I see the issue here is that this game does not cater to mmropg gamers, it was made for single player pce gamers and console gamers.
And this is an issue were facing in many mmorpgs these people came into the mmorpgs thinking they were like their single player games and they're not and the result has been the decimation of the mmo industry.
And each game that these players infect ultimatley dies out after 3 - 5 years because these players who want small updates with virtually no content get bored and walk away which leaves the real gamers feeling angry and betrayed.
I wont be responding to this forum any more it's pointless it's clear 90 percent of you have never touched an mmo before lol.
ZOS you keep giving these guys what they want so in three years I can laugh when this game is dead
I think there are different flavors of MMO though. My own personal view of mmo's started through the lens of City of Heroes and Star wars galaxies. SWG at its best was a sandbox. I wish more mmo games would try to put the sandbox back into their games. I realize ESO being elder scrolls tells a tale, and actually I appreciate that, but I'd love to see them put in SOME kind of sandbox elements in the game.
They're working on removing veteran ranks, if they increase level cap after that people will throw a hissy fit over it.
I would rather have quarterly DLCs than annual expansions. In fact, I think that expansion business model is going to be ancient history soon as more companies adopt the DLC model.
lordrichter wrote: »As I see it, the DLC model has a flaw. First, DLC tend to be small updates that tend to favor people who already own the game. As a mechanism to get people to spend that initial $60.00 for the base game, they really do not offer much in the way of incentive. Second, over time, the DLC are playing to a smaller and smaller customer base as attrition may not be refreshed with new sales.
While DLC are minor events, expansions are big events for a game. They attract the attention of the people who already own the game, as well as generate talk that attracts and brings in new people. New DLC are done by a game company cranking out some minor content, but an expansion means that the game is going places. This is the best way for ZOS to drive new box sales, and that is the whole purpose of being B2P instead of F2P.
This is why I think that ZOS will do an expansion that will sell for $40-$60 and it will be Version 3 of the game.
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
You're assuming that ZOS has a huge group of employees that can both work on DLCs AND an expansion, which they clearly do NOT have. Like most other MMOs, you'll have one group working on the next DLC while another group is working on the DLC beyond that... which means there is no one to create a huge expansion. Further, if memory serves me, someone once asked the devs about an expansion and they said they were going the DLC route instead of taking the time to create a large expansion.
Paulington wrote: »I wasn't aware we needed one. We get four mini expansions a year which in my opinion is the better system as it keeps the game fresh and new.
Maybe we get one in the future, like "TESO: Yokuda" where they add a whole continent, who knows? As it stands I prefer this method of mini expansions every three months..
That's your opinion, and the " four mini expansions " are some thing called patches which all mmoprgs get and are as always free to people that pay for the game. An expansion is a major addition to the game that cannot in any way be compared to a major content patch.
lordrichter wrote: »While we do not know what they are working on, it is already known that they have been working on an "unannounced project" in addition to the work they are doing on DLC content for ESO.
Don't underestimate the size of ZOS. This is not some garage enterprise. They are part of a very successful growing company that is known for doing big things with big projects.
WalkingLegacy wrote: »MF: Never say never, but... [/i]
Actually, it is BETHESDA that is working on an "announced project" which some have speculated as being ES6, but there is no "unannounced project" by ZOS. ZOS is solely working on ESO, Bethesda develops single-player games such as Skyrim, Fallout, etc... and the entirety is under ZeniMax Media. As such, ZOS is a small company who has also downsized since ESO was completed, they don't continue to employ a massive group of developers because if they did, all these 80+ systems that are being worked on would be done in a more timely fashion.
WalkingLegacy wrote: »MF: Never say never, but... [/i]
In other words, NEVER. His response is the usual double-speak that intentionally leave some players always hoping while the realistic players see the truth between the lines.
LordRichter..you think maybe a Fallout mmo?
WalkingLegacy wrote: »WalkingLegacy wrote: »Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".
That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)
The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.
They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)
I don't think that I have to complete the main storyline in ESO - I have alts in every faction, so there is no need for me to ever complete it - all DLCs can be accessed without to have completed it and I am not interested into becoming a heroine ever. So I do not have to complete the main storyline - I can happily ignore it - to reach max level is none of my goals.
Edit. I did as well never understand what people really mean with "beat the game" - I tend to enjoy a game and play it to have fun - if you see any TES game as beaten when you have completed the main quest, then you have seen nothing from the content which is out there in those games - the main storyline is neglectable.
If you want the skillpoints - you must do the main story and all the quests that give you skillpoints.
I do not care about that either - I care about the story of my character, which unfolds as it goes - I decide from the perspective of my character and so far she is new to the world and curious about it and goes with the flow of her moods. She explores and feels bothered by the NPCs, who want to burden their sorrows onto her - she ignores most of their requests, because she is of the opinion, that instead of standing around all day in the same location, they could perfectly do that on their own - so for now, she is not even interested too much in questing - she does, whenever she sees a good reason to or cause to support and if not too much risk is involved. But otherwise she goes with the flow of her moods and enjoys her life. At some point in time she might get involved, but not for now - she rather gathers some materials and cares for her crrafts, which might come in handy later.
You see, I play it in a different way - to me the game is not about numbers and points - but about the experience to live in a virtual world and enjoy my (character's) life there and see, how her mindset evolves as she goes. her destiny is not written yet, but to be a heroine does not seem to be in her books - but you never know ...