Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

XB1 Patch - Reduced the amount of experience needed to earn a Champion Point over cap

Enodoc
Enodoc
✭✭✭✭✭
✭✭✭✭✭
From today's Xbox One Patch Notes: Reduced the amount of experience needed to earn a Champion Point once you’re over the Champion Point cap by 33%.
@ZOS_JessicaFolsom @ZOS_RyanRuzich What does this mean? Is there now a different formula for Xbox One to PC?

The last known formula was this one:
  • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
  • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
  • For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.

UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
Join us on Discord - discord.gg/uesp
  • Reevster
    Reevster
    ✭✭✭✭✭
    You lost me after "From today's Xbox One Patch Notes: " :*
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    i was going to comment on this also, its probably because console players are so far behind on CPS
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just read this as well....Seems PC is getting an update to match..."soon"
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TotterTates
    TotterTates
    ✭✭✭✭
    "Over the cap"... how will this help those who are behind the curve?
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • Zyle
    Zyle
    ✭✭✭✭✭
    I don't get why this was changed. It doesn't help the players intended to be helped by the cap, this only benefits players at/above cap.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    interesting, will this work retroactively because I have gained about 50 cps after hitting the cap and its about a million xp right now
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't get why this was changed. It doesn't help the players intended to be helped by the cap, this only benefits players at/above cap.
    Yeah this doesn't really help for the "catch up" part of the "catch-up mechanic". Essentially this removes the "slow down" part of the formula that you are supposed to get if you exceed the cap. (Since 1.5 x (2/3) = 1)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Refuse2GrowUp
    Refuse2GrowUp
    ✭✭✭✭✭
    "Over the cap"... how will this help those who are behind the curve?
    I don't get why this was changed. It doesn't help the players intended to be helped by the cap, this only benefits players at/above cap.

    If you have a heart beat, you will hit the cap with the new catch up mechanism. Do they really need to make it easier??! This change would benefit those that have already hit the cap, or will soon do so, so that they do not feel character progression has come to a halt.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Zyle
    Zyle
    ✭✭✭✭✭
    "Over the cap"... how will this help those who are behind the curve?
    I don't get why this was changed. It doesn't help the players intended to be helped by the cap, this only benefits players at/above cap.

    If you have a heart beat, you will hit the cap with the new catch up mechanism. Do they really need to make it easier??! This change would benefit those that have already hit the cap, or will soon do so, so that they do not feel character progression has come to a halt.

    I am at cap and will be for the next few DLC's but you've missed the point. I never asked or suggested that they make it easier. I pointed out that the entire idea behind a cap was to help players catchup, so why would they make it easier for that gap to widen by making CP after cap cost 33% less? There is no character progression past cap until they adjust the cap per DLC, even if they made CP free after cap you would still be halted until next cap raise.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Jaywics
    Jaywics
    ✭✭✭
    Link to XBOX1 patch notes please?
    XBOX1 NA
    XBL: Jaywics
    Discord ID: jaywics#2078


  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaywics wrote: »
    Link to XBOX1 patch notes please?

    Hit Forums at the top of the page...then choose the sub topic of Patch notes.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    That should be the other way around. They should lower the CP for Players UNDER the CAP not over it. Just what good does that actually do to earn CP faster when you can't use it? The CP Cap is supposed to be used as a Catch Up Mechanic yet is seems as though it's doing the exact opposite. It takes more EX to earn CP under the CAP than over it??? That's jacked.....
    NA Server - Kildair
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    I know. Some guildies have gotten quite a few points today compared the few that I have. Strange move. Now the sweatiest saltiest players will be at the next cap instantly when it goes live
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Robbmrp wrote: »
    That should be the other way around. They should lower the CP for Players UNDER the CAP not over it. Just what good does that actually do to earn CP faster when you can't use it? The CP Cap is supposed to be used as a Catch Up Mechanic yet is seems as though it's doing the exact opposite. It takes more EX to earn CP under the CAP than over it??? That's jacked.....

    I agree that it should be less exp required below the cap if changes occur but its saying that exp above is being reduced by 33%......maybe I read it wrong but that only reduced the exp need for the first CP by 400k+ give or take.
    Mathematically this causes the exp required to CP's over the cap to only be about double instead of triple the exp for a normal CP before the catch up changes.

    I personally believe that both the above and below could benefit from changes but the complaints were for those above the cap and this is the right decision.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    Edited by NewBlacksmurf on 26 January 2016 17:27
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • WldKarde
    WldKarde
    ✭✭✭✭✭
    I'm actually sitting on 501 CP right now, and 502 is going to take somewhere in the 900K range.

