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Why mobs falling from cliff survive

Gargath
Gargath
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I'd like to ask why it is that when I'm usually falling to death from cliffs, the npcs doing the same are still breathing and can kill me even after falling from 50 meters. They can return to me without loosing their health, which seems ridiculous.
I like to use my two-handed uppercut against mobs occupying the edges of high structures or rock cliffs and see them flying down, but they fall wihout any visible harmful effect and either stay below dancing in place or run back to me with the same health bar as they had before hit... That makes this ability not enough entertaining as it should be, imo :) .
Edited by Gargath on 31 October 2015 11:39
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Suicidal_Godot
    Aw, stop complaining, go kill a town Guard...

    :^D

  • Gargath
    Gargath
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    You say I should use my uppercut against town guard? >:)
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
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  • Violynne
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    NPCs have a spell we're not allowed to have.

    It's called Hover.

    I've not only seen them fall over a cliff, but literally hover while still trying to gank me.
    (they're actually on an outcropping that's so small, it makes them appear to hover)

    Irony: hanging over the cliff because you think they're easy targets only to fall off the cliff and die.
    :expressionless:
  • FriedEggSandwich
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    I assumed that if they fell out of agro range then they took no damage from your actions. If an npc/mob cannot get to you then they de-agro and insta-heal.
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  • phairdon
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    They do not always survive falls. Amount of damage taken before falling is the difference between them getting up & death, from my experience with this game.

    Rode of a cliff in Malabal Tor yesterday. Quite a high cliff. Expected to be dead at the bottom. Did not lose any health whatsoever. Glitch? Who knows. Probably the same thing that happens with enemy npc.
    Edited by phairdon on 31 October 2015 13:02
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  • Ommamar
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    I would say a couple of things might be happening. One as stated the distance they are falling is far enough from their spawn tether that it resets them and they go back to preset levels and since you are still there re-aggro on you. Another possibility is the server thinks they are in a different position or as someone else stated they hit an object ("mushroom, tree, part of the cliff face) and are transferred to the bottom of the object they fall off taking no damage. Generally this will put them beyond the spawn tether so they are reset.
    Fall damage is in I have successfully used it.
  • WhiteCoatSyndrome
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    Ommamar wrote: »
    Fall damage is in I have successfully used it.

    Really? I thought Zeni purposely shut it off for NPC monsters because they knew anything that could die from fall damage, would die from fall damage and they didn't want the fights to be too easy. Maybe that was just bosses...
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  • Ommamar
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    Ommamar wrote: »
    Fall damage is in I have successfully used it.

    Really? I thought Zeni purposely shut it off for NPC monsters because they knew anything that could die from fall damage, would die from fall damage and they didn't want the fights to be too easy. Maybe that was just bosses...

    Could you point to the source on that information? I know as of 1.6 if I knocked a goblin of a tower it did damage when it hit the ground.
  • Alphashado
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    This is right on par with how a mob will follow you half way across the map, stop and attack you, even kill you if you do nothing, but the instant you turn around and attack them, all of a sudden they are outside of their range and they turn around and run back.

    So they can kill you while outside of their spawn range, but you can't kill them. It's quite silly. If they reach the end of their spawn point, they should just turn around and go back, not stand there and attack until you attack them back.
  • zornyan
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    I suppose because if mobs could be damaged by falls people would find ways of glitching bosses to one shot them.
  • Elsonso
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    A successful tactic in Skyrim was to Fus-Ro-Dah enemies off cliffs. I always assumed that ESO was designed to not have any easy ways out like that.
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  • Conquers
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    Guys this isn't Vault of Glass!
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  • Ahzek
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    The same thing was asked on ESO live a while ago. The answer basically was so players cant cheese their way through certain areas.

    That said I managed to kill an NPC with fall damage once. It was on the track up the mountain in Tempest Island and knocked an enemy off the edge and thus off the map with an uppercut. The enemy died, I got a tiny bit of XP and there was no loot to be had. It made an hilarious sight though.
    I assue, that enemies, while not tacking the usual fall damage, can very well die from passing the "instant death" zone that several areas (mostly dungeons) use when there is a really high cliff. For example jumping off the final platform in CoH also kills you in one hit, even before you hit the glowy white plasma at the bottom.
    Edited by Ahzek on 31 October 2015 15:43
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  • TheShadowScout
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    phairdon wrote: »
    They do not always survive falls. Amount of damage taken before falling is the difference between them getting up & death, from my experience with this game.
    I have yet to note ANY of the NPCs I manage to knock off some ledge take any fall damage whatsoever. Or other environmental damage... dropped into lava? They will just splash through it to get back into attack range...
    The ones I occasionally manage to knock off "insta-death" ridges I cannot vouch for. Those might actually count as dead, though I -do- notice them respawning rather quickly, unlike their buddies I kill without the long drop, so... not sure.

    Still, I kinda wish they would suffer the same cruel fate from environmental damage as my poor characters. Especially falling and lava.
  • Gidorick
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    This is just one of the litany of symptoms of a combat design that lacks polish. There's a great foundation here... but the nuance is missing.

    Edited by Gidorick on 31 October 2015 22:35
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  • UltimaJoe777
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    Your problem is your knocking them off a cliff where the ground can save them. What you should do is knock them into the water where the slaughterfish can have them >:)
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  • Bhakura
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    Violynne wrote: »
    NPCs have a spell we're not allowed to have.

    It's called Hover.

    I've not only seen them fall over a cliff, but literally hover while still trying to gank me.
    (they're actually on an outcropping that's so small, it makes them appear to hover)

    Irony: hanging over the cliff because you think they're easy targets only to fall off the cliff and die.
    :expressionless:

    They have wallhack too ... those damnded NPCS, no shame ...
  • Uneed2Stop
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    Gargath wrote: »
    I'd like to ask why it is that when I'm usually falling to death from cliffs, the npcs doing the same are still breathing and can kill me even after falling from 50 meters. They can return to me without loosing their health, which seems ridiculous.
    I like to use my two-handed uppercut against mobs occupying the edges of high structures or rock cliffs and see them flying down, but they fall wihout any visible harmful effect and either stay below dancing in place or run back to me with the same health bar as they had before hit... That makes this ability not enough entertaining as it should be, imo :) .

    This was actually explained a while ago by the devs. Check this out, it makes sense. Its so people dont abuse it on hard enemies or really any enemies at all lol. If you COULD knock em off edges i would definitely do that a LOT
  • Bhakura
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    Uneed2Stop wrote: »
    Gargath wrote: »
    I'd like to ask why it is that when I'm usually falling to death from cliffs, the npcs doing the same are still breathing and can kill me even after falling from 50 meters. They can return to me without loosing their health, which seems ridiculous.
    I like to use my two-handed uppercut against mobs occupying the edges of high structures or rock cliffs and see them flying down, but they fall wihout any visible harmful effect and either stay below dancing in place or run back to me with the same health bar as they had before hit... That makes this ability not enough entertaining as it should be, imo :) .

    This was actually explained a while ago by the devs. Check this out, it makes sense. Its so people dont abuse it on hard enemies or really any enemies at all lol. If you COULD knock em off edges i would definitely do that a LOT

    What harder enemies? the harder ones are all immune to knocks.
    yet all NPCs scream when you knock em off something, doesnt have to be like full fall damage, but some indication they had a reason to scream would be alot better, immersion etc

  • Volkodav
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    I feel the same about NPCs being able to skitter around corners,behind walls,where I cant kill them.BUT,..they sure as hell can still kill me when I try to hide behind something.Walls are no help for us players.Those arrows and spells hit us just the same.
    >:{ Grrrr,.....
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