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https://forums.elderscrollsonline.com/en/discussion/668861

How does Impenetrable currently work?

Cathexis
Cathexis
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These are my questions:

Does it reduce crit chance or does it reduce crit damage?
What is the ratio (eg 100 points = %redux)?
Is there a cap?
How does this compare to crit damage (how much damage does crit add)?
Edited by Cathexis on 17 November 2015 23:30
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  • k2blader
    k2blader
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    Good questions, especially with a lot more crit builds (magicka & stamina) out there these days.

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  • Reverb
    Reverb
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    It works mostly as a reminder of life before 1.6. With the removal of soft caps and the implementation of Champion Points, impenetrable is now just a spot that you should have used infused or divines on.

    NPC attacks never crit, so it's wasted in PVE, and most pvp builds are going to shred what little defense the impen trait offers.
    Edited by Reverb on 17 November 2015 23:35
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  • Asayre
    Asayre
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    Impenetrable reduces an enemies critical damage. The base critical damage modifier is 0.5. This is equivalent to saying that when your enmy crits on your you take 50% extra daamge. Your enemies critical modifier can be reduced by equipping gear with the Impenetrable trait or by spending points in the Resilient champion point sign. Every percent in Resilient decreases the enemies’ critical modifier by the same amount and every 250 points of critical resistance reduces an enemies’ critical modifier by 3.5%

    For example, if you are PvP’ing against an enemy with a critical modifier of 0.5 and you have 500 critical resistance (2 legendary equipment) and 48 points (15%) in Resilient, then

    a0bed4198a3624d6204d718b520b137e.png

    I am not sure what happens if you equip 8 legendary impenetrable pieces and have 100 points in Resilient and your opponent's critical modifier is only 0.5.

    Crit damage is increased by the tooltip value but some rounding error applies. So 1% in Resilient will cancel out 1% in Piercing/Elfborn.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • WillhelmBlack
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    Very well but no one uses it.
    PC EU
  • Bashev
    Bashev
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    Another stat for which the shield stackers dont have to care.
    Because I can!
  • Ezareth
    Ezareth
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    Asayre wrote: »
    Impenetrable reduces an enemies critical damage. The base critical damage modifier is 0.5. This is equivalent to saying that when your enmy crits on your you take 50% extra daamge. Your enemies critical modifier can be reduced by equipping gear with the Impenetrable trait or by spending points in the Resilient champion point sign. Every percent in Resilient decreases the enemies’ critical modifier by the same amount and every 250 points of critical resistance reduces an enemies’ critical modifier by 3.5%

    For example, if you are PvP’ing against an enemy with a critical modifier of 0.5 and you have 500 critical resistance (2 legendary equipment) and 48 points (15%) in Resilient, then

    a0bed4198a3624d6204d718b520b137e.png

    I am not sure what happens if you equip 8 legendary impenetrable pieces and have 100 points in Resilient and your opponent's critical modifier is only 0.5.

    Crit damage is increased by the tooltip value but some rounding error applies. So 1% in Resilient will cancel out 1% in Piercing/Elfborn.

    Each Legendary Piece of Impen gear reduces crit damage by ~3.79% (The calculation is 1% per ever 66 points of crit resistance at V16). You can only reduce your opponents crit bonus damage to zero so you never would want to stack crit resistance more than 50%.

    8 Pieces of Legendary Impen gear provide 30.3% Crit Resistance.

    In regard to if this stat is useful it is very useful for characters that don't rely upon damage shields or blocking for their defense, in that regard it is the most powerful trait available for PvP.

    Bashev wrote: »
    Another stat for which the shield stackers dont have to care.

    And also why when our shields drop we blow up like the Death Star with a potato in the exhaust pipe.

    Meanwhile my nightblade has something close to 40% Crit- resistance.
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  • Morozov
    Morozov
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    to expunge upon what others have said here, a way to think of it in a practical "I'm going out for a jog in Cyrodill" terms, if you come across a high crit build enemy (let say a Kajit NB) and you have your crit resist gear on, you make it a bit harder for that person to blow you up with 1-2 attacks due to their high chances of critting for maximum+ damage. It can help you live just a little longer to maybe get off a heal, pop a shield, etc to continue the fight.

