Does The ESO Community Want Small Scale PVP?

  • Nolphi
    Nolphi
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    Both 1v1 Arenas & XvXvX Battlegrounds
    More options are always better and we definitely want something that will provide instant PVP. Spending more than half your time on a horse in Cyro is not always the best...
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  • RatedChaotic
    RatedChaotic
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    1v1 Arenas
    Do something to get rid of the duelers in the warzone. Most of us want big battles for keeps in such. Really sucks going in and half the people zoned into cyro are standing around dueling.
  • HeroOfNone
    HeroOfNone
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    Both 1v1 Arenas & XvXvX Battlegrounds
    TheBull wrote: »
    As the pvp community goes so does the mmorpg.

    Wrong. If this game was built around PvP your words would hold merit, but it isn't. In fact, only a fraction of this game is PvP and so many play it regardless.
    PURPLE245 wrote: »
    thing i dont get about everyone who loves playing large groups why cant they support small scale pvp to get it in the damn game everyone who loves large groups if you like large groups so much you will stay in cyro is we dont get small scale pvp only thing thats going to be added is PVE DLC the only thing that will change is the peolpe who like small scale will be playing that and people who like large scale will be playing large scale pve players will be doing pve nobody will lose out we will only gain that small scale pvp and if anything more players for all the people who quite because of zergs causing lag

    The thing is no one (or at least not many) ever really said small-scale PvP is not wanted or disapproves of the concept in general. Those that do not want it simply do not care about it, that's all.

    Beyond that though no amount of support for small-scale PvP will boost its priority any. Zenimax has stated such a thing is not planned for the near future but never said it would not happen at all in any way. It's a waiting game at this point...

    Pretty much on the head. Though I disagree that "any amount" of support won't boost it's priority. With housing a huge community out pouring changed an "eh probably not" to "we're working on it. After about two to three years we'll see it. Getting that far took 267 votes in one thread for it . Apply the same logic to this poll, we'd need double the numbers we have to possibly get a response from ZOS on it "being worked on". To move it up in priority I'd imagine we'd need around 500 votes for it.

    Not trying to be negative to you folks that have voted, but everyone else that say they want it but don't post or vote are not going to be heard. And folks spamming ESO live with "Arena now!" Need to redirect that energy at the community and get more PVPers voting on the forums. Though, do try and stay positive, we're half way there to hearing they'll have it ready in 2-3 years =)
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  • MornaBaine
    MornaBaine
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    Other (please reply)
    We need dueling OUTSIDE cities and buildings. Dueling must come with an auto-ignore function for invites.

    We need arenas with leaderboards, spectating and in-game gold betting. Arenas should have PvP from 1v1 up to 12v12 teams. Also there should be PvE bosses for individuals and teams to fight against.
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  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Fix cyrodill.
  • Sotha_Sil
    Sotha_Sil
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    Other (please reply)
    Special Pvp events in an arena but not accessible every day. Some kind of tournaments. + more objectives to cyrodiil too.
    Edited by Sotha_Sil on 28 October 2015 13:36
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  • Lyrander
    Lyrander
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    4v4v4 to 12v12v12 Battlegrounds
    oSemaj wrote: »
    4v4v4 King of the Hill game mode. Which group can hold Hill long enough to win?


    can we have that in IC?

    me and my friends talked last night about it.
    Why dont get rid of the NPCs in IC after you finished the main Quest there?
    Lets say....we defended the army of IC back into the sewers. And thats where they should stay.
    The City itself could become what they ones announced it to be.
  • Visemere
    Visemere
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    Neither, leave it as open world PVP only
    seems to me some people want this to be another WOW clone, i wouldnt mind battlegrounds ala DAOC type, where a single keep is fought over by three factions as the usually produces fun times for all, but this would probably take away from open world population.

