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Why ESO needs arenas this year.

Anilahation
Anilahation
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I really enjoy ESO, The MMO combat is unique since no abilities have cooldowns and instead are gated by resource management.

The combat is so unique it truly feels like ZOS wasted potential in not pushing for arenas instead of promoting the AoE/execute/Debuff spam that goes on in Cyrodil.

Hopefully by Q3 or Q4 ZOS recognizes this and pushes for it since WoW is dying, a release on Q3 would be perfect it would be a few months after legion launches so everyone will leave after being disappointed yet again and one of the worse things about WoW at the moment is it's horrible PvP.

Plus ESO really needs to push away from AvA with the release of Crowfall and Cameolt(who are purely devoted to that style of PvP) this year will over saturate that style of PvP.

Tl;dr it's perfect timing.
  • Volkodav
    Volkodav
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    This actually makes a lot of sense.More places for people to challenge themselves.Thing is,I think some of those players like ganking unsuspecting players before they can fight back,so it might not please them to have to go toe to toe with another player.
    Oh,and WoW isnt dying.I was just there yesterday and there were a lot of other players running around as well.
  • Anilahation
    Anilahation
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    Volkodav wrote: »
    This actually makes a lot of sense.More places for people to challenge themselves.Thing is,I think some of those players like ganking unsuspecting players before they can fight back,so it might not please them to have to go toe to toe with another player.
    Oh,and WoW isnt dying.I was just there yesterday and there were a lot of other players running around as well.

    Please don't turn this into "Wow is/ isn't dying thread"

    fact is top dog is in a decline and I feel like ESO has potential to take the crown.

    It's PvE is already top quality it's just lack of PvP content that could hold it from that
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    This actually makes a lot of sense.More places for people to challenge themselves.Thing is,I think some of those players like ganking unsuspecting players before they can fight back,so it might not please them to have to go toe to toe with another player.
    Oh,and WoW isnt dying.I was just there yesterday and there were a lot of other players running around as well.

    Please don't turn this into "Wow is/ isn't dying thread"

    fact is top dog is in a decline and I feel like ESO has potential to take the crown.

    It's PvE is already top quality it's just lack of PvP content that could hold it from that

    If you can talk about it,then why shouldnt I.You brought it up.Not me. And I surely hope ESO takes the crown,but I still dont agree that WoW is dying. My reply to your own comment.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

  • Volkodav
    Volkodav
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    Thing is that the core of the game wasnt PvP.That was added along the way to please players who might want it.The core of the game w as PvE. I know some dont want to hear this,but it's true.
  • Anilahation
    Anilahation
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    Volkodav wrote: »
    Volkodav wrote: »
    This actually makes a lot of sense.More places for people to challenge themselves.Thing is,I think some of those players like ganking unsuspecting players before they can fight back,so it might not please them to have to go toe to toe with another player.
    Oh,and WoW isnt dying.I was just there yesterday and there were a lot of other players running around as well.

    Please don't turn this into "Wow is/ isn't dying thread"

    fact is top dog is in a decline and I feel like ESO has potential to take the crown.

    It's PvE is already top quality it's just lack of PvP content that could hold it from that

    If you can talk about it,then why shouldnt I.You brought it up.Not me. And I surely hope ESO takes the crown,but I still dont agree that WoW is dying. My reply to your own comment.

    My apologies didn't mean it to come off rude.

    let's just agree to disagree.

    I honestly feel like ESO truly has lots of potential.
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    Volkodav wrote: »
    This actually makes a lot of sense.More places for people to challenge themselves.Thing is,I think some of those players like ganking unsuspecting players before they can fight back,so it might not please them to have to go toe to toe with another player.
    Oh,and WoW isnt dying.I was just there yesterday and there were a lot of other players running around as well.

    Please don't turn this into "Wow is/ isn't dying thread"

    fact is top dog is in a decline and I feel like ESO has potential to take the crown.

    It's PvE is already top quality it's just lack of PvP content that could hold it from that

    If you can talk about it,then why shouldnt I.You brought it up.Not me. And I surely hope ESO takes the crown,but I still dont agree that WoW is dying. My reply to your own comment.

    My apologies didn't mean it to come off rude.

    let's just agree to disagree.

    I honestly feel like ESO truly has lots of potential.