    I guess the argument to use impen as opposed to Divines or infused is does your build need the extra buff from Divines or the extra stats from infused? Its all just a question of balancing it out.

    take the high crit NB for example. Yes they have high crit, but what did they loose to get that? sustain? weapon/spell damage? etc. Sadly, the answer is probably not much because.....night blade.
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  • Jura23
    Jura23
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    Very well but no one uses it.

    Lefty Lucy has all impen in his new build. I'm using it too on small pieces atm.
    Georgion - Bosmer/Templar - PC/EU
  • Xeven
    Xeven
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    Very well but no one uses it.
    Reverb wrote: »
    It works mostly as a reminder of life before 1.6. With the removal of soft caps and the implementation of Champion Points, impenetrable is now just a spot that you should have used infused or divines on.

    NPC attacks never crit, so it's wasted in PVE, and most pvp builds are going to shred what little defense the impen trait offers.

    This is currently the meta in PvP for anyone who tanks with their health bar and doesn't block much. Impen on all 4 small pieces at the very least.
  • xylena
    xylena
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    since "armor" is so easily negated/reduced/penetrated, flat mitigation like impenetrable has emerged as the best against the obscene damage of minmaxed v16 builds
    Retired until we break the Tank Meta
  • Docmandu
    Docmandu
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    Very well but no one uses it.

    ... I know a secret I won't tell ...

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  • Cathexis
    Cathexis
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    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.
    Edited by Cathexis on 18 November 2015 20:19
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  • Ezareth
    Ezareth
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    Cathexis wrote: »
    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.

    Steed speed bonus isn't affected by divines.

    Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.

    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.
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  • Minno
    Minno
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    Ezareth wrote: »
    Cathexis wrote: »
    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.

    Steed speed bonus isn't affected by divines.

    Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.

    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.

    Info on steed not scaling with divines?
    Was it in patch notes?
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  • Ezareth
    Ezareth
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    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.

    Steed speed bonus isn't affected by divines.

    Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.

    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.

    Info on steed not scaling with divines?
    Was it in patch notes?

    Some testing done by users in another thread I read a while back. A bug I believe.
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  • Minno
    Minno
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    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.

    Steed speed bonus isn't affected by divines.

    Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.

    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.

    Info on steed not scaling with divines?
    Was it in patch notes?

    Some testing done by users in another thread I read a while back. A bug I believe.

    I can respect that enough to reform some gear.
    They did place a speed cap too right?
    Minno - DC - Forum-plar Extraordinaire
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  • Ezareth
    Ezareth
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    Minno wrote: »
    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    First, thanks everyone for answering my questions and giving feedback ^_^. I could use a bit more feedback if you are willing.

    Right now on my stam sorc I am working on a high sustain build (similar to Fengrush's, except I am focusing health regen). Soon I will be crafting my gear.

    While devines is normally the way to go, in this case I am using the steed, making it a trivial speed boost (2.625%) and descent health regen boost (95.5~).

    Since I largely tank wih my health bar on this build, the 7x250 crit resist (24.5% crit redux) feels like it might be more effective as a defensive stat overall then 95.5 more base regen (×current health regen bonuses = 205~) or nirn honed which would only affect spell damage.

    I would normally experiment to see which is better - impen or mundus, but vr16 gear costs are excessive making experimentation out of the question.

    If anyone could provide me with further insight it would be greatly appreciated ^_^.

    Steed speed bonus isn't affected by divines.

    Health regen for a stam sorc is pretty insignificant. You'll benefit far more from a pure health benefit by going thief as increasing your critical by 11-~17% provides far more healing via crit surge than you'll experience from health regen.

    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.

    Info on steed not scaling with divines?
    Was it in patch notes?

    Some testing done by users in another thread I read a while back. A bug I believe.

    I can respect that enough to reform some gear.
    They did place a speed cap too right?

    Not that I'm aware of really.

    I'm running a (nearly) maximum speed build on my Bosmer Nightblade with 7/7 Medium, double take (major expedition) and Windrunning (2%) and I've seen two players who are slightly faster than me (Fengrush and another nightblade who I'm certain was using Steed).

    So you can at least get Steed or being an Orc on top of Windrunning, 7/7 Medium, and Major Expedition. I suppose you could even cast the other morph of Manuevers as well for Minor Expedition which I haven't tested as well.
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  • Cathexis
    Cathexis
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    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.
    Edited by Cathexis on 19 November 2015 01:48
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  • k2blader
    k2blader
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    Ezareth wrote: »

    And also why when our shields drop we blow up like the Death Star with a potato in the exhaust pipe.

