LOL...A skill that buffs damage and anyone can slot and cancel out a class defining defensive skill is a joke. How you can not see it is beyond me but then I saw your comment
This just hilarious. First, you cannot cloak for 5 seconds after being revealed assuming you can get that 'tiny distance' without being snared. Second, even assuming you do get that 'tiny distance' and are not snared there is nothing preventing a gap closer eliminating that distance immediately and then rinse/repeat spammable combo.
On the surface by itself Radiant appears reasonable until you combine with the other skills that will be used in conjunction with it and all of which are spammable.
This makes cloak worthless from a practical combat standpoint against even halfway competent players on the PvP battlefield.
Also note. Cloak no longer cleanses DoTs. It merely suspends them as long you remain cloaked....LOL...Good luck with that given what we just discussed above.
I read the patch notes...i dont think it prevents you from going invisable for 5 seconds like revealing flare... it just says stealth (invisible and stealth are different)...so you can still shadow cloak and not be seen as long as your are not in the "8 meter" radius... I am sure that cloak will not be "completely ruined or whatever."
...but yes cloak will require some more situational awareness and skill to use....I think that is a good thing!
MrTarkanian48 wrote: »It will just ruin stealth in general, for every one, not just NB's.
Say I am a Stamina Templar. I am stealthed in between keeps, and decide to open up combat with a Snipe from stealth.
Now there will be a 50% chance or better that your Snipe will be reduced by 56% since most people will be running Radiant Magelight.
Why even attack from stealth, or go into stealth anymore?
ThatNeonZebraAgain wrote: »No, when the changes are eventually applied, the balance will be finally restored.
For a long time we've been experiencing a huge advantage of NBs over any other class. The cloak + ambush are (soon: were) the pain in the arse of 30% of players playing classes other than the NB. Yeah, approx. 70% of chars I see in PvP (especially in Imperial City) are the NBs (check the polls on the forum). This fact just speaks for itself: this class is now the easiest-to-play and the most OP. It is obvious that it needs a nerf to restore the balance to the game (or rather to PvP). It's also understandable that people who play the NBs are opposing the changes but it's just inevitable. That issue has been talked about for a long time.
The changes made to magelight are really a clever way to do so. NBs will be still attractive though. The stealth detection from inner light will require its cast so basically the NBs can hide behind the cloak just before the first attack which is enough.
Tyrion87: Joined October 2015. Pretty much what I thought. Not that when you started playing invalidates your opinion, but it can help explain a lack of perspective.
Since launch NBs have always been a hugely popular class because that archetype is what a lot of people enjoy. They also make great tanks and healers (well less so after this update...), so it also brings flexibility across roles and builds. The class was comparatively underpowered (largely from broken abilities, including Cloak) up until last summer when game-wide buffs to stamina and key NB class bug fixes finally turned the class around.
Every class has a powerful playstyle not just NB (stamina DK, magicka sorc), and even then one's own skill and knowledge of your build will almost always trump a bad player trying to use a FOTM build. There have been dozens, if not hundreds, of posts outlining why Cloak was central to NB PvP playstyle and has many counters and limitations, but as usual ZOS over reaches their balancing and sometimes doesn't see the relationships between many changes that are in fact related (e.g. Magelight and stealth for all classes and Cloak for NBs).
AddictionX wrote: »I think its great that it'll take more to actually gank some one... the camo hunter >surprise attack> cloak repeat.... was abit over the top.
catalyst10e wrote: »I like that NBs yelled at everyone to use radiant as a counter to cloak, and when we said it wasn't strong enough to be a hard counter to cloak like they claimed it was they said we all needed to l2p, now it is actually worth using, and worth suggesting to mag players as a viable option and they're all crying... Also, why hasn't anyone mentioned fear yet? It didnt get any nerf as far as I can tell, fear, rapid maneuver away and then cloak up. Are you guys mad you now have to slot skills to counter other classes like the rest of us have had to do?
My main is a stam DK.
My second most played character is a stam nightblade.
I love this change because it's actually fair, haha. One skill to counter another skill, fair trade. If you start talking about passive synergy that comes with the mage guild passives, we can all just as easily (as has been done many a time before) point out the ridiculous passive synergy NB has going on with Dark cloak.
Well that is where you are misinformed. That one skill combined with any gap closer, both of which can be spammed, it will be easy to counter any NB (magic or stam). However, combined with the change to snares and DoTs well it becomes laughably easy for any competent player to kill any NB.
No.. It's not countering NBs. It's countering cloak specifically. NBs have more than one skill. Mayhaps it's time to learn how to use them, hmm?
