Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Maybe this option. But overall stam templars rule the dps for stam builds.
If healing, please join magicka ranks.
Maybe this option. But overall stam templars rule the dps for stam builds.
If healing, please join magicka ranks.
Maybe this option. But overall stam templars rule the dps for stam builds.
If healing, please join magicka ranks.
I wouldn't say we "rule" the Stamina DPS, Biting Jabs CAN BE the hardest hitting single target skill in PVP but requires you to hit all four attacks and proc burning light at least once. That hardly justifies us being in last place for healing when our whole class design is about healing...
Hiero_Glyph wrote: »I agree that stamina Templars should be able to heal better (well, more consistently since Stam Sorcs have insane burst heals) than other Stamina classes. That being said I think that letting the passives effect all stamina heals would be broken since they are already pretty strong. As a result I think there should be a stamina morph for a busrt heal in the Restoring Light tree (other than Repentance).
Honor the Dead was just redone so I don't want to see this changed but I could see an argument being made for Healing Ritual since it already has a huge drawback with its 2s cast time. The only other change that might be required is to have it heal either only the caster or use smart healing to target the lowest health ally within 5m (so it could be used to heal others but wouldn't auto-target allies across the room). I think the cast time combined with the limited range might be enough to keep this balanced as a stamina heal, and you could always buff it using Restoring Light passives and/or Restoring Focus.
Hiero_Glyph wrote: »I agree that stamina Templars should be able to heal better (well, more consistently since Stam Sorcs have insane burst heals) than other Stamina classes. That being said I think that letting the passives effect all stamina heals would be broken since they are already pretty strong. As a result I think there should be a stamina morph for a busrt heal in the Restoring Light tree (other than Repentance).
Honor the Dead was just redone so I don't want to see this changed but I could see an argument being made for Healing Ritual since it already has a huge drawback with its 2s cast time. The only other change that might be required is to have it heal either only the caster or use smart healing to target the lowest health ally within 5m (so it could be used to heal others but wouldn't auto-target allies across the room). I think the cast time combined with the limited range might be enough to keep this balanced as a stamina heal, and you could always buff it using Restoring Light passives and/or Restoring Focus.
Why do you think letting the passives effect stamina heals would be broken? The DK's Igenous Shield does the same, and even though DK's also get more mitigation, more heals (Battle Roar) and a bonus in healing received, I wouldn't call stamina DK's OP at all. They can be pretty survivable, but there's nothing wrong in that.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »I agree that stamina Templars should be able to heal better (well, more consistently since Stam Sorcs have insane burst heals) than other Stamina classes. That being said I think that letting the passives effect all stamina heals would be broken since they are already pretty strong. As a result I think there should be a stamina morph for a busrt heal in the Restoring Light tree (other than Repentance).
Honor the Dead was just redone so I don't want to see this changed but I could see an argument being made for Healing Ritual since it already has a huge drawback with its 2s cast time. The only other change that might be required is to have it heal either only the caster or use smart healing to target the lowest health ally within 5m (so it could be used to heal others but wouldn't auto-target allies across the room). I think the cast time combined with the limited range might be enough to keep this balanced as a stamina heal, and you could always buff it using Restoring Light passives and/or Restoring Focus.
Why do you think letting the passives effect stamina heals would be broken? The DK's Igenous Shield does the same, and even though DK's also get more mitigation, more heals (Battle Roar) and a bonus in healing received, I wouldn't call stamina DK's OP at all. They can be pretty survivable, but there's nothing wrong in that.
Fair enough but what happens if you combine Mending and Focussed Healing with Restoring Focus and Vigor/Rally? I'm not sure how the math stacks but that is close to +40-50%. Does the DK come anywhere close to this? I mean Restoring Focus already works with stamina heals and no one uses it so really it comes down to Focussed Healing. Still, I guess if ZOS is giving these bonuses to the DK then they should also give them to the Templar, I just don't want to see another Templar nerf as a result (because ZOS).
Regardless, I still think Templars should have another stamina heal from the Restoring Light tree.
Maybe this option. But overall stam templars rule the dps for stam builds.
If healing, please join magicka ranks.
I wouldn't say we "rule" the Stamina DPS, Biting Jabs CAN BE the hardest hitting single target skill in PVP but requires you to hit all four attacks and proc burning light at least once. That hardly justifies us being in last place for healing when our whole class design is about healing...
Maybe this option. But overall stam templars rule the dps for stam builds.
If healing, please join magicka ranks.
I wouldn't say we "rule" the Stamina DPS, Biting Jabs CAN BE the hardest hitting single target skill in PVP but requires you to hit all four attacks and proc burning light at least once. That hardly justifies us being in last place for healing when our whole class design is about healing...
versus a non-shielded target.. else no crits for you... so basically 98% of the population
Need a passive or skill giving Major Vitality 30% healing taken. That's what I think.
Honestly, I think ZOS should tone down all stamina heals. I personally think stamina DPS should be significantly higher overall than magic DPS. Stamina builds should allow players to build for damage output at the expense of self-healing. This would also return some value to true healing builds and make running with a healer more necessary than it is now.
josh.lackey_ESO wrote: »Need a passive or skill giving Major Vitality 30% healing taken. That's what I think.
