Justice31st wrote: »Make the PC version the same as console. No need to show PC favoritism. If consoles don't have addons, nor should the PC version.
Justice31st wrote: »Make the PC version the same as console. No need to show PC favoritism. If consoles don't have addons, nor should the PC version.
"If I can't have nice things, NOBODY can!"
Justice31st wrote: »Good day!
ZOS_ChipHilseberg wrote: »Hey folks,
In the most recent patch we fixed an exploit that allowed addons to run arbitrary protected code. This exploit could have been used to create a lot of harm, so it was critical that we fix it as soon as possible. Unfortunately, there were some unofficial localization addons that were casualties of this fix as they were using the same exploit in a benign way. It was important to us that the hard work done on these addons was not lost, however, so we implemented a new method of doing unofficial localization at the same time that the exploit was fixed. When this new code is live, addon authors will be able to supply a file named <languageCode>_ingame.str (instead of the previous .lua version) and fill it with lines of the form [<stringCode>] = "<string>" to provide localization in a secure way. This new method is presently going through QA and will be made available as soon as we are confident in it. Sorry for the lack of messaging about this in the notes.
As an additional note, we now need to add the languages to the game as unofficial languages so they can be used with the secure system. Presently we have added Russian, Italian, Spanish, and Portuguese. Which other languages are there unofficial translations for so we can make sure they are available when this new code launches?
@ZOS_ChipHilseberg
Any news about our problem?
Justice31st wrote: »Make the PC version the same as console. No need to show PC favoritism. If consoles don't have addons, nor should the PC version.
ZOS_ChipHilseberg wrote:Looks like there was a small patch in between the one we were targetting. It isn't in this patch. We'll try to get a more concrete estimate.
You can read the rest of discussion here.ZOS_ChipHilseberg wrote:The work necessary to make this a real feature was wide reaching so we're being very careful to make sure it is as bug free as possible. We'll let you know as soon as it is officially assigned to a patch.
nimander99 wrote: »I think this is a L2E issue
ZOS_ChipHilseberg wrote:I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.