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Patch Notes?

  • Cogo
    Cogo
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    ShadowHvo wrote: »
    PatchNotesGifUpdated_zpsrujpc9lb.gif

    You're welcome, <bows>

    @ZOS_GinaBruno

    Is it possible for ZoS to put this picture on a Natch Potes button on this main page?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • FireCowCommando
    FireCowCommando
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    Anemonean wrote: »
    oOD1SGn.jpg

    I don't understand how to read this graph, all of the ones i see on Fox News only have an X axis, why is there a Y axis Fox?! This data is indecipherable!
  • Enodoc
    Enodoc
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    Turelus wrote: »
    who has the gif?
    The gif, he says, as though everyone knows which gif he's talking about :stuck_out_tongue_winking_eye:
    Disclaimer: Yes, I do know which gif he's talking about.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • PBpsy
    PBpsy
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    Enodoc wrote: »
    Turelus wrote: »
    who has the gif?
    The gif, he says, as though everyone knows which gif he's talking about :stuck_out_tongue_winking_eye:
    Disclaimer: Yes, I do know which gif he's talking about.

    People who know stuff, know the gif.
    L2gif noob!!!
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • NobleNerd
    NobleNerd
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    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • MishMash
    MishMash
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    Because things can go wrong during patching. I would rather see patch notes knowing they are legit and complete.
    PC NA DC 4eva! I try my very best. If it is not good enough for you too bad! Playing off and on since April 2014 CP2009.
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.
  • I_killed_Vivec
    I_killed_Vivec
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    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)
  • NobleNerd
    NobleNerd
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    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)

    Exactly...
    This is yet another sign of poor management or the staff being overwhelmed with too much work at one time (possibly due to staff cuts).
    Edited by NobleNerd on 30 November 2015 16:31
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • GCVDJ11T
    GCVDJ11T
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    ShadowHvo wrote: »
    PatchNotesGifUpdated_zpsrujpc9lb.gif

    You're welcome, <bows>


    MY FAVORITE!!!
  • GCVDJ11T
    GCVDJ11T
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    NobleNerd wrote: »
    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)

    Exactly...
    This is yet another sign of poor management or the staff being overwhelmed with too much work at one time (possibly due to staff cuts).



    :( *virtually extends arms to hug it out with frustrated friends
  • NobleNerd
    NobleNerd
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    GCVDJ11T wrote: »
    NobleNerd wrote: »
    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)

    Exactly...
    This is yet another sign of poor management or the staff being overwhelmed with too much work at one time (possibly due to staff cuts).



    :( *virtually extends arms to hug it out with frustrated friends

    I accept your hug, but I am not frustrated.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Staff Post
  • Xendyn
    Xendyn
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    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Turelus
    Turelus
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    Thanks Gina!
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GCVDJ11T
    GCVDJ11T
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    NobleNerd wrote: »
    GCVDJ11T wrote: »
    NobleNerd wrote: »
    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)

    Exactly...
    This is yet another sign of poor management or the staff being overwhelmed with too much work at one time (possibly due to staff cuts).



    :( *virtually extends arms to hug it out with frustrated friends

    I accept your hug, but I am not frustrated.

    The hug worked at least we got our patch notes!!! (please let me keep believing that my hug was magical...lol)
  • Nifty2g
    Nifty2g
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    STOP NERFING TEMPLARS
    #MOREORBS
  • NobleNerd
    NobleNerd
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    GCVDJ11T wrote: »
    NobleNerd wrote: »
    GCVDJ11T wrote: »
    NobleNerd wrote: »
    NobleNerd wrote: »
    Still baffles me why these patch notes cannot be released the day before the patch goes live, let alone the morning of the patch. If you haven't had everything finalized days before the patch going live it is just sad.

    Maybe management needs a shaking up over there in ZOS land.

    Because,for if they commit an error on the implementation of the patch.Has happened before that they release the notes early then they commit an error like not implementing a change/update or implementing the wrong patch (happened once) then you going to see lots of threads of ppl asking explanation of why certain change/update is not reflected in the patch when they login to the game.

    Ideally the patch notes should provide the requirements FOR the patch - and against which the patch is tested.

    They really should be written before coding starts so that the coders know what they have to implement/fix and the testers know what to test (along with regression tests to make sure nothing was broken as part of the fix).

    If something is not ready to go live then it can easily be removed from the patch notes. Basic tracking procedures should be in place to keep track of what needs to be done, what was done, and what remains to be done.

    Software development is simple :)

    Exactly...
    This is yet another sign of poor management or the staff being overwhelmed with too much work at one time (possibly due to staff cuts).



    :( *virtually extends arms to hug it out with frustrated friends

    I accept your hug, but I am not frustrated.

