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Magelight will be OP in PVP

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Thelon wrote: »
    ymkcs.jpg

    *giant smart ass smirk* ah #SpidermanThread.
  • dodgehopper_ESO
    dodgehopper_ESO
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    While this does in some respects make Cloak less effective, I'd like to add that this effects all of us Vanish potion users out there, who have to deal with the extremely long wait of potion cooldowns to make use of this form of invisibility even more. I think one solution which might help round things out for Nightblades (and maybe other classes as well) is to make Bone Shield resist magic as well as weapon damage. Voila, Nightblades can no longer complain they have no shield, and everyone else can be free to pick up an active cloak-like skill from thieves guild (just like everyone can get purge from alliance war to replace templar cleansing ritual).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • catalyst10e
    catalyst10e
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    Its just a classic over reach.

    Yes, cloak was OP in some ways. A reasonable change would be a cost increase per cast so that it can't be spammed.

    But now you create an ability that is much more OP. What ability can anyone slot in this game which provides the following?

    1) Give 10% spell crit just for being slotted
    2) Gives 56% damage reduction from stealth attacks for being slotted
    3) Gives immunity to stuns from stealth for being slotted
    4) Adds 2% Max Mag and Mag Regen for being slotted
    5) Gives 12 meters of Stealth Detection when activated
    6) Grants Empower when activated

    This ability is so powerful that everyone will use it. It will make Stealth attacks for all players irrelevant, not just cloak. It will make some classes more powerful, but will make Mag Sorcs OP.

    I'm just proposing they revisit this. Maybe take away the damage reduction from stealth, or don't let it grant empower when used. Or leave Magelight the way it is, and do a cost increase to cloak. Don't replace something that is OP with something that is more OP.

    As you said, the ability is open to everyone, if this was a specific Sorc only ability I'd be inclined to agree.But while we're on sorcs, NB classes forced sorcs who do use magelight to slot radient instead of innerlight, specifically to deal with them, which previously took up 2 slots on our bar. So just because of your 1 ability, I'm losing DPS by having to slot it on both bars,and magica by having to choose radient over inner all just to deal with the one move you had that was being abused, after my only escape option was nerfed. You had tons of utility with one skill, that got a minor nerf, and it's check was buffed to be worth using and didn't hinder the person slotting it.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Xeniph
    Xeniph
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    Phenix don't bother with these guys. They won't be happy until using cloak insta kills the nb and perma bans the account it belongs to.

    Their really gonna be sad when we start reverbing them to death. lol
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • revonine
    revonine
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    This skill is gonna give empower on demand for Sorcs. Who's burst is already amongst highest and easiest to pull off in the game among magicka builds. On top of their shielding and the stealth damage reduction this skill is going to provide. Oh and for good measure the max magicka it provides to give them even more damage and shielding.

    Jesus I really hope they listen to the community on this one.

  • catalyst10e
    catalyst10e
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    revonine wrote: »
    This skill is gonna give empower on demand for Sorcs. Who's burst is already amongst highest and easiest to pull off in the game among magicka builds. On top of their shielding and the stealth damage reduction this skill is going to provide. Oh and for good measure the max magicka it provides to give them even more damage and shielding.

    Jesus I really hope they listen to the community on this one.

    We already have empower on demand in the form of entropy... Which also does a DoT and can enable healing similar to surge. It's (magelight) always provided the stealth damage reduction, the only real difference now is its going to need to be cast to find people in stealth, and provide the boost to magicka, Which technically inner light already did boost the magicka. It will be nice to have another ability other than meteor or entropy to get the empower bonus, but cmon you NB have a move that empowers itself.
    Edited by catalyst10e on 5 February 2016 01:22
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • PlagueMonk
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    Preyfar wrote: »
    I see no issue with this. Nightblades get Shield Breaker armor, Sorcs and templars get Magelight to counter them. And it's not like there's not a telltale giveway when somebody is using it (unlike, say, a detect pot).