LOL....it's not countering cloak. These changes effectively KILL cloak for any any practical purpose in PvP combat. It was a key class defining 'defensive' skill which for PvP is now a wasted slot. No buffs to any other defensive skills were provided. Without this defensive skill or buffs to other defensive skills NBs are going to be easy pickings.
Of course it kills cloak, THAT'S THE POINT. One skill is being used as a comprehensive counter to another skill. They largely cancel out each other's benefits, but cloak is still and always will be an excellent escape (just get a tiny bit of distance on your opponent first instead of laughing and cloaking in their face like it is now), which is a good counter to DoTs on Magicka builds. It also has a small host of passive synergies like armour increases and max health for being slotted/used, much like radiant ward. There is now simply a skill that is cloak's equal in every way, and these two skills cancel each other out.
I mean, it's *** hilarious. You're bitching about radiant magelight now when radiant/inner magelight has basically become every class' version of cloak - a skill with good passive synergies that counters another skill (though cloak countered a lot more than just one skill).
LOL...A skill that buffs damage and anyone can slot and cancel out a class defining defensive skill is a joke. How you can not see it is beyond me but then I saw your comment
"cloak is still and always will be an excellent escape (just get a tiny bit of distance on your opponent first instead of laughing and cloaking in their face like it is now)"
This is just hilarious. First, you cannot cloak for 5 seconds after being revealed assuming you can get that 'tiny distance' without being snared, rooted or stunned.
"Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds."
Second, even assuming you do get that 'tiny distance' and are not snared/rooted/stunned there is nothing preventing a gap closer eliminating that distance immediately and then rinse/repeat spammable combo.
On the surface by itself Radiant appears reasonable until you combine with the other skills that will be used in conjunction with it and all of which are spammable and accessible to everyone. This makes cloak worthless from a practical combat standpoint against even halfway competent players on the PvP battlefield.
Also note. Cloak no longer cleanses DoTs. It merely suspends them as long you remain cloaked....LOL...Good luck with that given what we just discussed above.
"Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below"
Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.
AddictionX wrote: »I think its great that it'll take more to actually gank some one... the camo hunter >surprise attack> cloak repeat.... was abit over the top.
Actually, no. Gankers will barely be impacted. The target will be dead before having a chance to activate Inner Light. This change hurts NB skirmisher builds. Especially Magicka builds that use cloak as an alternative to roll dodge.
This change is more likely to increase the rate of gankers as more NBs will be pigeon-holed into doing so.
catalyst10e wrote: »I like that NBs yelled at everyone to use radiant as a counter to cloak, and when we said it wasn't strong enough to be a hard counter to cloak like they claimed it was they said we all needed to l2p, now it is actually worth using, and worth suggesting to mag players as a viable option and they're all crying... Also, why hasn't anyone mentioned fear yet? It didnt get any nerf as far as I can tell, fear, rapid maneuver away and then cloak up. Are you guys mad you now have to slot skills to counter other classes like the rest of us have had to do?
They over buffed it, coupled with Cloak's changes it is just over the top now.
Pretty sure you would be a bit pissed if there was an ability that removed your hardened ward, and prevented it from recasting every 5 seconds on use.
While being available to every spec, and being so attractive that 90% of builds you run into will have it.
I'm all for counterplay, but over buffing abilities because people can't spec appropriately is a bit BS.
I'm not pigeon holed here, I have the other classes to go to. However I just hate to see my prefered playstyle destroyed for no good reason.
catalyst10e wrote: »catalyst10e wrote: »I like that NBs yelled at everyone to use radiant as a counter to cloak, and when we said it wasn't strong enough to be a hard counter to cloak like they claimed it was they said we all needed to l2p, now it is actually worth using, and worth suggesting to mag players as a viable option and they're all crying... Also, why hasn't anyone mentioned fear yet? It didnt get any nerf as far as I can tell, fear, rapid maneuver away and then cloak up. Are you guys mad you now have to slot skills to counter other classes like the rest of us have had to do?
They over buffed it, coupled with Cloak's changes it is just over the top now.
Pretty sure you would be a bit pissed if there was an ability that removed your hardened ward, and prevented it from recasting every 5 seconds on use.
While being available to every spec, and being so attractive that 90% of builds you run into will have it.
I'm all for counterplay, but over buffing abilities because people can't spec appropriately is a bit BS.
I'm not pigeon holed here, I have the other classes to go to. However I just hate to see my prefered playstyle destroyed for no good reason.
