Exactly. Even in full armor, as a Templar you can DIE WITHIN SECONDS to surprise attacks from NBs in top gear. They hit like a truck, and full armor seems made of paper. I could solo most of Craglorn, but IC is NB nightmare. Worst unbalanced DLC I have ever bought. Whoever is responsible for the horrible balance and design of the IC DLC IMHO should look for another job.any half decent Stamina nightblade will easily slaughter me. Before the update, I used to use heavy armour (4 piece elf bane, 2 piece engine guardian, 2 piece adroitness, 2 piece cyrodiil's light) and I only ever had a problem with Magicka Sorcs. But post-update, my recovery is nerfed horribly and heavy armour is unusable in pvp (no good sets, all are for tanking) so i'm too squishy to deal with Stam-builds. Goodbye Magicka Templar!
I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
They out-dps my healing, plus one Soul Harvest and i'm completely done.
I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
I don't have enough stamina to block or dodge roll.
Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.
Are NB's OP or are Templars garbage? Maybe a bit of both.
Nightblade Ambushes+Surprise Attacks (SA) you cause NBs are predictable. You are stunned. You CC break.
Nightblade SAs you and attempts to throw Soul Harvest at you cause NBs are predictable. You Purifying Ritual animation cancelled with roll dodge of Soul Harvest.
You Breath of Life heal inside your Purifying Ritual as NB Ambushes you cause they are predictable.
You Toppling Charge CC them, block cancel into Puncturing Sweep. They CC break as you hit them with Puncturing Sweep.
They Surprise Attack you cause NBs are predictable. You hit them with Reflective Light. They Cloak to purge Dot cause NBs are predictable.
You throw Blazing Spear to reveal them since NBs are predictable. They try to cloak again cause they are bad or try to regain offence. You Dark Flare them. Or just continue Puncturing Sweep spam since they are snared. Your CC immunity wear off. They pop potion and attempt to regain initiative. They are heal debuffed. They die.
Purifying Ritual, Breath of Life,Toppling Charge. Puncturing Sweep. Keep them snared. Keep them dead.
Omg these scrubs telling Xylena to L2P. Who else needs to learn? cinn? Ezareth? Sypher? .... Lol
Look at the Cyrodiil population to get an indication of what is overpowered and what is not.
This, my friend, is the sad truth. I've also mentioned it in several other threads - people need to stop crying nerf just because they got rekt. We're stuck in an infinite cycle of nerfs, retracts, over excessive buffs, lazy implemented sets, sad classes (DK) because of you (not you Junglejim).Junglejim82 wrote: »I've been around the block more than a few times with online gaming , I've seen the destiny boards and the incessant whining and general toxicity , I'm a survivor of dcuos great gadgets vs mental war in the summer of 2012 then dcuos ani- cancelling pros vs casual I can't do it crew skirmish of spring 14' . Was immersed in cod 4 and mw2s camper noobtubers vs SMG rushers way back when but honestly these forums top the lot. I've never seen so many Nerf cries in such a short period of time with any game. This game is doomed unfortunately
Basically 3 things kill me every time: 14k radiant destructions, 50 frags to the face, and insta-kill disintegration. I have not made a post about any of these things, because I can kill a templar or sorc no problems. Just because I see their skills in my death recap with high numbers doesn't mean the spell is OP, not at all.
Generally when people spam a skill it's because they outnumber you and they can get away with it. Nerf zergs instead, nerf being outnumbered, not the bloody abilities they are using ffs. Stop breaking our game.
and to be clear, the only changes i would like to see to the NB class are
(1) reduce the damage on surprise attack
(2) consistent behavior for healing while cloaked - right now you can heal with momentum/vigor while invisible, but using magicka nb class heals or resto abilites will always pull you out of cloak, which is a massive advantage for stamblade over magblade
NO NO NO NO.... this is pvp... this problem if you do that you ruin PVE for NBs and trust pve is pretty balanced right now....
But basic math suggest that while you might have points in magic damage reduction, it's pretty unlikely you have high spell resist due to the nirnhorned nerf into oblivion and it's not like the magicka versions of nightblade abilities hit weakly, they hit for about exactly the same as the stamina versions.