1) Change the Focused Healing passive to grant Minor Mending at one point and Major Mending (Yes, please.)at two points. It's currently an untyped 15%/30% buff that affects only Restoring Light spells. Changing it to Mending not only helps stamina Templar's using Vigor, but it gives resto staff some utility for Templar's, too. I'd rather run with Grand Healing + Purge (or even Mutagen) instead of Cleansing Ritual. But the way Focused Healing works, I need to run into the fray, drop Cleansing Ritual, and spam BoL for burst healing.
I really like the idea of getting Major Mending when I drop Rune Focus. I currently just run Immovable for (ironically) mobility because with Rune Focus, you have to just stand in it or re-cast it all the time. If it gave me Major Mending from the Focused Healing passive, I might switch back to Rune Focus. It would be a tough choice.
You already get Minor Vitality from morphed Rune Focus. I think having Major Mending is more advantageous than Major Vitality. The only way you might lose on overall healing with Mending instead of Vitality is if you are running in a small group with only a Sorcerer healer. Arguably, Sorcs are the worst healers in the game so it's whatever. (A Dragonknight healer gets Major Mending from Igneous Shield. Nightblades have their own unique way of healing. Other templars, even stamina templars with just Vigor, will be healing you for more due to the Major Mending.)
2) Change the morphs of Healing Ritual to make it actually useful. It's really a great heal on paper, but it's not used much. You can't usually wait 2 seconds to heal burst damage, and you will almost inevitably be interrupted. The current morphs are extremely underwhelming. .3 seconds less cast time or a dinky heal in 8 seconds. Here's some ideas off the top of my head:
Lingering Ritual: Moderately stamina cost. Instant cast time, 10 meter radius. Moderate AoE initial heal with a smaller heal-over-time that grants Minor Resolve and Minor Ward for 12 seconds. (Yes, please.)
Ritual of Rebirth: High magicka cost. 2 second cast time. Large AoE heal, 12 meter radius. Upon activation (i.e. when the templar starts casting the spell), targets in the area of effect that are below 50% health gain a moderate damage shield for 5 seconds (size affected by Mending passive). If interrupted, the blazing the light of Stendarr is released chaotically, dealing AoE fire damage to the interrupter and his allies. (I like this idea but doubt ZOS would approve, if we are gonna channel for two seconds give us some kind of effect even when interrupted, take the dmg or let them heal? Hard choice.)
You give stamina templars some extra healing, add some variety so that Templar healers aren't left with just spamming BoL endlessly, and create an interesting mechanic that requires more situational awareness beyond blindly focusing the healer first. (Also bring back blinding flashes maybe at 30% dodge chance, maybe add it to our shield.)
josh.lackey_ESO wrote: »Need a passive or skill giving Major Vitality 30% healing taken. That's what I think.
1) Change the Focused Healing passive to grant Minor Mending at one point and Major Mending at two points. It's currently an untyped 15%/30% buff that affects only Restoring Light spells. Changing it to Mending not only helps stamina templars using Vigor, but it gives resto staff some utility for templars, too. I'd rather run with Grand Healing + Purge (or even Mutagen) instead of Cleansing Ritual. But the way Focused Healing works, I need to run into the fray, drop Cleansing Ritual, and spam BoL for burst healing.
I really like the idea of getting Major Mending when I drop Rune Focus. I currently just run Immovable for (ironically) mobility because with Rune Focus, you have to just stand in it or re-cast it all the time. If it gave me Major Mending from the Focused Healing passive, I might switch back to Rune Focus. It would be a tough choice.
You already get Minor Vitality from morphed Rune Focus. I think having Major Mending is more advantageous than Major Vitality. The only way you might lose on overall healing with Mending instead of Vitality is if you are running in a small group with only a Sorcerer healer. Arguably, Sorcs are the worst healers in the game so it's whatever. (A Dragonknight healer gets Major Mending from Igneous Shield. Nightblades have their own unique way of healing. Other templars, even stamina templars with just Vigor, will be healing you for more due to the Major Mending.)
2) Change the morphs of Healing Ritual to make it actually useful. It's really a great heal on paper, but it's not used much. You can't usually wait 2 seconds to heal burst damage, and you will almost inevitably be interrupted. The current morphs are extremely underwhelming. .3 seconds less cast time or a dinky heal in 8 seconds. Here's some ideas off the top of my head:
Lingering Ritual: Moderately stamina cost. Instant cast time, 10 meter radius. Moderate AoE initial heal with a smaller heal-over-time that grants Minor Resolve and Minor Ward for 12 seconds.
Ritual of Rebirth: High magicka cost. 2 second cast time. Large AoE heal, 12 meter radius. Upon activation (i.e. when the templar starts casting the spell), targets in the area of effect that are below 50% health gain a moderate damage shield for 5 seconds (size affected by Mending passive). If interrupted, the blazing the light of Stendarr is released chaotically, dealing AoE fire damage to the interrupter and his allies.
You give stamina templars some extra healing, add some variety so that templar healers aren't left with just spamming BoL endlessly, and create an interesting mechanic that requires more situational awareness beyond blindly focusing the healer first.