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Thieves guild and dark brotherhood

Sirus
Sirus
The ratway is taken up by an outlaw refuge and the dark brotherhood sanctuaries were in a part of skyrim that is currently unavailable. Any idea if they will be making an appearance?
  • ZOS_LenaicR
    ZOS_LenaicR
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    Hi @Sirus,

    We have moved this thread in the NPC guild.

    The classic NPC guilds of the series will also be in The Elder Scrolls Online: Tamriel Unlimited. The Fighters and Mages Guild are both available at the moment, and the Thieves Guild and Dark Brotherhood will be added later.
    This is planned, no worries!
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  • Ranique
    Ranique
    ✭✭✭✭
    Sirus wrote: »
    The ratway is taken up by an outlaw refuge and the dark brotherhood sanctuaries were in a part of skyrim that is currently unavailable. Any idea if they will be making an appearance?

    Keep in mind that ESO play in the second era while skyrim takes place in the fourth era. If my calculations are correctly it is a difference of 950 years.

    Further. The dark brotherhood and the thieves guild have had presences all over tamriel and due to the obscure nature of thier business, they had to move regularly. The locations in Skyrim where just the regional headquarters of both guilds in that era.

    So keep in mind this is not skyrim. it plays on a much bigger area and it is a prequal.

    As explained by ZOS_LenaicR, there are plans to add these guilds later. when exactly is unknown (well maybe to him, but he is likely not allowed to tell us).
    Through me you pass into the city of woe:
    Through me you pass into eternal pain:
    Through me among the people lost for aye.

    PC player - EU
  • Sirus
    Sirus
    Alright thanks guys they were my favorite factions in skyrim and I can't wait for their appearance
  • Cplwolfman
    Cplwolfman
    Soul Shriven
    Sanguine my brother.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Hi @Sirus,

    We have moved this thread in the NPC guild.

    The classic NPC guilds of the series will also be in The Elder Scrolls Online: Tamriel Unlimited. The Fighters and Mages Guild are both available at the moment, and the Thieves Guild and Dark Brotherhood will be added later.
    This is planned, no worries!

    Soon(TM)?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
    ✭✭✭✭
    Cogo wrote: »
    Hi @Sirus,

    We have moved this thread in the NPC guild.

    The classic NPC guilds of the series will also be in The Elder Scrolls Online: Tamriel Unlimited. The Fighters and Mages Guild are both available at the moment, and the Thieves Guild and Dark Brotherhood will be added later.
    This is planned, no worries!

    Soon(TM)?
    Don't hold your breath, you'll turn blue and die before we get any meaningful news. I have a sneaky Khajiit that has been waiting at level 7 for around 9 months for the Thieves Guild and The Dark Brotherhood.
    Edited by Arthur_Spoonfondle on 14 June 2015 10:50
  • UTG_Zilla
    UTG_Zilla
    ✭✭✭
    I think if they're going to add the dark brotherhood it would still be the same. It's been a LONG time since morrowind but weren't they there? And I read eso takes place between morrowind/skyrim.

    And even if it wasn't the same, then that would mean it would be starting of the dark brotherhood and the night mothers break from...from...from.......aww sh**, ok guys i just woke up and I wanna say "Torag mal" or something like that. The dunmer sanctioned assassins.

    Either way I can't wait, my first toon is always the master assassin, and I'm already nightblade ;)
  • UTG_Zilla
    UTG_Zilla
    ✭✭✭
    Morag Tong*
  • Ranique
    Ranique
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    UTG_Zilla wrote: »
    I think if they're going to add the dark brotherhood it would still be the same. It's been a LONG time since morrowind but weren't they there? And I read eso takes place between morrowind/skyrim.

    And even if it wasn't the same, then that would mean it would be starting of the dark brotherhood and the night mothers break from...from...from.......aww sh**, ok guys i just woke up and I wanna say "Torag mal" or something like that. The dunmer sanctioned assassins.

    Either way I can't wait, my first toon is always the master assassin, and I'm already nightblade ;)

    afaik, Morrowind plays in 3e427, this is over 700 years in the future from the ESO-events.

    ESO plays in 2e582. The earliest documentations of the dark brotherhood is from 2e412, so 160 years before ESO-timeline.
    It is likely that they existed before that. It is in the end a secret organisation and don't want to draw attention to them.

    There is less info bout thew thieves guild. It is known to be a very old organisation, but records are rare and incomplete. This has to do with the fact that during the third era, the guild, specially in the imperial city, was tolerated cause it regulated crime. This kind of toleration has not always been the situation.

    I think both stories will be adding to the overall stories, but also show the two factions as a much younger organisation.
    Through me you pass into the city of woe:
    Through me you pass into eternal pain:
    Through me among the people lost for aye.

    PC player - EU
  • DarkMage16
    DarkMage16
    Soul Shriven
    Dark brotherhood will be here soon guys.
  • Elf_Boy
    Elf_Boy
    ✭✭✭
    I remember my assassin/illusion master from Morrowind.

    Get a contract, go brutally murder the target in the most bizarre and painful way, like Molog Bal would be impressed kinda mean, the guards show up, you wave your contract before their faces and giggle your way down the street because they cant legally arrest you.

    Is that what your looking for here?
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Drax76
    Drax76
    ✭✭✭
    I think a novel way to inject the Dark Brotherhood/Morag Tong into ESO would be to let players sponsor or perform contracts on other players.

    IE: Say another player killed mine repeatedly in Cyrodiil/PvP and neither myself nor my buddies could exact retribution on said player. So I turn to the Brotherhood/Tong to request said player to be assassinated on my behalf, I pay a quantity of gold and the contract is posted to a Bounty Board in the Criminal's Refuge.

