Paulington wrote: »I wasn't aware we needed one. We get four mini expansions a year which in my opinion is the better system as it keeps the game fresh and new.
Maybe we get one in the future, like "TESO: Yokuda" where they add a whole continent, who knows? As it stands I prefer this method of mini expansions every three months..
WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
When/IF they do extend it I hope it is a big expansion.
I think they've chosen a more episodic, small updates business model rather than a massive expansion every year model.
This model seems to be better for this game as it means we get new content every few months rather than waiting a year or two for a larger one. As others said they seem to be making good money this way and we as players have been mostly happy with new content to play every few months.
I don't feel they need one huge expansion, it would be the same as what we're getting but with a longer wait.
I think they've chosen to go with the quarterly dlcs, rather than huge expansions.
At least, that's what it looks like. Probably get more money that way, too.
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
Main story line is done, altho it looks like they may be starting something new with Clockwork CityThe war between the Daedric Princes hinted at by The Prophet at the end of the Wrothgar storyLevel cap increases are a moot point since Vet ranks are going away next quarter. CP increase will be implemented by dlc.
I think they've chosen a more episodic, small updates business model rather than a massive expansion every year model.
This model seems to be better for this game as it means we get new content every few months rather than waiting a year or two for a larger one. As others said they seem to be making good money this way and we as players have been mostly happy with new content to play every few months.
I don't feel they need one huge expansion, it would be the same as what we're getting but with a longer wait.
Yeah but there is some confusion here as to what a major patch is and what an expansion is lol.
The dlc we get is what all other mmorpgs call a patch, a major content patch that adds a significant amount of content to the game, the time line for these patches in this game and in all others varies but generally you get 1 - 4 a year.
But not give an expansion which actually adds a massive amount of new content, from an addition to the main story to new zones new pve new pvp, higher lvl cap etc.. is insane
Main story line is done, altho it looks like they may be starting something new with Clockwork CityThe war between the Daedric Princes hinted at by The Prophet at the end of the Wrothgar storyLevel cap increases are a moot point since Vet ranks are going away next quarter. CP increase will be implemented by dlc.
Not really all they have to do is increases the level cap lol.... The system they've got in place now is quite similar to a handful of mmos that allow progression after the max cap, and upon release of a new expansion points towards the systems still continue as your character levels.
I think they've chosen to go with the quarterly dlcs, rather than huge expansions.
At least, that's what it looks like. Probably get more money that way, too.
/Agreed. Besides, why would we want to subject ourselves to a full on expansion when they can't even release DLC's without vast amounts of bugs rofl.
WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
When/IF they do extend it I hope it is a big expansion.
Which is a problem seeing as how the main story ended with molag bal stating much worse was to come lol which implies that their was going to be additions to it, it seems that with the game going free to play they chose to scrap a huge portion of what they actually wanted to do.
I think they've chosen a more episodic, small updates business model rather than a massive expansion every year model.
This model seems to be better for this game as it means we get new content every few months rather than waiting a year or two for a larger one. As others said they seem to be making good money this way and we as players have been mostly happy with new content to play every few months.
I don't feel they need one huge expansion, it would be the same as what we're getting but with a longer wait.
Yeah but there is some confusion here as to what a major patch is and what an expansion is lol.
The dlc we get is what all other mmorpgs call a patch, a major content patch that adds a significant amount of content to the game, the time line for these patches in this game and in all others varies but generally you get 1 - 4 a year.
But not give an expansion which actually adds a massive amount of new content, from an addition to the main story to new zones new pve new pvp, higher lvl cap etc.. is insane
Patch = Something that changes or fixes existing content and systems. We have incremental patches every week or two. THOSE are the patches.
Update / DLC (The clue is in the 'C'... for CONTENT'): Something which adds new content or makes additions to what is pre-existing.
Main story line is done, altho it looks like they may be starting something new with Clockwork CityThe war between the Daedric Princes hinted at by The Prophet at the end of the Wrothgar storyLevel cap increases are a moot point since Vet ranks are going away next quarter. CP increase will be implemented by dlc.
Not really all they have to do is increases the level cap lol.... The system they've got in place now is quite similar to a handful of mmos that allow progression after the max cap, and upon release of a new expansion points towards the systems still continue as your character levels.
Yeh that's the point. There will not Be any Vet levels anymore. Period.
The system is changing.
WalkingLegacy wrote: »WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
When/IF they do extend it I hope it is a big expansion.
Which is a problem seeing as how the main story ended with molag bal stating much worse was to come lol which implies that their was going to be additions to it, it seems that with the game going free to play they chose to scrap a huge portion of what they actually wanted to do.
I agree, the story really didn't have much closure. It's more opposite, it was very open ended at something much greater in the works and Molag Bal may just be a pawn. Which I think leaves them the possibility of doing a big expansion down the road.
Game isn't free to play though (yet). It is a B2P model.
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
I think they've chosen to go with the quarterly dlcs, rather than huge expansions.
At least, that's what it looks like. Probably get more money that way, too.
/Agreed. Besides, why would we want to subject ourselves to a full on expansion when they can't even release DLC's without vast amounts of bugs rofl.
Because mmorpgs are supposed to be dynamic and major patches (the thing the console gamers and single player pc gamers refer to as " DLC " ) are small additions to the game to keep players satisfied while they work on the major expansions which will add a year or more of new content.
Main story line is done, altho it looks like they may be starting something new with Clockwork CityThe war between the Daedric Princes hinted at by The Prophet at the end of the Wrothgar storyLevel cap increases are a moot point since Vet ranks are going away next quarter. CP increase will be implemented by dlc.
Not really all they have to do is increases the level cap lol.... The system they've got in place now is quite similar to a handful of mmos that allow progression after the max cap, and upon release of a new expansion points towards the systems still continue as your character levels.
Yeh that's the point. There will not Be any Vet levels anymore. Period.
The system is changing.
This. Once VR levels are removed CP will become the new level mechanic which everything is based off of (at least this was the last official information we heard). Caps will be raised with various updates meaning more "levels" however those levels will be able to be pre-earned.
In regards to the main story as others have already said there are hits about this continuing in the end of the Wrothgar DLC, it seems they plan to add more story via these smaller updates as well.
Again OP what you're looking for is already being delivered, however rather than one whole cake each year we get slices every three months.
I_killed_Vivec wrote: »
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...
Maybe your prejudices are not universally applicable.
Maybe there are no hard and fast rules.
Maybe ESO just wanted to be different.
Whatever, they have decided how they want to manage the game.
Apart from not meeting your preconceived ideas of how they should operate, any problems?