    I asm with you that ESOP has potential.Tons of it,and hopefully,inch by inch,we'll see it.It w ont bre all done soon though,as it is a lot of work to maintain and update a game.
    I can remember when we had updates nearly every week or so.People just hated it.Now that there isnt,..people just hate it.lol.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Volkodav wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    Thing is that the core of the game wasnt PvP.That was added along the way to please players who might want it.The core of the game w as PvE. I know some dont want to hear this,but it's true.

    PvE is of course a bigger focus but the large scale realm vs realm was absolutely part of the original selling point of the game well before release and heavily promoted as a selling point to the game
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    Thing is that the core of the game wasnt PvP.That was added along the way to please players who might want it.The core of the game w as PvE. I know some dont want to hear this,but it's true.

    PvE is of course a bigger focus but the large scale realm vs realm was absolutely part of the original selling point of the game well before release and heavily promoted as a selling point to the game

    Can you show me where it was advertised as that? Just curious.I would like to learn,if I am wrong.
  • Anilahation
    Anilahation
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    That's understandable, I just don't really see how adding arenas would remove Cyrodil content.It would still be there just players that don't enjoy that PvP wouldn't be forced into it like they are now to get any form of PvP.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Volkodav wrote: »
    Volkodav wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    Thing is that the core of the game wasnt PvP.That was added along the way to please players who might want it.The core of the game w as PvE. I know some dont want to hear this,but it's true.

    PvE is of course a bigger focus but the large scale realm vs realm was absolutely part of the original selling point of the game well before release and heavily promoted as a selling point to the game

    Can you show me where it was advertised as that? Just curious.I would like to learn,if I am wrong.

    Not sure if this link will work but this is a video from 2012 by zenimax describing eso. In it you will see them talking about Cyrodil. This is almost 2 years before release.

    http://www.elderscrollsonline.com/en-us/news/post/2012/11/07/watch-the-introduction-to-the-elder-scrolls-online-video

    If the link does not work simply go to their elder scroll page/news and go to their earliest postings
    Edited by dennissomb16_ESO on 28 January 2016 18:01
  • dennissomb16_ESO
    dennissomb16_ESO
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    That's understandable, I just don't really see how adding arenas would remove Cyrodil content.It would still be there just players that don't enjoy that PvP wouldn't be forced into it like they are now to get any form of PvP.

    It does not remove content. It could however prevent/delay future Cyrodil content simply because there is only so much resource available when it comes to development in a game. I am not anti arenas but if I wanted arena style PvP I would have gone to a game that is built around that. Its a tough call for developers when it comes to deciding where to use their resources
  • Justiciar
    Justiciar
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    For arena's I can take them or leave them. What I truly think eso needs is smaller scale battle grounds. 12v12v12 and 8v8v8. Objective based and with smaller maps to get into the action faster. Think something like that would go over extremely well
    Conquest, Victory, Profit
  • dodgehopper_ESO
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    I like the notion of Arena but I think the real rewards should be for AvAvA (Cyrodiil). I think they need to get more creative about scoring in Cyrodiil, make the towns (Bruma, Cheydinhal, etc) more meaningful. Make IC more meaningful, etc. I understand the desire to change your gameplay up, this is why when I get bored of mass pvp I've always gone to hunting people in delves and towns (Even as a bright and shiny non sneaky templar). I do think variety would be a great way to spice the game, I just wish they'd make it more meaningful. I would love if players had to protect convoys from controlled towns to nearby Keeps. This would pull people away from Keeps and give them a reason to fight far afield. This might also help deal with the problems of having too many people piled up on one location of the map.

    All that being said there is a lot of great lore about Gaiden Shinji, the Arena, and it would be great for change of pace.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Rune_Relic
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    I want arenas for two reasons.
    1. I can spectate from the stands.
    2. It leaves ZOS absolutely no choice but to properly combat balance everything or it will be a complete flop.
    3. Cyrodiil will then be balanced as will all PvE content by default.
    Edited by Rune_Relic on 28 January 2016 20:24
    Anything that can be exploited will be exploited
  • kevlarto_ESO
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    I agree what brought me to ESO was the AVAVA, the large scale battles, plus I would have played it even if it did not have pvp, I like Elder Scrolls, but even with pvp being an after thought, I would rather them spend time and resources on making Cyrodiil better, I have pvp'ed for many years there are plenty of games on the market that offer queued up mini games and other things, I am not totally against small scale here in ESO, just hate to see it take away from Cyrodiil, But then on the other hand if they cannot get the lag under control, there will be a time when the faithful start losing faith.
  • Anilahation
    Anilahation
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    Justiciar wrote: »
    For arena's I can take them or leave them. What I truly think eso needs is smaller scale battle grounds. 12v12v12 and 8v8v8. Objective based and with smaller maps to get into the action faster. Think something like that would go over extremely well

    This honestly reminds me of Wrath of heroes.

