The ratway is taken up by an outlaw refuge and the dark brotherhood sanctuaries were in a part of skyrim that is currently unavailable. Any idea if they will be making an appearance?
ZOS_LenaicR wrote: »Hi @Sirus,
We have moved this thread in the NPC guild.
The classic NPC guilds of the series will also be in The Elder Scrolls Online: Tamriel Unlimited. The Fighters and Mages Guild are both available at the moment, and the Thieves Guild and Dark Brotherhood will be added later.
This is planned, no worries!
Don't hold your breath, you'll turn blue and die before we get any meaningful news. I have a sneaky Khajiit that has been waiting at level 7 for around 9 months for the Thieves Guild and The Dark Brotherhood.ZOS_LenaicR wrote: »Hi @Sirus,
We have moved this thread in the NPC guild.
The classic NPC guilds of the series will also be in The Elder Scrolls Online: Tamriel Unlimited. The Fighters and Mages Guild are both available at the moment, and the Thieves Guild and Dark Brotherhood will be added later.
This is planned, no worries!
Soon(TM)?
I think if they're going to add the dark brotherhood it would still be the same. It's been a LONG time since morrowind but weren't they there? And I read eso takes place between morrowind/skyrim.
And even if it wasn't the same, then that would mean it would be starting of the dark brotherhood and the night mothers break from...from...from.......aww sh**, ok guys i just woke up and I wanna say "Torag mal" or something like that. The dunmer sanctioned assassins.
Either way I can't wait, my first toon is always the master assassin, and I'm already nightblade
Ohhh yes, I like this.I think a novel way to inject the Dark Brotherhood/Morag Tong into ESO would be to let players sponsor or perform contracts on other players.
IE: Say another player killed mine repeatedly in Cyrodiil/PvP and neither myself nor my buddies could exact retribution on said player. So I turn to the Brotherhood/Tong to request said player to be assassinated on my behalf, I pay a quantity of gold and the contract is posted to a Bounty Board in the Criminal's Refuge.
Along comes a much higher leveled bad-ass to the Refuge who checks the board and agrees to take-out said player for the posted amount of gold. He performs the nefarious deed then returns to the Board to get the promised pay-off.
This could function very similarly to the Guild Trader/Store mechanism melded with the Fighter's Guild Bounty with the Brotherhood/Tong taking a percentage of the Contract.
Ohhh yes, I like this.I think a novel way to inject the Dark Brotherhood/Morag Tong into ESO would be to let players sponsor or perform contracts on other players.
IE: Say another player killed mine repeatedly in Cyrodiil/PvP and neither myself nor my buddies could exact retribution on said player. So I turn to the Brotherhood/Tong to request said player to be assassinated on my behalf, I pay a quantity of gold and the contract is posted to a Bounty Board in the Criminal's Refuge.
Along comes a much higher leveled bad-ass to the Refuge who checks the board and agrees to take-out said player for the posted amount of gold. He performs the nefarious deed then returns to the Board to get the promised pay-off.
This could function very similarly to the Guild Trader/Store mechanism melded with the Fighter's Guild Bounty with the Brotherhood/Tong taking a percentage of the Contract.
Adding on though, perhaps some interactivity with player created guilds would be good as well. It could add another element other than trading/pvp/rp, and can even enhance the rp part of guilds. So, for instance, a guild leader would choose whether the guild allied with the Dark Brotherhood or the Morag Tong (or even if they were against them possibly) and then guild leaders/officers could accept contracts that the guild could then do together. There could be a guild 'bounty board' where players could accept contracts, group up, then share the contracts. This can be done with either other players or actual NPC's as the targets (although the PVP element would take some finagling). The NPC contracts would pay x amount of gold and experience (similar to a writ) depending on the level of the targeted NPC, and the PVP contracts would pay a base amount of gold and xp based on the level of the targeted player plus whatever the amount of gold that the person who took out the contract paid. The guild that accepted the contract would get like a 10% cut deposited to the guild bank, the DB/MT would take a 5% cut, and the players would split the remainder.
For those who get contracts taken out on them in PVP that then stay in PVE perhaps a new element could be added to PVE that allows players who have accepted the contracts to attack the targeted players in PVE. Maybe even something like a quest marker that targets the player every time they are spotted by an NPC that 'works for' the DB/MT. Or, even the player guilds themselves, and which NPC's are 'spotters' can be decided by whatever the guild owns in PVP.