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@ZoS, you need to hear King Richard's idea for PvP Arenas. Easy implementation.

  • BuggeX
    BuggeX
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    uberkull wrote: »
    Again, I said it before, ZOS don't go into a dark room for months and come out with something that you think the players want, let the players help you mold the right solution with play testing as you develop.

    That will never work, on wath Player Group you will listen? Group A or Group B? or mby Group C?
    any of them have their own feels how it should be done and how it shouldnt be.
    Edited by BuggeX on 12 January 2016 13:07
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Uberkull
    Uberkull
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    BuggeX wrote: »
    uberkull wrote: »
    Again, I said it before, ZOS don't go into a dark room for months and come out with something that you think the players want, let the players help you mold the right solution with play testing as you develop.

    That will never work, on wath Player Group you will listen? Group A or Group B? or mby Group C?
    any of them have their own feels how it should be done and how it shouldnt be.

    No different then a beta test. Collect the data from players playing the arena, provide a forum for player feedback, and adjust the development as needed. It works, it's proven.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • BuggeX
    BuggeX
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    uberkull wrote: »
    BuggeX wrote: »
    uberkull wrote: »
    Again, I said it before, ZOS don't go into a dark room for months and come out with something that you think the players want, let the players help you mold the right solution with play testing as you develop.

    That will never work, on wath Player Group you will listen? Group A or Group B? or mby Group C?
    any of them have their own feels how it should be done and how it shouldnt be.

    No different then a beta test. Collect the data from players playing the arena, provide a forum for player feedback, and adjust the development as needed. It works, it's proven.

    yes....... we have seen and Feld how good it works.
    just take IC as a exemple
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • spawn_to_kill
    spawn_to_kill
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    needs to be done!! yesterday!!
    August Palatine
    vr16, dk
    vr 16 sorc,, templar,, nb
    500+1 champion points eups4
  • OdinForge
    OdinForge
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    King Richard, FENGRUSH and Sypher have all had some very good PvP ideas, it seems like they largely get ignored by ZOS though. This idea could use some basic fine tuning but is nonetheless a great idea, as Sypher said if developed properly.

    Problem.

    ZOS moves at a snails pace while also setting themselves further behind by adding new bugs, and failing to fix other bugs (like camo). Further more a lot of these ideas and things should probably have been in place at the start, not months or years after our guilds already left for other games. ZOS should have the motivation and drive to think of these things before we do, there is too much of a disconnect.

    None of this really matters unless they meet with the above names, and agree to develop PvP faster with more fan input. They finally announced actual battlegrounds of some sort, but slated it for late 2016 not early 2016.
    The Age of Wrobel.
  • Uberkull
    Uberkull
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    BuggeX wrote: »
    uberkull wrote: »
    BuggeX wrote: »
    uberkull wrote: »
    Again, I said it before, ZOS don't go into a dark room for months and come out with something that you think the players want, let the players help you mold the right solution with play testing as you develop.

    That will never work, on wath Player Group you will listen? Group A or Group B? or mby Group C?
    any of them have their own feels how it should be done and how it shouldnt be.

    No different then a beta test. Collect the data from players playing the arena, provide a forum for player feedback, and adjust the development as needed. It works, it's proven.

    yes....... we have seen and Feld how good it works.
    just take IC as a exemple

    As I said in the same post, ZOS is in over their head.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • BuggeX
    BuggeX
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    uberkull wrote: »
    BuggeX wrote: »
    uberkull wrote: »
    BuggeX wrote: »
    uberkull wrote: »
    Again, I said it before, ZOS don't go into a dark room for months and come out with something that you think the players want, let the players help you mold the right solution with play testing as you develop.

    That will never work, on wath Player Group you will listen? Group A or Group B? or mby Group C?
    any of them have their own feels how it should be done and how it shouldnt be.

    No different then a beta test. Collect the data from players playing the arena, provide a forum for player feedback, and adjust the development as needed. It works, it's proven.

    yes....... we have seen and Feld how good it works.
    just take IC as a exemple

    As I said in the same post, ZOS is in over their head.

    i guess you dont get wath i want to say.

    Zos developed IC rly nice for some of us.
    Ristict fights.
    you could just join the ristirct through the sewers there where no direct Access.
    100%lose of Tvs and many other thinks.
    Access Rules

    but well, then Group B came to the Forums Mmimimimim grind mimimmi this mimimimi that.
    IC get changed to this wath we have now. Not Zos is the Problem, we are the Problem and it will allways be like this.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Alucardo
    Alucardo
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    Great idea, but the thing that worries me is only a select group of people would be interested in arenas like this. Some people just want the option to take a break from Cyrodiil, dive into an arena with some friends and battle it out when the mood takes them.
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