    Nightblades should be sneaky. Learn to sneak better. If you need to get away, toss on Rapids rather than relying on spamming Shadowy/Dark Cloak.

    You sir are beyond clueless.

    Wearing an entire armor set to counter ONE ability is not the same as slotting a SINGLE ability and countering a NBs supposed defining skill outright (not to mention crippling their damage potential). If this ability had been put on an armor set as the 5 piece ability, THEN is would be equal.
  • SkylarkAU
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    Meh it's 8 metres.. that's the radius of an ability like impulse..

    Does it effect using bow or ambush from stealth.. no. Does it make wrecking blowing someone from stealth a gamble.. yes. Does it mean if you're lazy with positioning and sit too close to an enemy/group you might get detected.. yes.

    It's not the death of the nightblade at all, it's just time to evolve.

    As it is right now on live it's possible to have a ~30 metre detect radius and deal 20% bonus damage to anyone you detect and nightblade is still thriving in pvp.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Wizzo91 wrote: »
    Finally Nightblades will have to learn how to play their class. I play Stamina NB myself and feel this good a fair counter.

    I'm so annoyed by permacloaking magblades. They cloak lotus fan into me, cloak lotus fan into me. Rinse an repeat. On my Sorc or DK I will just walk away. On the other side there are players that actually know their class and will only cloak in emergencies, reapply buffs and when they are close to dying. That's a fair and valid tactic IMO.

    A probably better solution would of been to increase the cost per cloak if you use it again in a timeframe of 3-6s. so you can't spam it. (Like streak, dodge rolling)

    ^^^
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    [edit: I didn't mean to quote that particular statement. Sorry]

    This sounds like whining to me. Is the buff overpowered? Maybe. But it's extremely un-fun to be constantly ganked as you try to re-find your group. It's so un-fun that many people leave Cyrodiil to never return, or roll up a Nightblade.

    Cloak is a joke. It's makes bad players good. Make cloak's cost have the same mechanic as bolt or dodge roll and remove the damage reduction from Mage Light.
    Edited by joleda4ub17_ESO on 5 February 2016 02:45
  • MattT1988
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    Anything that makes ganking harder is a win in my book.
  • Khaos_Bane
    Khaos_Bane
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    So many ridiculous comment in here. This isn't a sorc ability, it's for all magicka builds, keep it straight. Some of you are writing without even knowing how it actually works.
  • PlagueMonk
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    [edit: I didn't mean to quote that particular statement. Sorry]

    This sounds like whining to me. Is the buff overpowered? Maybe. But it's extremely un-fun to be constantly ganked as you try to re-find your group. It's so un-fun that many people leave Cyrodiil to never return, or roll up a Nightblade.

    Cloak is a joke. It's makes bad players good. Make cloak's cost have the same mechanic as bolt or dodge roll and remove the damage reduction from Mage Light.

    1) The buff IS horribly OPed. In one fell swoop it nullifies our class defining skill AND our initial damage (the one thing that NBs have) beyond that we don't have great sustain like Sorc. Now if Zenimax had done this will buffing our other DPS skills, THEN I could maybe understand but....they didn't. (Oh and the skill also buffs your mag abilities? /rolls eyes)

    - What I want to know is, where is the general skill from the fighters guild that gives me a shield breaker skill or a healing nullifier. Until that happens an NBs can totally negate other classes skills, this is an unfair buff.

    2) It's also extremely un-fun to attack a Sorc only to have them totally ignore our attacks due to magelight/shieldstacking and then streak/blast our asses into oblivion. The only chance we have against a Sorc is to surprise them but OH, you want that taken away.

    3) Cloak is not a joke that makes bad players good.........it simply shows which players are very poor at countering it. If you know what you are doing cloak is EXTREMELY easy to counter. So all they are doing is giving bad players a crutch so they don't have to work to counter a NB who needs freakin' skill to use cloak effectively.
  • Junkogen
    Junkogen
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    The rise of the Mag Sorc...

    CP: All into Elemental and Magic now, so Frags and Overload will hit like a truck. Also can reduce physical damage with CP.

