HeroOfNone wrote: »Sounds like a ganker and zergers paradise with no siege weapons. For those not rolling a nightblade, might I suggest looking at Seeker build to help you and your group survive in the open PVP areas.
Also @ZOS_BrianWheeler @ZOS_JasonLeavey please get your map artists to fix the angle of Imperial City. Both the city in the middle of the Cyrodiil map and the map of the city itself are out by 30 degrees. (ie, the city needs to be rotated 30 degrees clockwise, as the solid wall line runs north/south, not east/west.)
Edit: The top map below is what they have shown on the guide, the bottom map is what it should be. The walls inside the city are supposed to "line up" with the extended walls outside the city. There is no "northern district", but there is a "western district".
@Paulington I'm assuming the in-game map will be updated with the Imperial City launch to look more like the ones posted in their guide. I agree that the current in-game map looks right, but if they implement the change as posted currently on the guide, then it will be wrong. The bottom map that I posted is one in which I rotated the city myself to show what the city should look like. The first map in my post is the one from Oblivion, which clearly shows what the orientation should be.Paulington wrote: »Also @ZOS_BrianWheeler @ZOS_JasonLeavey please get your map artists to fix the angle of Imperial City. Both the city in the middle of the Cyrodiil map and the map of the city itself are out by 30 degrees. (ie, the city needs to be rotated 30 degrees clockwise, as the solid wall line runs north/south, not east/west.)
Edit: The top map below is what they have shown on the guide, the bottom map is what it should be. The walls inside the city are supposed to "line up" with the extended walls outside the city. There is no "northern district", but there is a "western district".
Has this been fixed or am I being silly @Enodoc? Here's a screenshot from my Cyrodiil map:
.
To me, that image looks more-or-less right, when compared the first image you posted. Not sure what map you saw where the Imperial City was rotated slightly, got any more screenshots?
BoloBoffin wrote: »Thejtprb18_ESO wrote: »Did I miss the bit in the notes which says there is a bank in the IC safe zone and that you cant mail the stones?
It may not be in the notes, but it was stated as such in today's ESO Live. Banks in the alliance bases. No mailing stones.
PLUS: there's currently a 50-stone minimum to deposit any at all - because there's a 50-stone Akiviri Teller Mugging fee to deposit at all.
In theory, you wouldn't even have to do the dungeon. Just go in, turn around, and go out again.So if you exit via the Imperial City Prison or The White Tower you'll be ported back to your alliance capital? I.e. a safe zone? Does this mean we can accumulate a few TV stones then enter the above dungeons and complete them for a safe port out? I'm all game for trying to survive the gank fest, but this alternative option that still requires some challenge (assuming the new PvE content will be challenging) would be a welcome addition.
In theory, you wouldn't even have to do the dungeon. Just go in, turn around, and go out again.
HeroOfNone wrote: »Sounds like a ganker and zergers paradise with no siege weapons. For those not rolling a nightblade, might I suggest looking at Seeker build to help you and your group survive in the open PVP areas.
ZOS_JasonLeavey wrote: »This is the official discussion thread for the web article "The Imperial City Guide: The Basic."
Prepare yourself for the Imperial City with our helpful guide, which provides the basics you'll want to know before entering the zone!
Well done! You basicly *** *** the PvE players violently, Wors expansion ever.
What were you thinking? Combining PvE and PvP ?
Must be the dumbest move in gaming history.
Succesfully ruined end game for me now. Thanks.
I`ll be getting back to other games now.