Joy_Division wrote: »trimsic_ESO wrote: »I always thought that nirn was working as intended, as a mean to mitigate magical damage, especially in Cyrodiil. Indeed, if nirn did not exist, magical damage would be out of control, and when you remember that the best defensive skills are class skills using magicka, you realize that magicka builds are extremely powerful both in attack and in defense.
But I heard Erik say it was not working as intended and it will be tuned down in the next big patch. I hope the combat team has something in its plans to make sure that magicka builds will not be even more powerful than they already are.
Would you care to explain how magicka damage would be "out of control" relative to stamina-based damage?
~ Because 70% Armor Penetration that nearly every stamina user abuses, is not out of control.
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How do you explain how other MMO developers push out hotfixes for similar issues within days or weeks?
There's supposed to be a hard cap for mitigation at 50%, right?
Nirn far exceeds that hard cap, and that's a bug in my book - can't be working as intended.