I personally feel it's right where it needs to be. I understand why you feel the way you do, but I still think this is what mage light should have been since the start. Now it's not "on" all the time, it has to be cast, so gankers can still catch people unprepared. You'll just be caught by those who are prepared, but it's not stopping you from spamming your gap closer and fearing me, to gap close again. it just means I'll see you before you do it. It'll also stop the whole BS of wasting resources looking for a NB while they gain theirs back. (like the rest of us have to do).
catalyst10e wrote: »catalyst10e wrote: »I like that NBs yelled at everyone to use radiant as a counter to cloak, and when we said it wasn't strong enough to be a hard counter to cloak like they claimed it was they said we all needed to l2p, now it is actually worth using, and worth suggesting to mag players as a viable option and they're all crying... Also, why hasn't anyone mentioned fear yet? It didnt get any nerf as far as I can tell, fear, rapid maneuver away and then cloak up. Are you guys mad you now have to slot skills to counter other classes like the rest of us have had to do?
They over buffed it, coupled with Cloak's changes it is just over the top now.
Pretty sure you would be a bit pissed if there was an ability that removed your hardened ward, and prevented it from recasting every 5 seconds on use.
While being available to every spec, and being so attractive that 90% of builds you run into will have it.
I'm all for counterplay, but over buffing abilities because people can't spec appropriately is a bit BS.
I'm not pigeon holed here, I have the other classes to go to. However I just hate to see my prefered playstyle destroyed for no good reason.
I personally feel it's right where it needs to be. I understand why you feel the way you do, but I still think this is what mage light should have been since the start. Now it's not "on" all the time, it has to be cast, so gankers can still catch people unprepared. You'll just be caught by those who are prepared, but it's not stopping you from spamming your gap closer and fearing me, to gap close again. it just means I'll see you before you do it. It'll also stop the whole BS of wasting resources looking for a NB while they gain theirs back. (like the rest of us have to do).
So you would be ok if say; (Just one of the issues with the skill)
A dks was flapping wings and you had no visual indicator that he was using it?
A Templar was cleansing, but had no visual que?
A Sorc had Hardened up but there was no visual?
How do you propose you alter your gameplay tactfully to deal with these situations? I suppose you could just attack and find out.
cosmic_niklas_93b16_ESO wrote: »catalyst10e wrote: »catalyst10e wrote: »I like that NBs yelled at everyone to use radiant as a counter to cloak, and when we said it wasn't strong enough to be a hard counter to cloak like they claimed it was they said we all needed to l2p, now it is actually worth using, and worth suggesting to mag players as a viable option and they're all crying... Also, why hasn't anyone mentioned fear yet? It didnt get any nerf as far as I can tell, fear, rapid maneuver away and then cloak up. Are you guys mad you now have to slot skills to counter other classes like the rest of us have had to do?
They over buffed it, coupled with Cloak's changes it is just over the top now.
Pretty sure you would be a bit pissed if there was an ability that removed your hardened ward, and prevented it from recasting every 5 seconds on use.
While being available to every spec, and being so attractive that 90% of builds you run into will have it.
I'm all for counterplay, but over buffing abilities because people can't spec appropriately is a bit BS.
I'm not pigeon holed here, I have the other classes to go to. However I just hate to see my prefered playstyle destroyed for no good reason.
I personally feel it's right where it needs to be. I understand why you feel the way you do, but I still think this is what mage light should have been since the start. Now it's not "on" all the time, it has to be cast, so gankers can still catch people unprepared. You'll just be caught by those who are prepared, but it's not stopping you from spamming your gap closer and fearing me, to gap close again. it just means I'll see you before you do it. It'll also stop the whole BS of wasting resources looking for a NB while they gain theirs back. (like the rest of us have to do).
So you would be ok if say; (Just one of the issues with the skill)
A dks was flapping wings and you had no visual indicator that he was using it?
A Templar was cleansing, but had no visual que?
A Sorc had Hardened up but there was no visual?
How do you propose you alter your gameplay tactfully to deal with these situations? I suppose you could just attack and find out.
That's exactly what people have had to deal with with NB's though with their cloak. You don't see that they got it until they use it in your face and disappears. Only thing we can do is to "attack and find out"
By the way: I realize I'm being aggressively sarcastic and more than a little bit insulting and I'm sorry for that, I just find it so frustrating that so many people indulge in such obviously self-destructive behaviours in MMOs - the entire point of an MMO, particularly something like our Cyrodill, is the fight against other people. *** like cloak and it's abuse is the kind of stuff that drives people from the game, or makes them hate it, and when a proper counter is installed and radiant magelight is made not-useless, I feel so happy because it means more people will enjoy the game - and then I come onto the forums and I see THIS, and I can't help but think to myself, why would you do something so stupid?
The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.