    I'm at work right now so can't look at the exact number of XP needed. PC by the way.
    PC NA
    Characters formally known as Veteran 16:
    Wldkarde, Sir WldKarde , Lil-Miss WldKarde,
    Dame WldKarde Stamplar "Master Angler" "Main" ,
    Shady WldKarde, WldKarde"s Bacon, Jaded WldKarde,
    River Wldkarde
    18 Master Anglers so far
    "Dames and Sirs, take my advice, pull down your pants...and slide on the ice!" Slightly adjusted quote of Dr. Sidney Friedman from M*A*S*H
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's the number on the chart (y) times 0.33, equals x
    then subtract x from y to get the new cap requirement.
    So at 502, instead of ~1.7 million, it's ~1.1 million.

    Not as punishing, but still punishing enough.


    Reality alert: if the new average and/or median CP hasn't currently substantially increased ever since the catch-up mechanism was introduced (by at least 100 to 190ish), we never needed a catch-up mechanism to begin with because there's obviously another, bigger factor as to why people aren't progressing.

    My theory? More veteran players are either end-gaming in Cyrodiil/IC with lower per usual mob encounters, or leveling new non-vet characters. Meaning ZOS is constantly tweaking a progression system that relatively few people are using for progression.

    So all the whining about not being able to catch up fast enough or too many people being OP because of CP is probably rubbish. Easy way to test this is just to show your applied CP rank in the interface other people see. That way, maybe if you're wrecked by somebody with 3 CP you'll just *** and L2P instead of crying to Lambone about it.
    signing off
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    It's the number on the chart (y) times 0.33, equals x
    then subtract x from y to get the new cap requirement.
    So at 502, instead of ~1.7 million, it's ~1.1 million.

    Not as punishing, but still punishing enough.


    Reality alert: if the new average and/or median CP hasn't currently substantially increased ever since the catch-up mechanism was introduced (by at least 100 to 190ish), we never needed a catch-up mechanism to begin with because there's obviously another, bigger factor as to why people aren't progressing.

    My theory? More veteran players are either end-gaming in Cyrodiil/IC with lower per usual mob encounters, or leveling new non-vet characters. Meaning ZOS is constantly tweaking a progression system that relatively few people are using for progression.

    So all the whining about not being able to catch up fast enough or too many people being OP because of CP is probably rubbish. Easy way to test this is just to show your applied CP rank in the interface other people see. That way, maybe if you're wrecked by somebody with 3 CP you'll just *** and L2P instead of crying to Lambone about it.

    SPOT ON!!!!

    I have no idea why ZOS even went into this.

    -Simple solutions and focus should have been.
    1. Remove CP from all PvP campaigns.
    2. Remove VR from the whole game
    3. DO NOT ATTACH CP TO ANYTHING OTHER THAN THE PASSIVES
    4. Do not go forward with any conversions of VR requirements to CP requirements


    No idea why this is hard to understand from their point of view. Even at this time after looking at in-game data....1-50 is fine but after that....it gets pretty boring unless you enjoy doing solo quests over and over again.
    Edited by NewBlacksmurf on 26 January 2016 19:08
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    guess no one noticed they put if you push the shift button twice we wont be stuck running anymore.... on the xbox update... because we have a shift button and all
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    guess no one noticed they put if you push the shift button twice we wont be stuck running anymore.... on the xbox update... because we have a shift button and all

    ROFL.....
    "Fixed an issue where double-tapping the Shift key could get you stuck sprinting indefinitely. "
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Edited by Enodoc on 26 January 2016 19:25
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    What? It says multiplied by 1.5.

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000

    [((501 / (501 ^ .995)) + 0.085) * 400000] * 1.5

    [((501 / (485.66693526582999156779683735395)) + 0.085) * 400000] * 1.5

    [(1.0315711522049106540633369099896 + 0.085) * 400000] * 1.5

    [(1.1165711522049106540633369099896) * 400000] * 1.5

    (446628.46088196426162533476399584) * 1.5

    669942.69132294639243800214599376

  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    And that chart is irrelevant because that's the outdated formula
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    guess no one noticed they put if you push the shift button twice we wont be stuck running anymore.... on the xbox update... because we have a shift button and all

    ROFL.....
    "Fixed an issue where double-tapping the Shift key could get you stuck sprinting indefinitely. "

    this is what I was talking about I was like great im glad this no longer effects us -wipes sweat off brow- Phew
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Kammakazi wrote: »
    And that chart is irrelevant because that's the outdated formula

    I know the chart is outdated but this is about the 502 part.....the formula only matters if you want the chart updated.
    The decease and concepts to me makes sense. Lots of complaints about more than 3 times the exp required after Cap....they reduced it be 33%.....problem solved. No math needed to understand the intent.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Kammakazi wrote: »
    And that chart is irrelevant because that's the outdated formula

    I know the chart is outdated but this is about the 502 part.....the formula only matters if you want the chart updated.
    The decease and concepts to me makes sense. Lots of complaints about more than 3 times the exp required after Cap....they reduced it be 33%.....problem solved. No math needed to understand the intent.