    Meanwhile my nightblade has something close to 40% Crit- resistance.


    Made me lol. Glad you and @Asayre are still around on the forums. Always appreciate the smart sorcs and folks who help make the mechanics more understandable.

    [edit] Corrected my messed up quote (try #2)
    Edited by k2blader on 19 November 2015 02:33
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  • Ezareth
    Ezareth
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    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.
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  • Ezareth
    Ezareth
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    k2blader wrote: »
    Ezareth wrote: »

    And also why when our shields drop we blow up like the Death Star with a potato in the exhaust pipe.

    Meanwhile my nightblade has something close to 40% Crit- resistance.


    Made me lol. Glad you and @Asayre are still around on the forums. Always appreciate the smart sorcs and folks who help make the mechanics more understandable.

    [edit] Corrected my messed up quote (try #2)

    I love discovering formulas and breaking them down, and I still learn more things about the game almost every day it seems. It is extremely complicated and it is changed it seems almost with every patch to the point that even the lead developers aren't aware of how many things work.
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  • Hexys
    Hexys
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    Bashev wrote: »
    Another stat for which the shield stackers dont have to care.

    XD
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  • Minno
    Minno
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    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.
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  • Ezareth
    Ezareth
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    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.

    Wasn't it in the patch notes that this was fixed?

    /SMH
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Minno
    Minno
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    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.

    Wasn't it in the patch notes that this was fixed?

    /SMH

    No pitchforks yet! Let's check later today or get a college kid/intern to check for us lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cathexis
    Cathexis
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    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    I don't rely solely on health regen, I stack all heals available to me.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Minno
    Minno
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    Minno wrote: »
    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.

    Wasn't it in the patch notes that this was fixed?

    /SMH

    No pitchforks yet! Let's check later today or get a college kid/intern to check for us lol

    Health recovery increases under divines.
    With drink I went from 1012 to 1052 with only 3 pieces on.
    Tbh, not worth the divines for steed mundus if speed doesn't increase with divines.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Wreuntzylla
    Wreuntzylla
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    Ezareth wrote: »
    Divines is only better if you're using the Twice Born Star set or are a Sorc using Damage shields IMO. This is for PvP of course. On Large pieces I still think Infused is the way to go.

    Nobody but healers should consider TBS. TBS and Julianos reportedly have a less than 1% damage difference, but in TBS I cannot burst through to any shield stacker. With Julianos I can.
  • Docmandu
    Docmandu
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    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.

    Wasn't it in the patch notes that this was fixed?

    /SMH

    Yes it was fixed. Divines on The Steed now also increases the health regen, not just the speed boost.

  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Docmandu wrote: »
    Ezareth wrote: »
    Minno wrote: »
    Ezareth wrote: »
    Cathexis wrote: »
    Great. So that makes it easier in one way. I can go impen or nirn? Thoughts?

    I guess another option might also be to boost enchants.

    It also makes it really *** in another way in that if it gets fixed in the future I have to grind another thousand+ bars of rubedite.

    Edit; wait so does Steed health regen not scale with devines as well?

    Also, I'm not doing a crit build at this time. I might do one in the future, but my health regen/manual healing build is doing quite well.

    Nirnhoned is useless for armor now, statistically it offers less overall protection than reinforced. Since it now multiplicative off that single item's armor value and nothing else it should really ever be consider for a heavy armor chest piece from someone who was really concerned about vulnerability from magick damage. I could see some PvE Carebears in a future raid craft an entire set of Nirnhoned gear for tanking heavy magic damage fights or something like that but in PvE it isn't worth considering any more.

    Steed health regen scales with Divines to the best of my knowledge, that should be easy for you to ascertain if you have it already.

    In PvP you're going to want healing on demand. Relying on health regen isn't going to be enough if you're being targeted. Crit surge as a stam sorc allows your crit-rushes to heal you for a good chunk of health.

    Steed health regen was looking broken too.
    Last night I switched my traits from divines and noticed no change in my health regen percentage. I'll check tonight to confirm.

    Wasn't it in the patch notes that this was fixed?

    /SMH

    Yes it was fixed. Divines on The Steed now also increases the health regen, not just the speed boost.

    I have read reports that divines does not work with the speed boost from testing after the most recent patch. Are you confirming that it is?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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