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https://forums.elderscrollsonline.com/en/discussion/668861

How do people play magicka dks?

  • Bashev
    Bashev
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    Vynist wrote: »
    For all you heavy armor magicka DK's:

    How often do you block in a 1v1?
    How often do you block in a 1vX outnumbered situation?

    If you are not spec for blocking, it is better not to block because the penalty is very high especially for random single blocks. It will be better for you to roll dodge. Let me explain: if you have 1k stamina regen and your cost of block is 1k stamina, every occasional block that you do, cost you 1k (the cost) + 1k (the tick of the stamina regen that you lose). Most of the time people weave their attacks and you block 2 or 3 attacks. Your stamina will drop very fast if you are magicka based.
    Because I can!
  • LBxFinalDeath
    LBxFinalDeath
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    They wanna rek Nightblades.

    Talons rips Nightblades out of stealth and they give no CC immunity to said NB so the DK can just essentially freeze a NB squad in place and just let friendlies destroy them.

    They'll have to dodge roll spam....and even then you can talons them as soon as they get out of the roll animation again.
    Edited by LBxFinalDeath on 20 January 2016 10:46
  • Angus
    Angus
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    Chadwikid wrote: »
    Dual wield provides significantly greater spell damage than either destro or s/b.

    I know - I misread your quote earlier and thought you said you were doing heavy attacks with dual wield for more DPS, and then suddenly questioned what we were talking about. You're spot on.

    Fossilize vs. destro/flame clench ain't half bad if you're 100% committed to melee... but I can't make that commitment, she's a fickle lady :s
    Bashev wrote: »
    If you are not spec for blocking, it is better not to block because the penalty is very high especially for random single blocks. It will be better for you to roll dodge. Let me explain: if you have 1k stamina regen and your cost of block is 1k stamina, every occasional block that you do, cost you 1k (the cost) + 1k (the tick of the stamina regen that you lose). Most of the time people weave their attacks and you block 2 or 3 attacks. Your stamina will drop very fast if you are magicka based.

    I was testing this out a bit, although on a medium armor toon.

    Blocks (with all S&B passives) were costing around 1.3k, that's with a handful of champ points into block reduction.

    Dodges (with a medium armor passive that reduces cost 4% I believe) was costing around 2k - guesstimate it's about 2.5k with 7L.

    So like Bashev said, if you're going to take more than one hit (1 person weaving, or 2 people on you) and not fully specced for block reduction, a single dodge is better than two blocks. Plus you usually take no damage in the dodge.

    Of course, dodging more than once in two seconds incurs a penalty... so it could be situational. I personally carry a S&B for when I've got to block, or need to block/deter someone stealthed around me. Alternating blocks & dodges wisely keeps you alive through some nasty times.

    Edited by Angus on 20 January 2016 13:50
    Angus of Noquar franchise.
    And some others.
  • KozawahGaming
    KozawahGaming
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    Flame lash needs a serious buff, perhaps a DOT effect added...

    Absolutely not. DoT effects are nearly useless in PvP.

    Yeah I should have specified better, I meant flame lash needs DOT in PVE. But a stun in PVP wouldn't hurt, or extra burst damage to enemies already burning, something. Because you're 100% right, it sucks as is.

    We already have stuns, mostly from the DK gap closer of choice "Invasion". Lava Whip and both morphs need to deal almost triple or quadruple the amount of damage it currently is. As an Xbox Player, I had a random guy I was questing with in Cyro and me test this out: I had my Surprise Attack hit for 12k at Vet 4. Like I said, the Whip (A DK's hardest hitting ability) needs to be on par with Surprise Attack/Frags.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • Jade1986
    Jade1986
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    They wanna rek Nightblades.

    Talons rips Nightblades out of stealth and they give no CC immunity to said NB so the DK can just essentially freeze a NB squad in place and just let friendlies destroy them.

    They'll have to dodge roll spam....and even then you can talons them as soon as they get out of the roll animation again.

    Thats a great tactic, just be used as cc fodder.

    Look. No class should have to get to v16 in order to be viable. That is what really bothers me about the class. I have taken quite a few peoples advice so far.

    Mag and stam Nightblades are viable instantly.
    Mag Sorcs are viable instantly
    Stam and Mag Templars are kinda viable
    Mag Dks are not viable tilll......well...not really ever right now.
    Edited by Jade1986 on 20 January 2016 21:35
  • RoamingRiverElk
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    Yep, magicka DKs are not viable because 'perma'blocking was taken away from them, as was dragon blood. And ultimate generation. But Wrobel doesn't care.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Therium104
    Therium104
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    In pvp the magic dk is garbage. In pve it is okay but needs a ranged morph to flame lash thar does very high damage.
  • Chadwikid
    Chadwikid
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    ^^no^^

    A dk is not a sorc. It is not supposed to be played at range. It can be done through the use of destro staff skills but it is not how the class is designed. It is an in your face come at me bro stand your ground battle field warrior. What it needs is the ability to stand it's ground back.