    But the "3 times the XP required after cap" was part of the original formula as well. The Live formula is "1.5 times the XP required after cap". Reducing that by 33% means they have completely taken away the "after cap" modifier.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Enodoc wrote: »
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Kammakazi wrote: »
    And that chart is irrelevant because that's the outdated formula

    I know the chart is outdated but this is about the 502 part.....the formula only matters if you want the chart updated.
    The decease and concepts to me makes sense. Lots of complaints about more than 3 times the exp required after Cap....they reduced it be 33%.....problem solved. No math needed to understand the intent.

    But the "3 times the XP required after cap" was part of the original formula as well. The Live formula is "1.5 times the XP required after cap". Reducing that by 33% means they have completely taken away the "after cap" modifier.

    Yep and that makes sense as its a "catch-up" mechanism and not a cap mechanism.

    That's been the complaints of many and now it's great to see that removed.
    3 down to 1.5 down by another 33%

    It never made any sense why they changed the exp beyond the cap of points we can use as the cap is for use and not earning. The catch-up is for earning
    Edited by NewBlacksmurf on 26 January 2016 23:08
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Enodoc wrote: »
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Kammakazi wrote: »
    And that chart is irrelevant because that's the outdated formula

    I know the chart is outdated but this is about the 502 part.....the formula only matters if you want the chart updated.
    The decease and concepts to me makes sense. Lots of complaints about more than 3 times the exp required after Cap....they reduced it be 33%.....problem solved. No math needed to understand the intent.

    But the "3 times the XP required after cap" was part of the original formula as well. The Live formula is "1.5 times the XP required after cap". Reducing that by 33% means they have completely taken away the "after cap" modifier.
    Yep and that makes sense as its a "catch-up" mechanism and not a cap mechanism.

    That's been the complaints of many and now it's great to see that removed.
    3 down to 1.5 down by another 33%

    It never made any sense why they changed the exp beyond the cap of points we can use as the cap is for use and not earning. The catch-up is for earning
    Maybe so, and I'm not saying I disagree, but it's clear from the way ZOS introduced it that they wanted to slow down CP gain after the cap (presumably so people over the cap didn't pull too far away), so I'm wondering why they have decided to scrap the over-cap multiplier. Maybe it is just based on player feedback, but then why was the multiplier put in at all, after people on PTS said they didn't want it? They reduced it by 50% from PTS to Live to accommodate for that feedback, so what changed to make them decide to scrap it altogether?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    Kammakazi wrote: »
    So basically all that does is remove the 1.5x modifier if you're 501 and above?

    So basically [ ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000 ] * 1

    So basically at 501 to get to 502, you would need: 446628.46 XP

    and basically before, with the 1.5x penalty you would have needed: 669942.69 XP
    Yes. That's essentially what's happening.

    I'm not sure that math is correct.
    use this older guide....and re-caculate because it should turn out that 502 will cost over 1 mil or so and up respectively.

    old graph
    12094937_10154399807318782_6409253973470501073_o.jpg
    That table is out-of-date. That's based on the original PTS formula,
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled.
    not the one that ended up on Live.
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    Kammakazi wrote: »
    And that chart is irrelevant because that's the outdated formula

    I know the chart is outdated but this is about the 502 part.....the formula only matters if you want the chart updated.
    The decease and concepts to me makes sense. Lots of complaints about more than 3 times the exp required after Cap....they reduced it be 33%.....problem solved. No math needed to understand the intent.

    But the "3 times the XP required after cap" was part of the original formula as well. The Live formula is "1.5 times the XP required after cap". Reducing that by 33% means they have completely taken away the "after cap" modifier.
    Yep and that makes sense as its a "catch-up" mechanism and not a cap mechanism.

    That's been the complaints of many and now it's great to see that removed.
    3 down to 1.5 down by another 33%

    It never made any sense why they changed the exp beyond the cap of points we can use as the cap is for use and not earning. The catch-up is for earning
    Maybe so, and I'm not saying I disagree, but it's clear from the way ZOS introduced it that they wanted to slow down CP gain after the cap (presumably so people over the cap didn't pull too far away), so I'm wondering why they have decided to scrap the over-cap multiplier. Maybe it is just based on player feedback, but then why was the multiplier put in at all, after people on PTS said they didn't want it? They reduced it by 50% from PTS to Live to accommodate for that feedback, so what changed to make them decide to scrap it altogether?


    No idea why the changes but in my opinion
    -keep the catch-up part
    -do away with the cap for exp and use
    -remove CP from all PvP
    -don't use CP for content progression


    I'm not a believer in this system. I like some things but it shouldn't do anything more than offer a option to make a character more efficient and in ways make some content easier when used or default when not use (as difficulty slider).
    That's the best direction they can take.

    Then they can spend more time on content and items for progression.
    Perhaps they could add Passives for crafting into the CP system as harvesting, mining, etc
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
Sign In or Register to comment.