Is this a joke? Collision will exponentially increase player congestion and traffic because everyone takes up space that can't be occupied by anyone else.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TheBonesXXX wrote: »Is this a joke? Collision will exponentially increase player congestion and traffic because everyone takes up space that can't be occupied by anyone else.
Have you played with CD in a PvP environment before?
CD forces people to spread out because of how much control it gives players over the landscape. No one is going to play stack on the crown because they simply cant, concentrated zerg spam will no longer be an issue because they simply wont be able to move that many numbers across a small area.
It will force smaller groups because it always has and always will.
CD will not help at all in fact it will increase the server side calculations by factor 100x leading to even moe horrible situation than now lag wise.
TheBonesXXX wrote: »Is this a joke? Collision will exponentially increase player congestion and traffic because everyone takes up space that can't be occupied by anyone else.
Have you played with CD in a PvP environment before?
CD forces people to spread out because of how much control it gives players over the landscape. No one is going to play stack on the crown because they simply cant, concentrated zerg spam will no longer be an issue because they simply wont be able to move that many numbers across a small area.
It will force smaller groups because it always has and always will.
I get that but think about the big picture for a minute. Everyone in a campaign congregates in one or two spots on the map, mainly because there's nothing else to freaking do. That would be a nightmare with collision, and would deny many people the ability to even contribute or fight at all. And the inside of keeps and outposts would be inaccessible at times due to the amount of players there. If there were other things to do on the map, collision could be considered, but even if there were that content, you wouldn't need collision because spread out objectives would solve the issue.
bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
Calculations aside, the griefing would be astronomical. That alone should deter anyone from wanting this.
Oh? The keep is being sieged? And you could wipe them? Don't mind me and my *** friends as we block every exit...
I think they should at least test CD. I'd love to find a way how to successfully implement it. Would be great.TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
Calculations aside, the griefing would be astronomical. That alone should deter anyone from wanting this.
Oh? The keep is being sieged? And you could wipe them? Don't mind me and my *** friends as we block every exit...
Maybe if ZOS started to punish griefing, among aother things, it wouldn't be such a problem.
yeah, I know, funny idea
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
Calculations aside, the griefing would be astronomical. That alone should deter anyone from wanting this.
Oh? The keep is being sieged? And you could wipe them? Don't mind me and my *** friends as we block every exit...
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
nope - thats the problem. collision detection creates more server stress than anything else (maybe beside a true AI)
what you not get is that you are adding 10x calculations per sec for a single player while you only get rid of 1 persec so your outcome is even more horrific than it is now.
Spacemonkey wrote: »this is already coded. We used to have no collision with mobs either because they were worried wed get stuck by npcs and stuff like that.
They eventually responded to the community, also finiding it made fighting more wortwhile (and possibly more challenging) and added the collision on mobs. And I dont have the notes on this but I'm 95% sure they mentionned when they did it, that it was already coded and enabled it - but that they wouldnt add it to players because of the issues in crowded areas.
(imagine the door blocking stategies that would arise ect....) Or how complicated it would be to get to transitus shrines etc...
It's kind of a double edged sword imo.
I'm all for TRYING it, but it might have already been tried and judged too aggravating on the PTS
I know in PvE I definitly do NOT want it. you'll have to wait hours to manage talking to a merchant or accessing the bank
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
What would prevent spies from other factions to stack at a door, preventing people from entering a keep/post in PVP?
Just imagine a barrier like that in Sej.
TheBonesXXX wrote: »Collision Detection, it will reduce player congestion and traffic, weird physics are not helping the game.
And.. additive algorithms, ESO math just needs to go back to simple DnD math and not stray away from simple formulas.
TheBonesXXX wrote: »TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
What would prevent spies from other factions to stack at a door, preventing people from entering a keep/post in PVP?
Just imagine a barrier like that in Sej.
Thats simple, go back to faction bound accounts.
Negatives aside, This could be relly interesting thing ... Area of AoE effects would determine how many players can be affected, no AoE caps would be needed at all ... Breaching Walls and Gates would get another element of "pushing trought the breach" which could lead to some interesting new tactics ... no more "stack-on-the-crown" balls/zergs hidden behind one tree .. I can think of a lot of possitives that would come to PvP with colision detection ...
TheBonesXXX wrote: »TheBonesXXX wrote: »bchulettub17_ESO wrote: »Collision Detection = more calculation = more lag. There are 100+ other more important issues than adding more lag to the game.
Collision Detect + Simpler Damage Algorithms = Results in Spread People and Spread Calculation resulting in Less lag.
What would prevent spies from other factions to stack at a door, preventing people from entering a keep/post in PVP?
Just imagine a barrier like that in Sej.
Thats simple, go back to faction bound accounts.
That's not even a solution, although ZOs would make a lot of money selling "any race, any faction" in the barbie shop