    Along comes a much higher leveled bad-ass to the Refuge who checks the board and agrees to take-out said player for the posted amount of gold. He performs the nefarious deed then returns to the Board to get the promised pay-off.

    This could function very similarly to the Guild Trader/Store mechanism melded with the Fighter's Guild Bounty with the Brotherhood/Tong taking a percentage of the Contract.
    PS4 - NA - AD
    v16 Khajiit NB Tank
    40 Breton Templar Healer/Tank
  • AAN2
    AAN2
    ✭✭✭
    Drax76 wrote: »
    I think a novel way to inject the Dark Brotherhood/Morag Tong into ESO would be to let players sponsor or perform contracts on other players.

    IE: Say another player killed mine repeatedly in Cyrodiil/PvP and neither myself nor my buddies could exact retribution on said player. So I turn to the Brotherhood/Tong to request said player to be assassinated on my behalf, I pay a quantity of gold and the contract is posted to a Bounty Board in the Criminal's Refuge.

    Along comes a much higher leveled bad-ass to the Refuge who checks the board and agrees to take-out said player for the posted amount of gold. He performs the nefarious deed then returns to the Board to get the promised pay-off.

    This could function very similarly to the Guild Trader/Store mechanism melded with the Fighter's Guild Bounty with the Brotherhood/Tong taking a percentage of the Contract.
    Ohhh yes, I like this.

    Adding on though, perhaps some interactivity with player created guilds would be good as well. It could add another element other than trading/pvp/rp, and can even enhance the rp part of guilds. So, for instance, a guild leader would choose whether the guild allied with the Dark Brotherhood or the Morag Tong (or even if they were against them possibly) and then guild leaders/officers could accept contracts that the guild could then do together. There could be a guild 'bounty board' where players could accept contracts, group up, then share the contracts. This can be done with either other players or actual NPC's as the targets (although the PVP element would take some finagling). The NPC contracts would pay x amount of gold and experience (similar to a writ) depending on the level of the targeted NPC, and the PVP contracts would pay a base amount of gold and xp based on the level of the targeted player plus whatever the amount of gold that the person who took out the contract paid. The guild that accepted the contract would get like a 10% cut deposited to the guild bank, the DB/MT would take a 5% cut, and the players would split the remainder.

    For those who get contracts taken out on them in PVP that then stay in PVE perhaps a new element could be added to PVE that allows players who have accepted the contracts to attack the targeted players in PVE. Maybe even something like a quest marker that targets the player every time they are spotted by an NPC that 'works for' the DB/MT. Or, even the player guilds themselves, and which NPC's are 'spotters' can be decided by whatever the guild owns in PVP.
    Say no to drugs.
    And nerfs. Nerfs are bad mm'kay.

  • CJohnson81
    CJohnson81
    ✭✭✭✭
    AAN2 wrote: »
    Drax76 wrote: »
    I think a novel way to inject the Dark Brotherhood/Morag Tong into ESO would be to let players sponsor or perform contracts on other players.

    IE: Say another player killed mine repeatedly in Cyrodiil/PvP and neither myself nor my buddies could exact retribution on said player. So I turn to the Brotherhood/Tong to request said player to be assassinated on my behalf, I pay a quantity of gold and the contract is posted to a Bounty Board in the Criminal's Refuge.

    Along comes a much higher leveled bad-ass to the Refuge who checks the board and agrees to take-out said player for the posted amount of gold. He performs the nefarious deed then returns to the Board to get the promised pay-off.

    This could function very similarly to the Guild Trader/Store mechanism melded with the Fighter's Guild Bounty with the Brotherhood/Tong taking a percentage of the Contract.
    Ohhh yes, I like this.

    Adding on though, perhaps some interactivity with player created guilds would be good as well. It could add another element other than trading/pvp/rp, and can even enhance the rp part of guilds. So, for instance, a guild leader would choose whether the guild allied with the Dark Brotherhood or the Morag Tong (or even if they were against them possibly) and then guild leaders/officers could accept contracts that the guild could then do together. There could be a guild 'bounty board' where players could accept contracts, group up, then share the contracts. This can be done with either other players or actual NPC's as the targets (although the PVP element would take some finagling). The NPC contracts would pay x amount of gold and experience (similar to a writ) depending on the level of the targeted NPC, and the PVP contracts would pay a base amount of gold and xp based on the level of the targeted player plus whatever the amount of gold that the person who took out the contract paid. The guild that accepted the contract would get like a 10% cut deposited to the guild bank, the DB/MT would take a 5% cut, and the players would split the remainder.

    For those who get contracts taken out on them in PVP that then stay in PVE perhaps a new element could be added to PVE that allows players who have accepted the contracts to attack the targeted players in PVE. Maybe even something like a quest marker that targets the player every time they are spotted by an NPC that 'works for' the DB/MT. Or, even the player guilds themselves, and which NPC's are 'spotters' can be decided by whatever the guild owns in PVP.

    I was just thinking that this whole mechanic would be awesome as long as the target doesn't become a floating white arrow wherever they go. It would be great to need to use spies and gather intel on the player before the arrow appeared.

    I also think that the target should know that they've been targeted for a hit. For example, a courier could appear with a note telling the player to watch their back.

    I love the idea of player guilds becoming the hitmen. Really, if you allow player guilds to align with NPC guilds, like chapters of a fraternity, it might help immersion all around and create more competition between guilds that can be taken to the PVP areas.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
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