I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.
I don't want scripted battles, I don't want to fight in the same place over and over again.
I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.
Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.
The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.
As usual, I agree with you. But I can't see it happening (prove me wrong ZOS, just prove me wrong). So on that conclusion, I chose 1v1 and XvX battlegrounds so I can still get dem small-scale fights I, and may others care about. It's not the best solution by far, but it's better than what we're getting now.1) I think focusing on addressing balance of ball groups which can be acheived through a few changes like aoe caps, revisit dynamic ult gen, rework defensive strengths like uncapped purge/barrier.
2) Longer term is reworking priorities in Cyro to break up the single front action where everyone is colliding on the same battles. Everyone is on a track to clash around the inner ring.
We've been asking for a long time now. We've been paying good money. At some point if development of these systems are not made, those who have been asking will leave. As the pvp community goes so does the mmorpg.
Someone actually suggested that? That's terrible! While I may not be in to PvP myself, there are so many that, obviously, enjoy it and it's the best part of the game for them!also, who suggested disbanding the PVP team?
why would ZOS even consider something so stupid?
I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.
I don't want scripted battles, I don't want to fight in the same place over and over again.
I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.
Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.
The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.
Gern_Verkheart wrote: »I really don't understand why ZoS is so resistant to PvP arena and battlegrounds. They are always popular in every game they are implemented in, and they already made them for this game. They showcased them as a method of attracting gamers to this game way back at one of the game expos last year. So all they have to do is add it to the game.
Not all of us enjoy Zergfest "PvP" ZoS!
Why is that such a hard concept to grasp?
joshisanonymous wrote: »I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.
I don't want scripted battles, I don't want to fight in the same place over and over again.
I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.
Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.
The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.
Could not agree more with this.
Scripted PvP is excruciatingly boring and the main reason why I skipped playing the vast majority of MMOs, because that's all they ever seem to offer. Now people might say that it doesn't hurt me if arenas/BGs are added because I can just not play them, but that's not true. It removes the focus from open-world PvP and adds a new significant variable into the balancing mix that's already complicated enough.
For instance, if you look at Warhammer Online, they had both, but they were constantly readjusting the rewards for each so that one month open-world PvP would be all anyone wants to do, leaving BGs empty, which would lead to increasing the rewards for BGs so that the next month BGs would be all anyone wants to do, and so on. If you look at GW2, they basically made structured PvP a separate game altogether, complete with different mechanics, a completely unrelated progression system, completely different gear to the point where you couldn't use your regular gear at all, etc. This was the only way for them to balance the classes for both WvW and structured PvP at the same time. This is also why WoW developers admitted that BGs were the worst design decision they ever made. In WoW, it not only affected class balance issues, but also destroyed what was previously a thriving open-world PvP environment.
There's just no way to implement arenas/BGs without hurting other PvP options. I think the path ZoS has been taking is much more preferable to arenas/BGs. For instance, Imperial City is in part a solution for people who don't like the zerg warfare and the long travel times of Cyrodiil. And my guess is that the PvP aspect of the Justice System will be a solution for those who want in-faction dueling. They should absolutely continue on this path, because it's easier to balance, it's the type of game we were promised, and it fits the Elder Scrolls series much better.
As the pvp community goes so does the mmorpg.
thing i dont get about everyone who loves playing large groups why cant they support small scale pvp to get it in the damn game everyone who loves large groups if you like large groups so much you will stay in cyro is we dont get small scale pvp only thing thats going to be added is PVE DLC the only thing that will change is the peolpe who like small scale will be playing that and people who like large scale will be playing large scale pve players will be doing pve nobody will lose out we will only gain that small scale pvp and if anything more players for all the people who quite because of zergs causing lag