    Meanwhile they will have inner light up constantly as they proc C-frags giving max mag, spell crit, stealth counter, and empower. All the while with shields up.

    Guess I'll re-roll now

    Rise of the Sorc? They're already on top. This just makes them gods uncontested.

    Sorc is the class of 2016, for sure. Untouchable like Eliot Ness.
  • Master_Kas
    Master_Kas
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    Phenix don't bother with these guys. They won't be happy until using cloak insta kills the nb and perma bans the account it belongs to.

    Lol xD
    EU | PC
  • SkylarkAU
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    Oh cool, can't wait for everyone to roll sorc and stack shields + magelight.. I'll just jump on my nightblade and pick them apart with shield breaker and stealth from range.

    But then in reality it's not going to be the total disaster some people are banging on about is it.. except to the players on the potato-go-round who need to self-validate when switching to the latest FOTM in accordance with the forum gospel.

    :)

    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Drakilian
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    What's that? Did someone say NBs have bad sustain?

    I guess that passive 15% regeneration boost to stamina and Magicka is just an illusion then
    Just call me Drak
  • Mettaricana
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    The rise of the Mag Sorc...

    CP: All into Elemental and Magic now, so Frags and Overload will hit like a truck. Also can reduce physical damage with CP.

    Meanwhile they will have inner light up constantly as they proc C-frags giving max mag, spell crit, stealth counter, and empower. All the while with shields up.

    Guess I'll re-roll now

    My frags didn't hit like a truck already?
  • MrTarkanian48
    MrTarkanian48
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    The rise of the Mag Sorc...

    CP: All into Elemental and Magic now, so Frags and Overload will hit like a truck. Also can reduce physical damage with CP.

    Meanwhile they will have inner light up constantly as they proc C-frags giving max mag, spell crit, stealth counter, and empower. All the while with shields up.

    Guess I'll re-roll now

    My frags didn't hit like a truck already?

    Haha, yeah they did. But at the expense of Overload and Elemental abilities. Now they will all be strong.




    Edited by MrTarkanian48 on 5 February 2016 07:40
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • MrTarkanian48
    MrTarkanian48
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    SkylarkAU wrote: »
    Oh cool, can't wait for everyone to roll sorc and stack shields + magelight.. I'll just jump on my nightblade and pick them apart with shield breaker and stealth from range.

    But then in reality it's not going to be the total disaster some people are banging on about is it.. except to the players on the potato-go-round who need to self-validate when switching to the latest FOTM in accordance with the forum gospel.

    :)

    Maybe you'll do okay with Shieldbreaker. I'm just not all that keen on investing all the time/resources/dreugh wax to make a full set of gold armor that primarily functions against shields. That being said, if 75% of players roll a mag Sorc after this update it may be worth it.

    I wouldn't count on the stealth part though... "The mote also reveals hidden or invisible enemies, prevents being stunned by stealth attacks, and reduces damage from stealth attacks by 56% for you and nearby allies."

    I missed the nearby allies part before. Now if 50% of people run this it will affect more like 80-90%.

    You're better off not stealthing, because instead of a stealth damage bonus, you'll be getting a 56% damage reduction. And that'll be 56% off of a non-crit since you will be hitting those shields. Probably a 2-3k focused aim.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Alucardo
    Alucardo
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    Everyone gonna be walking around Cyrodiil looking like angler fish
  • TiberX
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    Nice change ! I love it! This proves @ZOS can fix things:) Half of Cyro was NBS.
    The only bad thing is that we will hear whining for half a year now.

    i have a word u liked before: LTP :D
  • Alucardo
    Alucardo
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    TiberX wrote: »
    i have a word u liked before: LTP :D

    #ShotsFired
  • Barlthump
    Barlthump
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    Who needs pvp anymore, fellow NB let's go do the DLC made for us. Wait for the patch that removes VR levels, make one of each class for each type. Win game by playing FOTM
  • Lava_Croft
    Lava_Croft
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    Magelight changes are another clear sign that ZOS just wants you to group up because more people more fun.
  • Brrrofski
    Brrrofski
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    Irony is, gankers will use it for the empower.
  • Turelus
    Turelus
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    I'm really sad to see this go from a toggle to a cast ability, also one so good that it again has to grace both my bars... because.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Derra
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    I think the duration of not being able to use cloak is too long - three seconds should do.

