Impenetrable reduces an enemies critical damage. The base critical damage modifier is 0.5. This is equivalent to saying that when your enmy crits on your you take 50% extra daamge. Your enemies critical modifier can be reduced by equipping gear with the Impenetrable trait or by spending points in the Resilient champion point sign. Every percent in Resilient decreases the enemies’ critical modifier by the same amount and every 250 points of critical resistance reduces an enemies’ critical modifier by 3.5%
For example, if you are PvP’ing against an enemy with a critical modifier of 0.5 and you have 500 critical resistance (2 legendary equipment) and 48 points (15%) in Resilient, then
I am not sure what happens if you equip 8 legendary impenetrable pieces and have 100 points in Resilient and your opponent's critical modifier is only 0.5.
Crit damage is increased by the tooltip value but some rounding error applies. So 1% in Resilient will cancel out 1% in Piercing/Elfborn.
Another stat for which the shield stackers dont have to care.
WillhelmBlack wrote: »Very well but no one uses it.
WillhelmBlack wrote: »Very well but no one uses it.
It works mostly as a reminder of life before 1.6. With the removal of soft caps and the implementation of Champion Points, impenetrable is now just a spot that you should have used infused or divines on.
NPC attacks never crit, so it's wasted in PVE, and most pvp builds are going to shred what little defense the impen trait offers.
WillhelmBlack wrote: »Very well but no one uses it.
First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.
Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.
While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).
Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.
I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.
If anyone could provide me with further insight it would be greatly appreciated ^_^.
First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.
Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.
While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).
Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.
I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.
If anyone could provide me with further insight it would be greatly appreciated ^_^.
Steed speed bonus isn't affected by divines.
Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.
Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.
Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.
While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).
Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.
I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.
If anyone could provide me with further insight it would be greatly appreciated ^_^.
Steed speed bonus isn't affected by divines.
Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.
Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
Info on steed not scaling with divines?
Was it in patch notes?
First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.
Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.
While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).
Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.
I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.
If anyone could provide me with further insight it would be greatly appreciated ^_^.
Steed speed bonus isn't affected by divines.
Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.
Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
Info on steed not scaling with divines?
Was it in patch notes?
Some testing done by users in another thread I read a while back. A bug I believe.
First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.
Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.
While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).
Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.
I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.
If anyone could provide me with further insight it would be greatly appreciated ^_^.
Steed speed bonus isn't affected by divines.
Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.
Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
Info on steed not scaling with divines?
Was it in patch notes?
Some testing done by users in another thread I read a while back. A bug I believe.
I can respect that enough to reform some gear.
They did place a speed cap too right?
And also why when our shields drop we blow up like the Death Star with a potato in the exhaust pipe.
Meanwhile my nightblade has something close to 40% Crit- resistance.
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
And also why when our shields drop we blow up like the Death Star with a potato in the exhaust pipe.
Meanwhile my nightblade has something close to 40% Crit- resistance.
Made me lol. Glad you and @Asayre are still around on the forums. Always appreciate the smart sorcs and folks who help make the mechanics more understandable.
[edit] Corrected my messed up quote (try #2)
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
No pitchforks yet! Let's check later today or get a college kid/intern to check for us lol
Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?
I guess another option might also be to boost enchants.
It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.
Edit; wait so does Steed health regen not scale with devines as well?
Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.
Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.
In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
Steed health regen was looking broken too.
Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
Wasn't it in the patch notes that this was fixed?
/SMH
Yes it was fixed. Divines on The Steed now also increases the health regen, not just the speed boost.