Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

why isn't there the option to choose every ability to scale off of stamina or magicka

  • dday3six
    dday3six
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    dday3six wrote: »
    The simpliest answer is in the questions - How would make either stamina or magicka be unique if they were basically clones differing only by drawing from different reasource pools. Why would anyone use magicka, if stamina did all the same things, but also got to block, dodge and break free more effectly thanks to stacking that resource pool?

    You make the morphs or skills different for each type, duh. You don't make carbon copy skills...How difficult is that to understand?

    It's pretty simple, class trees should have both sta and magicka abilities to make builds for each type. IMO, they kind of screwed themselves in the design of this game splitting the resource pools like that.

    That is not as simple as you make it out to be. The stamina morphs that exist today are just small variations of the magicka ones. How would skills like Conjured Ward or Rushed Ceremony, for example, retain a unique flavor with stamina morphs?

    Both Magicka and Stamina need to have distinct and individual identities. That why they are split up in the first place.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
    ✭✭✭✭
    There should be magicka based classes AND stamina based classes, this is where ZOS made the mistake by making all classes magicka based from the beginning. They soon realized the mistake and then went and put a quick fix in instead of doing it properly.

    Stamina skills should never do magic damage and vice versa.
  • found1779
    found1779
    ✭✭✭
    There should be magicka based classes AND stamina based classes, this is where ZOS made the mistake by making all classes magicka based from the beginning. They soon realized the mistake and then went and put a quick fix in instead of doing it properly.

    Stamina skills should never do magic damage and vice versa.

    I agree
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    I agree wholeheartedly this games needs a lot more skills i want a fire ball (Sun Fire is not Fire ball it should be doing sun damage not fire but what ever) and illusion and conjuration skills that are not in the game I NEED THEM!!! its really boring cose most of the stamina builds have to run Wrecking Blow (there it goes build diversity such lame)
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    The answer to the OP is pretty simple - you have to choose, what you are going to do - you cannot have it all. One or the other with their specific abilities - or the other option, be a jack-of-all-trades, able to do all, but with limited performance. It is intended that you make this choice, you cannot have it all at best performance, but you can, if you accept limited performance.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
    Which makes perfect sense until you consider how powerful your spell would be (or your weapon attacks).

    Why are your spells more powerful if you have more magica? It makes sense that you can use them more often because you have a greater pool of resources. It even makes sense that you can use more powerful spells because they cost more.

    But it does not make sense that the power of an action should scale off how much of a resource you have.

    To make sense, the power of a skill should scale off your overall level, your level of proficiency at that skill and the resource cost of the skill.

    It would probably be a simpler system, would encourage hybrid builds, and would definitely stop people asking for stam whips :)
    Yeah that's definitely true. Spell power should be based on character level and not max magicka
    Enodoc wrote: »
    In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
    I always liked to think of two different magic users. The wizard, eso manipulates the external forces of the universe to do his bidding. And the sorcerer, who harnesses the power within his own being to affect the universe.
    Nah, that's essentially the difference between Alteration/Restoration/Conjuration and Mysticism/Destruction/Illusion, all of which are schools of magic.
    Khaos_Bane wrote: »
    Yeah, the whole lore thing is just really rigid thinking and actually makes no sense if you think about the other stamina based skills in the game. You have stamina based skills that do fire damage, magic damage, heal you, etc... So the whole lore argument doesn't even make sense the way the game is right now.
    That's true. The situation we have already makes no sense. It should have been magicka for all skills and stamina for block/power attack/break free/interrupt/bash etc. But it isn't, so we have to live with what we've got.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.