    im not opposed to BG's like DAOC had @ZOS_MattFiror , infact i think ESO would handle those beautifully, but perhaps it needs an Elder scrolls twist to it, i dont know what that would be, but im sure someone can come up with something.
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • HeroOfNone
    HeroOfNone
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    Both 1v1 Arenas & XvXvX Battlegrounds
    The irony in this to me is this is one instance every PVPER should be stacking on the crown and zerging in with posts and votes. Only in Cyrodiil or Imperial City I guess
    Herfi Driderkitty of the Aldmeri Dominion
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  • BossTuggles
    BossTuggles
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    Other (please reply)
    It does not even have to be a new system or an arena. Just make it so that Smaller Scale groups can actually do something in Cyrodil or something else. In the Current state of Cyrodil with how the combat system works and the awful performance there is little reason for small scale players to even go into Cyrodil other than to get frustrated with the bad performance or to get steam rolled by a ball group.

    We are not asking for a lot. We just want SOMETHING.
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  • Hiero_Glyph
    Hiero_Glyph
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    Other (please reply)
    I noted this before but ZOS needs to add in arenas and slowly upgradde them based on user data. What I mean is adding a very basic arena at first and only offering TDM. See how the matchmaking works and slowly adjust the features if the original mode is popular. I'd say start with 4v4 and expand from there. I would love to see private challenges or the ability to team up with anyone regardless of alliance (at least for private matches) but I think these are things that could be added further down the road.

    Start with 4v4 with matchmaking then expand to 4v4v4 and make sure the matchmaking still works. Then add in private matches with team selection (pick a banner to change teams). And finally add in different teams sizes, areana layouts, and game types. Eventually include ladders, configurable/selectable home arenas, and official tournaments.

    The point being that ZOS needs to start small but they need to actually put some limited form of small scale PvP in ESO. Once it's in the game they can adjust/add things as needed (based on player data). If it's not popular then leave it in a very basic form. If it is popular then ZOS has the data to understand what the players want and support it accordingly (regardless of what they think we want).
    Edited by Hiero_Glyph on 1 November 2015 18:29
  • Myerscod
    Myerscod
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    Both 1v1 Arenas & XvXvX Battlegrounds
    I would like to see same faction PvP to test my skills with my friends and see whose the best of our group. My MMO experience comes from Star Wars Galaxies and their PVP system rocked... Same faction PvP via dueling, cross faction PvP via going "special forces" (essentially choosing to show your character as PvP enabled) and forced PvP battlefields on certain maps.

    I see no reason why same faction PvP (I just want dueling man) shouldn't be done as when you walk through every city in Tamriel you have guards training with each other...
  • Suicidal_Godot
    4v4v4 to 12v12v12 Battlegrounds
    Wollust wrote: »
    I don't see any reason to add more content to PvP if the current Pvp (Cyrodiil) is not even working because of lag and fps drops.

    ...less participants => less lag
  • Hiero_Glyph
    Hiero_Glyph
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    Other (please reply)
    It is worth nothing that Cyrodiil and Imperial City have plenty of space to add in these type of controlled PvP environments. The problem is that ZOS couldn't even include the control aspects to the districts in IC so I don't think they could add in instanced PvP in Cyrodiil and varying gametypes in IC. I simply do not think they have the capability to do such things currently. This means that regardless of how amazing it would be to have everything integrated into Cyrodiil, the easier option is just to add instanced arenas. Again, start small, collect data, and see how it works.
    Edited by Hiero_Glyph on 1 November 2015 18:42
  • mr_wazzabi
    mr_wazzabi
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    Both 1v1 Arenas & XvXvX Battlegrounds
    If they had an arena pvp with leaderboards that would be awesome.

    Have each alliance battle among themselves, then have a tournament that pitchest the top 10% of each alliance against each other
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  • Rohaus
    Rohaus
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    4v4v4 to 12v12v12 Battlegrounds
    Honestly, the idea of 1v1 arena is so not going to ever happen! And rightly so! 2v2 and 3v3 arena is tried, true, and tested and works very well in other games! 4v4 would be cool too!

    But battleground system is where the fun would be at!!
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  • HeroOfNone
    HeroOfNone
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    Both 1v1 Arenas & XvXvX Battlegrounds
    I noted this before but ZOS needs to add in arenas and slowly upgradde them based on user data. What I mean is adding a very basic arena at first and only offering TDM. See how the matchmaking works and slowly adjust the features if the original mode is popular. I'd say start with 4v4 and expand from there. I would love to see private challenges or the ability to team up with anyone regardless of alliance (at least for private matches) but I think these are things that could be added further down the road.