But basic math suggest that while you might have points in magic damage reduction, it's pretty unlikely you have high spell resist due to the nirnhorned nerf into oblivion and it's not like the magicka versions of nightblade abilities hit weakly, they hit for about exactly the same as the stamina versions.
the screenshots come from several different v16 characters all with an average of 15k-20k phys and spell resist, and never have i had any issue out-dps'ing magicka nbs... never seen concealed hit consistently for nearly as much as the 6-7k your average stamblade ganker gets on SA, maybe like 4k on average (which is where spammable direct dmg should be in pvp)... never seen screenshots of high dmg concealed spam either
on my own magblade, i can hit 6-8k concealed crits with full buffs/debuffs from mark target, death stroke, and major sorcery going... but normally it's in the 4-5k range... stamblades that simply stack wep dmg will hit for 5-7k on their SA spam at v16 without doing anything other than facerolling their 1 button
But basic math suggest that while you might have points in magic damage reduction, it's pretty unlikely you have high spell resist due to the nirnhorned nerf into oblivion and it's not like the magicka versions of nightblade abilities hit weakly, they hit for about exactly the same as the stamina versions.
the screenshots come from several different v16 characters all with an average of 15k-20k phys and spell resist, and never have i had any issue out-dps'ing magicka nbs... never seen concealed hit consistently for nearly as much as the 6-7k your average stamblade ganker gets on SA, maybe like 4k on average (which is where spammable direct dmg should be in pvp)... never seen screenshots of high dmg concealed spam either
on my own magblade, i can hit 6-8k concealed crits with full buffs/debuffs from mark target, death stroke, and major sorcery going... but normally it's in the 4-5k range... stamblades that simply stack wep dmg will hit for 5-7k on their SA spam at v16 without doing anything other than facerolling their 1 button
Ever been hit by a weapondmg stacking WB spammer? It's worse, by far than a stamblade using Surpise attacks and anyone can do it.
Ever been hit by a weapondmg stacking WB spammer? It's worse, by far than a stamblade using Surpise attacks and anyone can do it.
sure, WB has the same issue, but there are far fewer players that can consistently land them
i respec'd to stamblade, used the same build as my stam dk, and i'm 1v2'ing a geared sorc + cc spamming dk coordinating together to gank... for like 15 minutes... it's crazy how much stronger i can play as stamblade than magblade (or other magic classes not counting sorcs, shield bubble mechanics are their own disaster)
Well to be honest this looks pretty normal to me. He might add some light attacks too but still it doesnt look any odd. There are people only spamming steel tornados, crystal fragments or wrecking blows like crazy. At least this dude used 3 different abilities and you couldnt dodge or block none of them clearly.
Well to be honest this looks pretty normal to me. He might add some light attacks too but still it doesnt look any odd. There are people only spamming steel tornados, crystal fragments or wrecking blows like crazy. At least this dude used 3 different abilities and you couldnt dodge or block none of them clearly.
Well to be honest this looks pretty normal to me. He might add some light attacks too but still it doesnt look any odd. There are people only spamming steel tornados, crystal fragments or wrecking blows like crazy. At least this dude used 3 different abilities and you couldnt dodge or block none of them clearly.
it's "normal" for this patch... block and dodge rapidly increase in relative cost (especially while 1vX against some combination of multiple players and mobs, as most of these were taken), whereas spamming your direct dps stays cheap - this means the most efficient use of your stamina is to spam your direct dmg move at a higher dps than your opponent (which is easy if you use SA or WB, not so much outside of those two abilities)
assuming roughly equal skill and build quality, trying to block/dodge will always put you at a big resource efficiency disadvantage next to an attack spammer (sorc shield stacks are usually stronger than attack spam, but non-sorc magic builds are at a massive disadvantage next to stam builds using SA and/or WB)
As I've seen other people state before, and what I really agree with when it comes to damage, is that the greater problem is the removal of softcaps, which has allowed for excessive damage stacking and regen stacking.
yep, softcaps enabled balanced builds to remain competitive with minmaxed builds... but without the caps, minmaxed builds that seem like they should be glass cannons end up with OP survival/sustain too
As I've seen other people state before, and what I really agree with when it comes to damage, is that the greater problem is the removal of softcaps, which has allowed for excessive damage stacking and regen stacking.
the broken skills and exploits aside, back then it was a lot better balanced state wise.