ZOS_GinaBruno wrote: »We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.
We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.
If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.
The_Patriarch wrote: »
b92303008rwb17_ESO wrote: »If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.
It is a major part of the combat system at this moment but how is deliberately canceling intended ability mechanics and animations the best thing is beyond me.
b92303008rwb17_ESO wrote: »If they remove animation canceling, they'll destroy one major part and one of the best things of their combat system. I doubt they'd do that.
It is a major part of the combat system at this moment but how is deliberately canceling intended ability mechanics and animations the best thing is beyond me.
Because it allows a very fastpaced and dynamic combat.
ZOS_GinaBruno wrote: »We're not removing combat or spell weaving from the game, but improving the animations during combat so you'll be able to clearly see an ability's impact on you.
We'll have a hefty thread for this to gather feedback once the update is available on the PTS, and will be getting into the exact details of these improvements soon.
Glad to know.
I agree, I was saying that I was seeing others compare the two and then I made a comment about it.Ha ha ha ha,,, I know your not naive, so you must be either using sarcasm or being defensive.
I keep seeing folks compare AC to things like string combos in Street fighter. I hate to point it out to these folks but that is exactly why programmable gaming controllers and gaming keyboard with 3rd party software exist. These folks (whether they are guilty of it or not) make this point for me every time they try to defend it.
But like I said, don't ever take my word for anything, go look for it yourself and you will see. A person only has so many fingers on their hand and you can't assign the same key to two different combat functions. No you can't prove if it is skill or macro, someone could have perfect timing, every time, and have eight fingers on one hand,,,, Its possible I guess.
As a Street Fighter player ... no, it's nothing like it.
I really wish ESO had actual combos with frame windows to link moves and stuff (you know, like blocking power attacks and exploiting with heavy attacks was originally intended?), but animation canceling makes everything look disjointed from what is actually happening in combat. In games like Street Fighter, the whole gameplay depends on being able to see your own and your opponent's moves, because you need these visual cues to play the risk/reward game.
And linking moves only works safely when you get a hit confirm, something that is entirely absent from ESO. Here, you don't have to adjust your "combos" aka animation canceling at all depending on the actions of your opponent, just press the sequence you have memorized .If you try something similar in Street Fighter you will get a huge punish in your face.
As far as execution goes, maybe AC is similar to some easier SF combos. But I fail to see how that's a good thing when the whole risk/reward part is missing from the gameplay.
Saying "No one uses macros, they are just playing it like it is a Street Fighter game with combos" is kind of a self defeating statement.
Macros and programmable controllers wouldn't exist if games like Street Fighter hadn't come along. (as far as gaming is concerned)
Edit: added some punctuation