    Magicka Dks are the best pve dps in the game. They are far better than ok
  • Jade1986
    Jade1986
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    Chadwikid wrote: »
    ^^no^^

    A dk is not a sorc. It is not supposed to be played at range. It can be done through the use of destro staff skills but it is not how the class is designed. It is an in your face come at me bro stand your ground battle field warrior. What it needs is the ability to stand it's ground back.

    Magicka Dks are the best pve dps in the game. They are far better than ok

    I gave up with my magicka dk in pvp just recently. Nothing was working, no matter what sets I used, I am not going to get ultra frustrated for 40 levels just to be viable. Usng a heavy armor snb / destro staff magicka templar now. Lvl 10 already leaps and bounds better than dk.
  • Chadwikid
    Chadwikid
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    There is no reason to play the game if it's going to get you completely frustrated all the time. I would have done the same thing. Magicka dk is definitely not for everyone. That said it's very hard to judge a class based on 10-20lvls. Templar is next on my list
  • Therium104
    Therium104
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    Chadwikid wrote: »
    ^^no^^

    A dk is not a sorc. It is not supposed to be played at range. It can be done through the use of destro staff skills but it is not how the class is designed. It is an in your face come at me bro stand your ground battle field warrior. What it needs is the ability to stand it's ground back.

    Magicka Dks are the best pve dps in the game. They are far better than ok

    Really? Due to the fact they are required to wear light armor the stand your ground warrior does not work. It is stupid. If flamelash returned health each hit like that Templar ability it might be feasible to stand your ground. DK do not even have near the shields. Most run destroys staff for force pulse.

    You have no idea what you are writing about. As a DK i cannot use heavy armor and dps. A magika dk has little to no survivability with medicore dps. Flamelash hits for nothing.
    Edited by Therium104 on 21 January 2016 13:15
  • Chadwikid
    Chadwikid
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    Therium104 wrote: »

    Really? Due to the fact they are required to wear light armor the stand your ground warrior does not work. It is stupid. If flamelash returned health each hit like that Templar ability it might be feasible to stand your ground. DK do not even have near the shields. Most run destroys staff for force pulse.

    You have no idea what you are writing about. As a DK i cannot use heavy armor and dps. A magika dk has little to no survivability with medicore dps. Flamelash hits for nothing.

    ^^^LOL^^^

    I would argue with you but if I was to argue with a fool that would just make me one as well. I will state these facts...

    Power lash gives a massive self heal (over 14k for me) on off balance or stunned enemies. Many Dk abilities synergize with this (fossilize, talons, stone fist). If your worried about shields go play a sorc it sounds like dk is just too hard for you to wrap your head around. In pve I run light armor as I have healer behind me. In pvp I run heavy armor as a dps to extreme effectiveness. If your on Xbox NA you should come see me one time and as I'm standing over your body you can come back a revisit this post.
  • Jade1986
    Jade1986
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    Chadwikid wrote: »
    There is no reason to play the game if it's going to get you completely frustrated all the time. I would have done the same thing. Magicka dk is definitely not for everyone. That said it's very hard to judge a class based on 10-20lvls. Templar is next on my list

    The thing is, I played a stam / magicka nb. Easy mode. No doubt. Stam / Magicka sorc - normal mode, stam dk easy mode and stam templar, also normal mode. All of those classes are very doable at low level, why should the magicka dk be required to get to vr16 before its viable? or even 40?
  • KozawahGaming
    KozawahGaming
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    Chadwikid wrote: »
    Therium104 wrote: »

    Really? Due to the fact they are required to wear light armor the stand your ground warrior does not work. It is stupid. If flamelash returned health each hit like that Templar ability it might be feasible to stand your ground. DK do not even have near the shields. Most run destroys staff for force pulse.

    You have no idea what you are writing about. As a DK i cannot use heavy armor and dps. A magika dk has little to no survivability with medicore dps. Flamelash hits for nothing.

    ^^^LOL^^^

    I would argue with you but if I was to argue with a fool that would just make me one as well. I will state these facts...

    Power lash gives a massive self heal (over 14k for me) on off balance or stunned enemies. Many Dk abilities synergize with this (fossilize, talons, stone fist). If your worried about shields go play a sorc it sounds like dk is just too hard for you to wrap your head around. In pve I run light armor as I have healer behind me. In pvp I run heavy armor as a dps to extreme effectiveness. If your on Xbox NA you should come see me one time and as I'm standing over your body you can come back a revisit this post.

    Pretty sure I've ran into you on PvP and if I recall it was when you were in/near a zerg.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • Chadwikid
    Chadwikid
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    I have never run in a Zerg and haven't been up in cyrodil in months. The most you'll ever see me with is 3 others
  • Witar
    Witar
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    Chadwikid wrote: »
    Magicka Dks are the best pve dps in the game.
    If we are to forget about overload sorcs
    Who are also happen to be best at defence.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Chadwikid
    Chadwikid
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    ^^^agreed^^^
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