Why is there only a few abilities that scale off of stamina for example sorcerer why can't I use every ability I got and get the choice if it scales off of stamina or magicka I can't even use hardened ward cause it scales off of magicka why doesn't moves like that have the option to scale off stamina there isn't even a burst damage move for a stamina sorcerer I know people will probably say wrecking blow but I mean out of stamina abilities there isn't Crystal shards needs to scale off stamina or magicka let the person decide
Why is there only a few abilities that scale off of stamina for example sorcerer why can't I use every ability I got and get the choice if it scales off of stamina or magicka I can't even use hardened ward cause it scales off of magicka why doesn't moves like that have the option to scale off stamina there isn't even a burst damage move for a stamina sorcerer I know people will probably say wrecking blow but I mean out of stamina abilities there isn't Crystal shards needs to scale off stamina or magicka let the person decide
The simpliest answer is in the questions - How would make either stamina or magicka be unique if they were basically clones differing only by drawing from different reasource pools. Why would anyone use magicka, if stamina did all the same things, but also got to block, dodge and break free more effectly thanks to stacking that resource pool?
In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
myrrrorb14_ESO wrote: »I would love to have more options.
Add a layer of morphs. The first morph you decide between the Stamina and Magicka trees. Then later morph into two separate choices.
This gives every character the opportunity to use their limited class abilities no matter which side they go and since everything is seperate, it should be easier to balance.
In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
myrrrorb14_ESO wrote: »In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
I always liked to think of two different magic users. The wizard, eso manipulates the external forces of the universe to do his bidding. And the sorcerer, who harnesses the power within his own being to affect the universe.
The wizard would be the magicka user. He would deplete his ability to focus the energies.
And the sorcerer would be the stamina user. Becoming physically exhausted from the efforts.
So I can twist fireballs into my stamina build
Khaos_Bane wrote: »The simpliest answer is in the questions - How would make either stamina or magicka be unique if they were basically clones differing only by drawing from different reasource pools. Why would anyone use magicka, if stamina did all the same things, but also got to block, dodge and break free more effectly thanks to stacking that resource pool?
You make the morphs or skills different for each type, duh. You don't make carbon copy skills...How difficult is that to understand?
It's pretty simple, class trees should have both sta and magicka abilities to make builds for each type. IMO, they kind of screwed themselves in the design of this game splitting the resource pools like that.
Holycannoli wrote: »Khaos_Bane wrote: »The simpliest answer is in the questions - How would make either stamina or magicka be unique if they were basically clones differing only by drawing from different reasource pools. Why would anyone use magicka, if stamina did all the same things, but also got to block, dodge and break free more effectly thanks to stacking that resource pool?
You make the morphs or skills different for each type, duh. You don't make carbon copy skills...How difficult is that to understand?
It's pretty simple, class trees should have both sta and magicka abilities to make builds for each type. IMO, they kind of screwed themselves in the design of this game splitting the resource pools like that.
They can add more than two morphs per class skill and at least one of them can be for the other resource. In another thread I used examples for sorcerer that I thought of while typing (so no thought went into them) - Mage's Fury can get a new stamina morph that adds a Bound Weapon doing physical and shock damage, and Lightning Splash can get a new morph that slams the ground doing PBAOE physical damage. Each class skill can have a magicka and stamina morph if they wanted, and IMO more variety is sorely needed in this game.
The limit of two morphs per skill is self-imposed. They can add as many morphs as they can come up with, and each one doesn't necessarily have to closely mirror the original skill (because how do you make a lightning bolt stamina-based?).
Khaos_Bane wrote: »myrrrorb14_ESO wrote: »In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
I always liked to think of two different magic users. The wizard, eso manipulates the external forces of the universe to do his bidding. And the sorcerer, who harnesses the power within his own being to affect the universe.
The wizard would be the magicka user. He would deplete his ability to focus the energies.
And the sorcerer would be the stamina user. Becoming physically exhausted from the efforts.
So I can twist fireballs into my stamina build
Yeah, the whole lore thing is just really rigid thinking and actually makes no sense if you think about the other stamina based skills in the game. You have stamina based skills that do fire damage, magic damage, heal you, etc... So the whole game doesn't even make sense the way it is right now.
As a stamina Nightblade who advocates to remove all damage caps and debuffs in cyrodiil, I fully support of this thread in order to get sum magicka det and funnel health in my bar.
Can i also get my ultimate Soul Tether to deal physical damage?