    It would be unique.
  • exeeter702
    exeeter702
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    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    I agree what brought me to ESO was the AVAVA, the large scale battles, plus I would have played it even if it did not have pvp, I like Elder Scrolls, but even with pvp being an after thought, I would rather them spend time and resources on making Cyrodiil better, I have pvp'ed for many years there are plenty of games on the market that offer queued up mini games and other things, I am not totally against small scale here in ESO, just hate to see it take away from Cyrodiil, But then on the other hand if they cannot get the lag under control, there will be a time when the faithful start losing faith.

    Sorry but I want pvp where my actions actually matter on the outcome of a fight. People that desire large scale pvp do so usually because the spectacle of it all is exciting. In reality there is little room to actually demonstrate your ability over an opposing player/s, it can happen but it's a headache and those moments are few and far between.

    Say they snap their fingers and fix the server stability issues tomorrow. It wouldn't change anything, it would still be gimmicky siege nonsense and snowballing your way to victory via power in numbers. It's not intimate, it doesn't satisfy thst visceral desire to outperform another player. It makes you feel like you are apart of some grandiose battle without the need to actually outplay anyone that often if at all.

    Contrary to what people here are saying, eso's combat actually lends itslef perfectly to smaller, structured pvp.

    Arena and battle grounds couldn't come any sooner.
  • Egonieser
    Egonieser
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    exeeter702 wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    I agree what brought me to ESO was the AVAVA, the large scale battles, plus I would have played it even if it did not have pvp, I like Elder Scrolls, but even with pvp being an after thought, I would rather them spend time and resources on making Cyrodiil better, I have pvp'ed for many years there are plenty of games on the market that offer queued up mini games and other things, I am not totally against small scale here in ESO, just hate to see it take away from Cyrodiil, But then on the other hand if they cannot get the lag under control, there will be a time when the faithful start losing faith.

    Sorry but I want pvp where my actions actually matter on the outcome of a fight. People that desire large scale pvp do so usually because the spectacle of it all is exciting. In reality there is little room to actually demonstrate your ability over an opposing player/s, it can happen but it's a headache and those moments are few and far between.

    Say they snap their fingers and fix the server stability issues tomorrow. It wouldn't change anything, it would still be gimmicky siege nonsense and snowballing your way to victory via power in numbers. It's not intimate, it doesn't satisfy thst visceral desire to outperform another player. It makes you feel like you are apart of some grandiose battle without the need to actually outplay anyone that often if at all.

    Contrary to what people here are saying, eso's combat actually lends itslef perfectly to smaller, structured pvp.

    Arena and battle grounds couldn't come any sooner.

    Couldn't agree more. Ever since I started PvP (1.5 yrs ago) I always went solo looking for 1 vs 1 or small group encounters. (Same in any mmo with PvP really). The breathtaking moments of a large siege battle grew stale after a week's play and reminded me too much of Planetside2 which is in the same boat - zerg vs zerg and zerg vs a bigger zerg - fun for a while but grows very old very fast as like you said - my individual skill barely matters because if the zerg I am part of sucks, my skill becomes irrelevant.
    Same as you - I fight for personal skill growth, the status of a good and formidable player and to satisfy my competitive nature, but it's hard to do during laggy zergfights, which is why I will welcome small scale organised PvP areas/arenas with actual skill-based ranking not ranking based on mutagen spam and PvDoor... I mean alliance points..
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • exeeter702
    exeeter702
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    Egonieser wrote: »
    exeeter702 wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    I agree what brought me to ESO was the AVAVA, the large scale battles, plus I would have played it even if it did not have pvp, I like Elder Scrolls, but even with pvp being an after thought, I would rather them spend time and resources on making Cyrodiil better, I have pvp'ed for many years there are plenty of games on the market that offer queued up mini games and other things, I am not totally against small scale here in ESO, just hate to see it take away from Cyrodiil, But then on the other hand if they cannot get the lag under control, there will be a time when the faithful start losing faith.

    Sorry but I want pvp where my actions actually matter on the outcome of a fight. People that desire large scale pvp do so usually because the spectacle of it all is exciting. In reality there is little room to actually demonstrate your ability over an opposing player/s, it can happen but it's a headache and those moments are few and far between.

