Khaos_Bane wrote: »The simpliest answer is in the questions - How would make either stamina or magicka be unique if they were basically clones differing only by drawing from different reasource pools. Why would anyone use magicka, if stamina did all the same things, but also got to block, dodge and break free more effectly thanks to stacking that resource pool?
You make the morphs or skills different for each type, duh. You don't make carbon copy skills...How difficult is that to understand?
It's pretty simple, class trees should have both sta and magicka abilities to make builds for each type. IMO, they kind of screwed themselves in the design of this game splitting the resource pools like that.
sparafucilsarwb17_ESO wrote: »There should be magicka based classes AND stamina based classes, this is where ZOS made the mistake by making all classes magicka based from the beginning. They soon realized the mistake and then went and put a quick fix in instead of doing it properly.
Stamina skills should never do magic damage and vice versa.
Yeah that's definitely true. Spell power should be based on character level and not max magickaI_killed_Vivec wrote: »Which makes perfect sense until you consider how powerful your spell would be (or your weapon attacks).In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
Why are your spells more powerful if you have more magica? It makes sense that you can use them more often because you have a greater pool of resources. It even makes sense that you can use more powerful spells because they cost more.
But it does not make sense that the power of an action should scale off how much of a resource you have.
To make sense, the power of a skill should scale off your overall level, your level of proficiency at that skill and the resource cost of the skill.
It would probably be a simpler system, would encourage hybrid builds, and would definitely stop people asking for stam whips
Nah, that's essentially the difference between Alteration/Restoration/Conjuration and Mysticism/Destruction/Illusion, all of which are schools of magic.myrrrorb14_ESO wrote: »I always liked to think of two different magic users. The wizard, eso manipulates the external forces of the universe to do his bidding. And the sorcerer, who harnesses the power within his own being to affect the universe.In lore, spells are based on magicka. I was surprised at just how many abilities they could make non-magical that they could then base on stamina, but there would be absolutely no logic at all to lobbing a fireball (eg Templar Sun Fire) based on your stamina.
That's true. The situation we have already makes no sense. It should have been magicka for all skills and stamina for block/power attack/break free/interrupt/bash etc. But it isn't, so we have to live with what we've got.Khaos_Bane wrote: »Yeah, the whole lore thing is just really rigid thinking and actually makes no sense if you think about the other stamina based skills in the game. You have stamina based skills that do fire damage, magic damage, heal you, etc... So the whole lore argument doesn't even make sense the way the game is right now.