    Start with 4v4 with matchmaking then expand to 4v4v4 and make sure the matchmaking still works. Then add in private matches with team selection (pick a banner to change teams). And finally add in different teams sizes, areana layouts, and game types. Eventually include ladders, configurable/selectable home arenas, and official tournaments.

    The point being that ZOS needs to start small but they need to actually put some limited form of small scale PvP in ESO. Once it's in the game they can adjust/add things as needed (based on player data). If it's not popular then leave it in a very basic form. If it is popular then ZOS has the data to understand what the players want and support it accordingly (regardless of what they think we want).

    A ramp up deployment would be preferred, but knowing the community a lot of players will want to see results on day 1. I think that anything they add will rake at least 1 quarter to develop and shine enough to show on the PTS.



    Now to address a few other arguments here and in @FENGRUSH twitch channel this weekend

    1. Small scale in Cyrodiil - while it's a nice thought, there is nothing preventing large zergs in PVP and there is no incentive to stop. Removing AOE caps, adding in more quick capture objectives, lowering AP for large groups will give incentive, but will not prevent it. Not saying I wouldn't like these implemented but there will still be annoying zergs and folks steam rolling keeps in some way. A locked, structured PVP arena/battleground would be the only way to prevent a large zerg. This is just one of the reasons I advocate it. They also need to fox the lag, no one is arguing against that.
    2. Why isn't this on the PVP forums - the PVP forum has rarely reacted positively to suggestions, most of the large discussions involve trash talking (it is competitive after all) and issues with class balance. In addition, this post is also to appeal to those PVE players that are more interested in small scale and never got involved with cyrodiil since it seemed too intimidating. If you really want to post on the alliance war forum though, take a look at [Suggestion] Claiming Districts in Imperial City
    3. How to help - vote, which is major to get you voice heard. Reply, which adds to your voice and bumps this to the top of the forums. Argue, generates the most replies and gets folks curious about the topic. Share, if you have folks in your guild that keep b itching for small scale PVP, share this link and have them add theur voice.


    Thanks for your interest folks, surprised this topic got even this much attention.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Alphashado
    Alphashado
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    4v4v4 to 12v12v12 Battlegrounds
    I cannot answer YES enough times to this question.

    Sucks when you are trying to work out a good PvP build and you only get to try it for 10 seconds before you have to spend 10 minutes running back just to try it for another 10 seconds.
  • Suicidal_Godot
    4v4v4 to 12v12v12 Battlegrounds
    I wrote it somewhere further up, and I'll write it again:

    Less participants -> less network issues.

  • RVikary
    RVikary
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    Both 1v1 Arenas & XvXvX Battlegrounds
    Even though I'm not sure if I'd play in any of these, I think people should have that option. This way those who want open worlp pvp could go to Cyrodiil, those who wnat 1v1 would have arenas and small scale would have their battleground. It's quite simple imo...can't understand why not add this, since it seems there was an event where they presented arenas for test, but never returned to them later. Give the players the options to play as they want and the community will be happier and find something else to complain about. Fair enough to me ;)
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  • AhPook_Is_Here
    AhPook_Is_Here
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    Neither, leave it as open world PVP only
    I don't really like the idea of 3 way battle grounds but I like the idea of 2 way battle grounds, more traditional like WoW and Warhammer. With all the tears about zerging this would be a great solution for players that are tired of zerg combat and want more than Venn diagrams in their PVP. With small scale you could have collision and other really important things for strategic PVP to happen, and teams would be even in terms of size. Even though in my mind battle grounds could still go team v team having a 3rd faction should speed the queue as there would be fewer issues parsing opponents together.
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  • Helluin
    Helluin
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    Other (please reply)
    Mystikkal wrote: »
    XvX Battlegrounds. 6v6, 10v10, 15v15.

    The same.

    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
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