Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
Yes it was fixed. Divines on The Steed now also increases the health regen, not just the speed boost.
I have read reports that divines does not work with the speed boost from testing after the most recent patch. Are you confirming that it is?
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
Yes it was fixed. Divines on The Steed now also increases the health regen, not just the speed boost.
I have read reports that divines does not work with the speed boost from testing after the most recent patch. Are you confirming that it is?
How can we test the speed? Is there an add-on that shows movement speed percentage?
@Imdrefan@Ezareth how many pieces do you have impen on to get your reduced crit damage that high?
Does anyone know if impen + resistant reduces dmg from sneak attacks?
In the past it didn't, since counted as auto crit. But that was before before impen revamp and CP. Maybe it changed, now that it reduces critical dmg taken? But no one seems to know 100% for sure
@Torbschka
Stacking Crit resistance becomes increasingly effective.
For example If a player has 50% Crit bonus damage and you add 1% Crit resist then you've just reduced crit damage done to you for this play by 1/150th. However if you already have 49% crit resist and you add 1 more point then you reduce the damage he does to you by 1/101th which is almost 50% more.
In answer to your second question, if you are aleady blocking then you can't be crit by anything. The same is true of players who are using a damage shield. This is why it is not advisable to stack crit resist if you're a shield stacker or a player who heavily relies upon block. You are better going with alternatives that stack with your preffered method of defense. In the case of the blocker using heavy armor I'd suggest reinforced, for the shield stacker I'd suggest infused or divines depending on the build.