    The hug worked at least we got our patch notes!!! (please let me keep believing that my hug was magical...lol)

    lol
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Paulington
    Paulington
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    Fixed an issue where the legendary fish in Wrothgar could be caught outside of the intended conditions.

    So @ZOS_GinaBruno, you mean the Epic fish? :smile:.
  • barrrt
    barrrt
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    So now a month later, still nothing to address the constant Orsinium crashes on iMacs? :-(
    EP: Veren Sailenar - 50 DK : Isabeau Sette Tyne - 50 Sorc : This-One-Lizard-Yes - 50 Templar : Lililia Adal - 50 NB : Solea Caro - 50 DK : Igor with Vigor - 50 Sorc : Slightly-Delays-Death - 50 Templar : Balki Barthel - 50 Warden : Willowshade Roxie - 50 Warden : Violetha Adal - 50 Templar : Andriel Greenarrow - 50 NB: Fleshy Leon - 50 Necro: Bonita Lacrimosa - 50 Nacro
    AD: Kael Spellbinder - 50 Templar
    DC: Sharrku gra-Dusku - 50 NB
  • Darlgon
    Darlgon
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    The purple-quality set items found in the Wrothgar Daily Contract Recompense containers will now scale to your level, rather than always being VR16.

    @ZOS_GinaBruno

    Thanks for the notes.. but...

    Lolz. Do you guys not realize that they were dropping VR15 items for VR16s? Not giving everyone VR16 stuff?

    Edited for carelessness.
    Edited by Darlgon on 30 November 2015 17:03
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • GCVDJ11T
    GCVDJ11T
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    Paulington wrote: »
    Fixed an issue where the legendary fish in Wrothgar could be caught outside of the intended conditions.

    So @ZOS_GinaBruno, you mean the Epic fish? :smile:.

    ^this guy....lol... exactly what my Master Angler Guildie said to me... so now I call it the ugly pieced-together-thing.. and he may have the right name but I have the fish!!! WOOOOO HOOOOOO!!!
  • Joy_Division
    Joy_Division
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    "Blazing Spear: Decreased the damage values, which were previously higher than intended."

    I can assure you the Blazing Spear was most certainly not doing more damage than intended.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    "Blazing Spear: Decreased the damage values, which were previously higher than intended."

    I can assure you the Blazing Spear was most certainly not doing more damage than intended.
    We'll just ruin the only AoE templars have it's all good. PvP and PvE wise. PvP templars are losing so much class synergy it's a joke.
    blazing shield, toppling charge, channeled focus, RD bugs and now blazing spear nerfs.

    lols templar slowly turning into the new dk?
    Edited by Nifty2g on 30 November 2015 17:02
    #MOREORBS
  • Idinuse
    Idinuse
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    "Blazing Spear: Decreased the damage values, which were previously higher than intended."

    I can assure you the Blazing Spear was most certainly not doing more damage than intended.

    It's so sad really. GG the devs must have a hard time keeping Templars the prey of their own builds.

    Edit* I'm truly surprised they didn't set the CP cap to 201 for Templars only, and be done with the nerfs already.
    Edited by Idinuse on 30 November 2015 17:07
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Cinbri
    Cinbri
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    Idinuse wrote: »
    "Blazing Spear: Decreased the damage values, which were previously higher than intended."

    I can assure you the Blazing Spear was most certainly not doing more damage than intended.

    It's so sad really. GG the devs must have a hard time keeping Templars the prey of their own builds.

    Edit* I'm truly surprised they didn't set the CP cap to 201 for Templars only, and be done with the nerfs already.

    Ofc better add fix that nerfs skills for templar instead of those fixes that should make skills work as intended and making them usefull.
    Why this not looking like: jabs now working as intended and apply 140% damage buff vs damage shields or fixed bug that made RD dodgeable
    ???
  • Enodoc
    Enodoc
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    The size of this patch is approximately 380MB for the North American megaserver, and 250MB for the European megaserver.
    @ZOS_GinaBruno That's the first time I think that the megaservers have had different patch sizes. What's the reasoning behind that?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Pomaikai
    Pomaikai
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    Patch isn't automatically downloading, and when I run repair to get the download, the server kicks you out for having an invalid version of the game. Someone oopsed...
  • zornyan
    zornyan
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    Thanks for nerfing templars again, you know 2 nerfs in just under a month is really what was needed.

    Just delete the damn class already, it's clear you want to
  • Dubhliam
    Dubhliam
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    I'm on EU PC server, I had some lag issues for about half an hour, got kicked, now I can't get in. I nobody experiencing this but me?
    No idea what happened, I got back in.
    Edited by Dubhliam on 30 November 2015 17:58
    >>>Detailed Justice System Concept thread<<<
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