    Also the range on radiant magelight would be fine at ~10m.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • joleda4ub17_ESO
    joleda4ub17_ESO
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    PlagueMonk wrote: »
    [edit: I didn't mean to quote that particular statement. Sorry]

    This sounds like whining to me. Is the buff overpowered? Maybe. But it's extremely un-fun to be constantly ganked as you try to re-find your group. It's so un-fun that many people leave Cyrodiil to never return, or roll up a Nightblade.

    Cloak is a joke. It's makes bad players good. Make cloak's cost have the same mechanic as bolt or dodge roll and remove the damage reduction from Mage Light.

    1) The buff IS horribly OPed. In one fell swoop it nullifies our class defining skill AND our initial damage (the one thing that NBs have) beyond that we don't have great sustain like Sorc. Now if Zenimax had done this will buffing our other DPS skills, THEN I could maybe understand but....they didn't. (Oh and the skill also buffs your mag abilities? /rolls eyes)

    - What I want to know is, where is the general skill from the fighters guild that gives me a shield breaker skill or a healing nullifier. Until that happens an NBs can totally negate other classes skills, this is an unfair buff.

    2) It's also extremely un-fun to attack a Sorc only to have them totally ignore our attacks due to magelight/shieldstacking and then streak/blast our asses into oblivion. The only chance we have against a Sorc is to surprise them but OH, you want that taken away.

    3) Cloak is not a joke that makes bad players good.........it simply shows which players are very poor at countering it. If you know what you are doing cloak is EXTREMELY easy to counter. So all they are doing is giving bad players a crutch so they don't have to work to counter a NB who needs freakin' skill to use cloak effectively.

    I gave you an Agree...

    1) I agree. The damage reduction part is equivalent to an immunity (ignore 50% of all damage from stealth all the time) that the caster doesn't even have to turn on actively. At least make the immunity damage reduction turn on after activating the ability.

    2) I only play healer types in PVP, hence my viewpoint. I never even considered the DPS point of view. Maybe I can make my Sorcerer my new main healer? lulz

    3) Cloak is a joke. ... It give the caster both a defensive and offensive buff, with one cast, instantly. How many other skills do that? Blazing Shield is only gives one instantly, while the other is delayed, right?
  • Therium104
    Therium104
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    Alright, I changed the title of this post. The more I think about it, Magelight (in its current PTS form) is going to make some builds, especially Magicka Sorcerer, OP in PVP .

    I would say all Magicka builds will use the Radiant Magelight morph due to its passives for just being slotted (and likely many stam builds for empower and gank protection):

    1) Give 10% spell crit just for being slotted
    2) Gives 56% damage reduction from stealth attacks for being slotted
    3)Adds 2% Max Mag and Mag Regen for being slotted
    4)Gives 12 meters of Stealth Detection when activated
    5)Grants Empower when activated

    A Magicka Sorcerer on top of this will have shields stacked on top of the 56% stealth damage resistance, CP to negate physical damage, and an easy empower button when they proc a C-Frag or now un-reflectable meteor

    @ZOS_GinaBruno I think this may need to be looked into. At least when a player needed entropy on their bar they had to give up a slot for the empower buff. Now it will be an absolute no-brainer to have Radiant Magelight on your bar at all times, especially now that their is no max magicka penalty. ALL magicka builds will run this, and a good majority of Stam builds just for the gank protection and empower buff.

    I can't think of any ability in the game that gets close to how much you gain from slotting a single ability.

    Yea man. Before this patch NB could go stealth and beat their head againist the keyboard to use two abilities and kill everything. I know it must be upsetting that you cannot no skill other players. It is either this or a direct nerf to damage of your abilities. Choose. Lol
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