ZO$ removed the Warden class which was shaman/druid in some way. Also people were asking for the necromancer class since release. Do we have it? I think they won't add classes anymore.
slumber_sandb16_ESO wrote: »Or they could just make it a skill line. They have weapon skill line so they could add a magic skill line for conjuration, alteration etc
Well, we already have LOTS of werewolves and vampires and a class DEVOTED to summoning the very Daedric beings we're fighting.
Here's a thought, make it similar to werewolves and vamps, have a Worm Cultist pop up in certain graveyards on certain nights and allow you to converse with him and open up a quest line which would eventually end up in him teaching you the art of necromancy.
Seems perfectly plausible to me.
darkspyro92_ESO wrote: »Well, we already have LOTS of werewolves and vampires and a class DEVOTED to summoning the very Daedric beings we're fighting.
Here's a thought, make it similar to werewolves and vamps, have a Worm Cultist pop up in certain graveyards on certain nights and allow you to converse with him and open up a quest line which would eventually end up in him teaching you the art of necromancy.
Seems perfectly plausible to me.
So another world quest line for Necromancy? I guess that's what the other guy was saying. That would be great, although it would downplay the Sorc's summons because then everyone gets a summon. He just gets more.
darkspyro92_ESO wrote: »Well, we already have LOTS of werewolves and vampires and a class DEVOTED to summoning the very Daedric beings we're fighting.
Here's a thought, make it similar to werewolves and vamps, have a Worm Cultist pop up in certain graveyards on certain nights and allow you to converse with him and open up a quest line which would eventually end up in him teaching you the art of necromancy.
Seems perfectly plausible to me.
So another world quest line for Necromancy? I guess that's what the other guy was saying. That would be great, although it would downplay the Sorc's summons because then everyone gets a summon. He just gets more.
Well I for one am still shocked there is no possible Necro build in this game, I've had Necros in the last 3 Elder Scrolls games.
The closest build idea I have had was making a caster out of the NB Shadow and Siphoning trees and using the Shades as "ghostly" type pets. But the shades are buggy as hell (they'll reset your mobs if you use Shadow Cloak and will often stand around with their thumbs up their asses) and do horrrrible damage (they're meant to be tank pets for the -15% dmg debuff and stamina drains)
So anything even remotely close to a Necro pet in this game is a no go for dps, someone running ESO really must hate Necros I think.
darkspyro92_ESO wrote: »darkspyro92_ESO wrote: »Well, we already have LOTS of werewolves and vampires and a class DEVOTED to summoning the very Daedric beings we're fighting.
Here's a thought, make it similar to werewolves and vamps, have a Worm Cultist pop up in certain graveyards on certain nights and allow you to converse with him and open up a quest line which would eventually end up in him teaching you the art of necromancy.
Seems perfectly plausible to me.
So another world quest line for Necromancy? I guess that's what the other guy was saying. That would be great, although it would downplay the Sorc's summons because then everyone gets a summon. He just gets more.
Well I for one am still shocked there is no possible Necro build in this game, I've had Necros in the last 3 Elder Scrolls games.
The closest build idea I have had was making a caster out of the NB Shadow and Siphoning trees and using the Shades as "ghostly" type pets. But the shades are buggy as hell (they'll reset your mobs if you use Shadow Cloak and will often stand around with their thumbs up their asses) and do horrrrible damage (they're meant to be tank pets for the -15% dmg debuff and stamina drains)
So anything even remotely close to a Necro pet in this game is a no go for dps, someone running ESO really must hate Necros I think.
Actually the Shades can't even tank since they don't draw aggro. They're complete *** after the update.
darkspyro92_ESO wrote: »darkspyro92_ESO wrote: »Well, we already have LOTS of werewolves and vampires and a class DEVOTED to summoning the very Daedric beings we're fighting.
Here's a thought, make it similar to werewolves and vamps, have a Worm Cultist pop up in certain graveyards on certain nights and allow you to converse with him and open up a quest line which would eventually end up in him teaching you the art of necromancy.
Seems perfectly plausible to me.
So another world quest line for Necromancy? I guess that's what the other guy was saying. That would be great, although it would downplay the Sorc's summons because then everyone gets a summon. He just gets more.
Well I for one am still shocked there is no possible Necro build in this game, I've had Necros in the last 3 Elder Scrolls games.
The closest build idea I have had was making a caster out of the NB Shadow and Siphoning trees and using the Shades as "ghostly" type pets. But the shades are buggy as hell (they'll reset your mobs if you use Shadow Cloak and will often stand around with their thumbs up their asses) and do horrrrible damage (they're meant to be tank pets for the -15% dmg debuff and stamina drains)
So anything even remotely close to a Necro pet in this game is a no go for dps, someone running ESO really must hate Necros I think.
Actually the Shades can't even tank since they don't draw aggro. They're complete *** after the update.
No no no, the SHADES aren't tanks, they're pets designed for tanks because they debuff enemy dmg supposedly have a stamina drain (although that's not in the description on the tool tip).
Just saying the Shades are about as close as we're gonna get to any type of semi Necrotic pet ........sadly
And yeah, they suck balls atm lol.
I would like a necromancer class but I think the weakness is we already have a pet class, and pets kinda suck.