Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Skafsgaard wrote: »I have noticed a lot of glitches. Like when I have immovable up, I keep getting wrecking blow in the air like a golf ball - what the deal? A lot of other stuff with perma CC'd etc is still at large, when few melee people rush me the same time my char gets down and keeps trying to get up, only to reset in his 'on the ground' position, it's weird and more rampant than I remember it to be, also getting knocked of your horse can cause this - im sure im not the only one?
is there some smart thing we as players can do to counter this 'perma' cc?
is this intentional? being constantly cc'ed is the opposite of fun pvp
This skill helps against roots, too (in the first few seconds).
Think shuffle only works on snares, believe it or not.
Eric Wroebel stated they were looking into a root "break free" mechanism and subsequent immunity but wanted to ensure that a cue was visible that denoted the immunity was present (similar to the white circles around your feet representing break free CC immunity).
david.haypreub18_ESO wrote: »Eric Wroebel stated they were looking into a root "break free" mechanism and subsequent immunity but wanted to ensure that a cue was visible that denoted the immunity was present (similar to the white circles around your feet representing break free CC immunity).
When did he state that, Ezareth, do you know? That would be great.
SourishWhale wrote: »Can somebody correct me if I'm wrong.
But the only way to break free from a root is a dodge roll, but it grants no immunity, and dodge roll cost increases after the first.
So I can spam root all day long and there's nothing my enemy can do other than dodge roll over and over? At a significantly increased cost each time?
Surely this isn't an intended chain of events...
SourishWhale wrote: »Can somebody correct me if I'm wrong.
But the only way to break free from a root is a dodge roll, but it grants no immunity, and dodge roll cost increases after the first.
So I can spam root all day long and there's nothing my enemy can do other than dodge roll over and over? At a significantly increased cost each time?
Surely this isn't an intended chain of events...
CC immunity never did make you immune to roots. They are considered a soft cc.
Hence all the crying early game about talons spam.
At least now a lot of classes have access to the 40% run speed buff. As far as I know, the only skill that makes you immune to roots are retreating maneuvers.
SourishWhale wrote: »Can somebody correct me if I'm wrong.
But the only way to break free from a root is a dodge roll, but it grants no immunity, and dodge roll cost increases after the first.
So I can spam root all day long and there's nothing my enemy can do other than dodge roll over and over? At a significantly increased cost each time?
Surely this isn't an intended chain of events...
Evasion snare immunity also works on root for the same duration, I use it every day, it's just a tooltip fail.