    Say they snap their fingers and fix the server stability issues tomorrow. It wouldn't change anything, it would still be gimmicky siege nonsense and snowballing your way to victory via power in numbers. It's not intimate, it doesn't satisfy thst visceral desire to outperform another player. It makes you feel like you are apart of some grandiose battle without the need to actually outplay anyone that often if at all.

    Contrary to what people here are saying, eso's combat actually lends itslef perfectly to smaller, structured pvp.

    Arena and battle grounds couldn't come any sooner.

    Couldn't agree more. Ever since I started PvP (1.5 yrs ago) I always went solo looking for 1 vs 1 or small group encounters. (Same in any mmo with PvP really). The breathtaking moments of a large siege battle grew stale after a week's play and reminded me too much of Planetside2 which is in the same boat - zerg vs zerg and zerg vs a bigger zerg - fun for a while but grows very old very fast as like you said - my individual skill barely matters because if the zerg I am part of sucks, my skill becomes irrelevant.
    Same as you - I fight for personal skill growth, the status of a good and formidable player and to satisfy my competitive nature, but it's hard to do during laggy zergfights, which is why I will welcome small scale organised PvP areas/arenas with actual skill-based ranking not ranking based on mutagen spam and PvDoor... I mean alliance points..

    Took the words right out of my mouth
  • Anilahation
    Anilahation
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    exeeter702 wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    I agree what brought me to ESO was the AVAVA, the large scale battles, plus I would have played it even if it did not have pvp, I like Elder Scrolls, but even with pvp being an after thought, I would rather them spend time and resources on making Cyrodiil better, I have pvp'ed for many years there are plenty of games on the market that offer queued up mini games and other things, I am not totally against small scale here in ESO, just hate to see it take away from Cyrodiil, But then on the other hand if they cannot get the lag under control, there will be a time when the faithful start losing faith.

    Sorry but I want pvp where my actions actually matter on the outcome of a fight. People that desire large scale pvp do so usually because the spectacle of it all is exciting. In reality there is little room to actually demonstrate your ability over an opposing player/s, it can happen but it's a headache and those moments are few and far between.

    Say they snap their fingers and fix the server stability issues tomorrow. It wouldn't change anything, it would still be gimmicky siege nonsense and snowballing your way to victory via power in numbers. It's not intimate, it doesn't satisfy thst visceral desire to outperform another player. It makes you feel like you are apart of some grandiose battle without the need to actually outplay anyone that often if at all.

    Contrary to what people here are saying, eso's combat actually lends itslef perfectly to smaller, structured pvp.

    Arena and battle grounds couldn't come any sooner.

    This exactly, ESO PvP is literally so indepth in small situations which is why it's so bad that it's not being capitalized on.
  • bedlom
    bedlom
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    I would definitly rather a oblivion style pvp arena than just being able to duel anywhere.

    Dueling is good but pls keep it out of the cities.
  • MarrazzMist
    MarrazzMist
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    Volkodav wrote: »
    Volkodav wrote: »
    Have to say I disagree with OP. My personal preference is to see all PvP development resources committed to constant improvement and new area of the existing realm vs realm style PvP. I appreciate that we all have preferences in game play etc. Myself and friends came to this game for the large scale warfare. There are limited resources for the developer and I would hate to see things get stretched thin trying to appeal to every play style vs working on what the core of the game was.

    Thing is that the core of the game wasnt PvP.That was added along the way to please players who might want it.The core of the game w as PvE. I know some dont want to hear this,but it's true.

    PvE is of course a bigger focus but the large scale realm vs realm was absolutely part of the original selling point of the game well before release and heavily promoted as a selling point to the game

    Can you show me where it was advertised as that? Just curious.I would like to learn,if I am wrong.

    Not sure if this link will work but this is a video from 2012 by zenimax describing eso. In it you will see them talking about Cyrodil. This is almost 2 years before release.

    http://www.elderscrollsonline.com/en-us/news/post/2012/11/07/watch-the-introduction-to-the-elder-scrolls-online-video

    If the link does not work simply go to their elder scroll page/news and go to their earliest postings

    Yes, AvA was there from the beginning. It was the reason ZOS team picked the time line of Interregnum: it gave an interesting stage for large warfare:
    "During the entirety of Interregnum, petty warlords had attempted to seize control of Cyrodiil's capital and to reestablish the Empire. None of them lasted for long" (from uesp.net).

    At the early months of the game there were lot of cries, why pvp is the only endgame. Later there's been much more focus to the pve.

    edit typos.

    Edited by MarrazzMist on 29 January 2016 07:53
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